public virtual void Evaluate() { if (this.m_VacationLeft > 0) { this.m_VacationLeft -= 1; } else if (this.m_EvaluateDay) { // reset events this.m_Events = new List<int>(); // food events if ( (this.m_Food.Added < this.m_Food.Maintain && this.m_Food.State != (int)FoodState.Overfed && this.m_Food.State != (int)FoodState.Dead) || (this.m_Food.Added >= this.m_Food.Improve && this.m_Food.State == (int)FoodState.Full) ) this.m_Events.Add(1074368); // The tank looks worse than it did yesterday. if ( (this.m_Food.Added >= this.m_Food.Improve && this.m_Food.State != (int)FoodState.Full && this.m_Food.State != (int)FoodState.Overfed) || (this.m_Food.Added < this.m_Food.Maintain && this.m_Food.State == (int)FoodState.Overfed) ) this.m_Events.Add(1074367); // The tank looks healthier today. // water events if (this.m_Water.Added < this.m_Water.Maintain && this.m_Water.State != (int)WaterState.Dead) this.m_Events.Add(1074370); // This tank can use more water. if (this.m_Water.Added >= this.m_Water.Improve && this.m_Water.State != (int)WaterState.Strong) this.m_Events.Add(1074369); // The water looks clearer today. this.UpdateFoodState(); this.UpdateWaterState(); // reward if (this.m_LiveCreatures > 0) this.m_RewardAvailable = true; } else { // new fish if (this.OptimalState && this.m_LiveCreatures < this.MaxLiveCreatures) { if (Utility.RandomDouble() < 0.005 * this.m_LiveCreatures) { BaseFish fish = null; int message = 0; switch ( Utility.Random(6) ) { case 0: { message = 1074371; // Brine shrimp have hatched overnight in the tank. fish = new BrineShrimp(); break; } case 1: { message = 1074365; // A new creature has hatched overnight in the tank. fish = new Coral(); break; } case 2: { message = 1074365; // A new creature has hatched overnight in the tank. fish = new FullMoonFish(); break; } case 3: { message = 1074373; // A sea horse has hatched overnight in the tank. fish = new SeaHorseFish(); break; } case 4: { message = 1074365; // A new creature has hatched overnight in the tank. fish = new StrippedFlakeFish(); break; } case 5: { message = 1074365; // A new creature has hatched overnight in the tank. fish = new StrippedSosarianSwill(); break; } } if (Utility.RandomDouble() < 0.05) fish.Hue = m_FishHues[Utility.Random(m_FishHues.Length)]; else if (Utility.RandomDouble() < 0.5) fish.Hue = Utility.RandomMinMax(0x100, 0x3E5); if (this.AddFish(fish)) this.m_Events.Add(message); else fish.Delete(); } } // kill fish *grins* if (this.m_LiveCreatures < this.MaxLiveCreatures) { if (Utility.RandomDouble() < 0.01) this.KillFish(1); } else { this.KillFish(this.m_LiveCreatures - this.MaxLiveCreatures); } } this.m_EvaluateDay = !this.m_EvaluateDay; this.InvalidateProperties(); }
public virtual void Evaluate() { if (m_VacationLeft > 0) { m_VacationLeft -= 1; } else if (m_EvaluateDay) { // reset events m_Events = new List <int>(); // food events if ( (m_Food.Added < m_Food.Maintain && m_Food.State != (int)FoodState.Overfed && m_Food.State != (int)FoodState.Dead) || (m_Food.Added >= m_Food.Improve && m_Food.State == (int)FoodState.Full) ) { m_Events.Add(1074368); // The tank looks worse than it did yesterday. } if ( (m_Food.Added >= m_Food.Improve && m_Food.State != (int)FoodState.Full && m_Food.State != (int)FoodState.Overfed) || (m_Food.Added < m_Food.Maintain && m_Food.State == (int)FoodState.Overfed) ) { m_Events.Add(1074367); // The tank looks healthier today. } // water events if (m_Water.Added < m_Water.Maintain && m_Water.State != (int)WaterState.Dead) { m_Events.Add(1074370); // This tank can use more water. } if (m_Water.Added >= m_Water.Improve && m_Water.State != (int)WaterState.Strong) { m_Events.Add(1074369); // The water looks clearer today. } UpdateFoodState(); UpdateWaterState(); // reward if (m_LiveCreatures > 0) { m_RewardAvailable = true; } } else { // new fish if (OptimalState && m_LiveCreatures < MaxLiveCreatures) { if (Utility.RandomDouble() < 0.005 * m_LiveCreatures) { BaseFish fish = null; int message = 0; switch (Utility.Random(6)) { case 0: message = 1074371; // Brine shrimp have hatched overnight in the tank. fish = new BrineShrimp(); break; case 1: message = 1074365; // A new creature has hatched overnight in the tank. fish = new Coral(); break; case 2: message = 1074365; // A new creature has hatched overnight in the tank. fish = new FullMoonFish(); break; case 3: message = 1074373; // A sea horse has hatched overnight in the tank. fish = new SeaHorseFish(); break; case 4: message = 1074365; // A new creature has hatched overnight in the tank. fish = new StrippedFlakeFish(); break; case 5: message = 1074365; // A new creature has hatched overnight in the tank. fish = new StrippedSosarianSwill(); break; } if (Utility.RandomDouble() < 0.05) { fish.Hue = m_FishHues[Utility.Random(m_FishHues.Length)]; } else if (Utility.RandomDouble() < 0.5) { fish.Hue = Utility.RandomMinMax(0x100, 0x3E5); } m_Events.Add(message); } } // kill fish *grins* if (m_LiveCreatures < MaxLiveCreatures) { if (Utility.RandomDouble() < 0.01) { KillFish(1); } } else { KillFish(m_LiveCreatures - MaxLiveCreatures); } } m_EvaluateDay = !m_EvaluateDay; }