public SummonTimer(BellOfSummoning b, PlayerMobile p) : base(TimeSpan.FromSeconds(b.DelaySeconds)) { m_Bell = b; m_Player = p; p.Frozen = true; p.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.RightHand); p.PlaySound(b.Sound); p.NonlocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*begins to ring a magical bell*"); p.LocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*You begin to ring the magical bell*"); Priority = TimerPriority.OneSecond; }