protected override void OnTarget(Mobile from, object target) { Item item = target as Item; Type type = item.GetType(); if (item is BaseArmor) { if (Runescribing.GetProps(item) >= 7) { from.SendMessage("This item cannot be enhanced any further"); } else if (item.ChantSlots >= 3) { from.SendMessage("This item cannot handle any more enhancments."); } else if (Runescribing.CheckBlacklist(type) == true) { from.SendMessage("This item cannot be enhanced."); } else { int value = m_Rune.BaseAmount; int max = m_Rune.MaxAmount; if (item is BaseArmor) { BaseArmor i = item as BaseArmor; if (i.ArmorAttributes.MageArmor + value <= max) { i.ArmorAttributes.MageArmor += value; } else { i.ArmorAttributes.MageArmor = max; } } item.ChantSlots += 1; m_Rune.Delete(); } } else { from.SendMessage("You cannot use this enhancement on that."); } }
protected override void OnTarget(Mobile from, object target) { Item item = target as Item; Type type = item.GetType(); if (item is BaseArmor || item is BaseWeapon || item is BaseHat || item is BaseJewel || item is BaseTalisman || item is BaseQuiver || item is Spellbook) { if (Runescribing.GetProps(item) >= 7) { from.SendMessage("This item cannot be enhanced any further"); } else if (item.ChantSlots >= 3) { from.SendMessage("This item cannot handle any more enhancments."); } else if (Runescribing.CheckBlacklist(type) == true) { from.SendMessage("This item cannot be enhanced."); } else { int value = m_Rune.BaseAmount; int max = m_Rune.MaxAmount; if (item is BaseArmor) { BaseArmor i = item as BaseArmor; if (i.Attributes.CastRecovery + value <= max) { i.Attributes.CastRecovery += value; } else { i.Attributes.CastRecovery = max; } } if (item is BaseWeapon) { BaseWeapon i = item as BaseWeapon; if (i.Attributes.CastRecovery + value <= max) { i.Attributes.CastRecovery += value; } else { i.Attributes.CastRecovery = max; } } if (item is BaseHat) { BaseHat i = item as BaseHat; if (i.Attributes.CastRecovery + value <= max) { i.Attributes.CastRecovery += value; } else { i.Attributes.CastRecovery = max; } } if (item is BaseJewel) { BaseJewel i = item as BaseJewel; if (i.Attributes.CastRecovery + value <= max) { i.Attributes.CastRecovery += value; } else { i.Attributes.CastRecovery = max; } } if (item is BaseTalisman) { BaseTalisman i = item as BaseTalisman; if (i.Attributes.CastRecovery + value <= max) { i.Attributes.CastRecovery += value; } else { i.Attributes.CastRecovery = max; } } if (item is BaseQuiver) { BaseQuiver i = item as BaseQuiver; if (i.Attributes.CastRecovery + value <= max) { i.Attributes.CastRecovery += value; } else { i.Attributes.CastRecovery = max; } } if (item is Spellbook) { Spellbook i = item as Spellbook; if (i.Attributes.CastRecovery + value <= max) { i.Attributes.CastRecovery += value; } else { i.Attributes.CastRecovery = max; } } item.ChantSlots += 1; m_Rune.Delete(); } } else { from.SendMessage("You cannot use this enhancement on that."); } }
protected override void OnTarget(Mobile from, object target) { Item item = target as Item; Type type = item.GetType(); if (item is BaseArmor || item is BaseWeapon || item is BaseJewel || item is BaseHat) { if (Runescribing.GetProps(item) >= 7) { from.SendMessage("This item cannot be enhanced any further"); } else if (item.ChantSlots >= 3) { from.SendMessage("This item cannot handle any more enhancments."); } else if (Runescribing.CheckBlacklist(type) == true) { from.SendMessage("This item cannot be enhanced."); } else { int value = m_Rune.BaseAmount; int max = m_Rune.MaxAmount; if (item is BaseArmor) { BaseArmor i = item as BaseArmor; if (i.PoisonBonus + value <= max) { i.PoisonBonus += value; } else { i.PoisonBonus = max; } } if (item is BaseWeapon) { BaseWeapon i = item as BaseWeapon; if (i.WeaponAttributes.ResistPoisonBonus + value <= max) { i.WeaponAttributes.ResistPoisonBonus += value; } else { i.WeaponAttributes.ResistPoisonBonus = max; } } if (item is BaseJewel) { BaseJewel i = item as BaseJewel; if (i.Resistances.Poison + value <= max) { i.Resistances.Poison += value; } else { i.Resistances.Poison = max; } } if (item is BaseHat) { BaseHat i = item as BaseHat; if (i.Resistances.Cold + value <= max) { i.Resistances.Cold += value; } else { i.Resistances.Cold = max; } } item.ChantSlots += 1; m_Rune.Delete(); } } else { from.SendMessage("You cannot use this enhancement on that."); } }