public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; PlayerMobile pm = (PlayerMobile)from; if (m_AnimationLocator.Deleted) { return; } if (info.ButtonID == 1) { m_AnimationLocator.AnimationNumber += 1; pm.CloseGump(typeof(AnimationLocatorGump)); pm.SendGump(new AnimationLocatorGump(m_AnimationLocator)); } if (info.ButtonID == 2) { m_AnimationLocator.AnimationNumber -= 1; pm.CloseGump(typeof(AnimationLocatorGump)); pm.SendGump(new AnimationLocatorGump(m_AnimationLocator)); } if (info.ButtonID == 3) { TextRelay tr_AnimationNumber = info.GetTextEntry(1); if (tr_AnimationNumber != null) { int i_MaxAmount = 0; try { i_MaxAmount = Convert.ToInt32(tr_AnimationNumber.Text, 10); } catch { pm.SendMessage(1161, "Please only use numbers."); } m_AnimationLocator.AnimationNumber = i_MaxAmount; } if (m_AnimationLocator.Active == false) { m_AnimationLocator.TargetMobile.Emote("† Animation locator started †"); m_AnimationLocator.StartLoop(pm); m_AnimationLocator.Active = true; } else { m_AnimationLocator.TargetMobile.Emote("† Animation locator stopped †"); m_AnimationLocator.Active = false; } pm.CloseGump(typeof(AnimationLocatorGump)); pm.SendGump(new AnimationLocatorGump(m_AnimationLocator)); } if (info.ButtonID == 4) { TextRelay tr_AnimationNumber = info.GetTextEntry(1); if (tr_AnimationNumber != null) { int i_MaxAmount = 0; try { i_MaxAmount = Convert.ToInt32(tr_AnimationNumber.Text, 10); } catch { pm.SendMessage(1161, "Please make sure to only use numbers."); } m_AnimationLocator.AnimationNumber = i_MaxAmount; } m_AnimationLocator.TargetMobile.Emote("† animation " + m_AnimationLocator.AnimationNumber.ToString() + " †"); m_AnimationLocator.TargetMobile.Animate(m_AnimationLocator.AnimationNumber, 0, 1, true, false, 0); pm.CloseGump(typeof(AnimationLocatorGump)); pm.SendGump(new AnimationLocatorGump(m_AnimationLocator)); } if (info.ButtonID == 5) { pm.SendMessage("Please target the mobile you wish to animate."); m_AnimationLocator.Use(pm); pm.CloseGump(typeof(AnimationLocatorGump)); pm.SendGump(new AnimationLocatorGump(m_AnimationLocator)); } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; PlayerMobile pm = (PlayerMobile)from; if (m_AnimationLocator.Deleted) { return; } if (info.ButtonID == (int)Button.IncreaseAnimation) { m_AnimationLocator.AnimationNumber += 1; ResendGump(pm); } if (info.ButtonID == (int)Button.DecreaseAnimation) { m_AnimationLocator.AnimationNumber -= 1; ResendGump(pm); } if (info.ButtonID == (int)Button.CycleAnimation) { TextRelay tr_AnimationNumber = info.GetTextEntry((int)Button.AnimationNumberEntry); if (tr_AnimationNumber != null) { int i_MaxAmount = 0; try { i_MaxAmount = Convert.ToInt32(tr_AnimationNumber.Text, 10); } catch { pm.SendMessage(1161, "Only use numbers that are two digits or less."); } m_AnimationLocator.AnimationNumber = i_MaxAmount; } if (m_AnimationLocator.Active == false) { m_AnimationLocator.Active = true; m_AnimationLocator.TargetMobile.Emote(" Animation locator started "); m_AnimationLocator.StartLoop(pm); } else { m_AnimationLocator.TargetMobile.Emote(" Animation locator stopped "); m_AnimationLocator.Active = false; } ResendGump(pm); } if (info.ButtonID == (int)Button.SingleAnimation) { TextRelay tr_AnimationNumber = info.GetTextEntry(1); int PlayAnim = 0; if (tr_AnimationNumber != null) { try { PlayAnim = Convert.ToInt32(tr_AnimationNumber.Text, 10); } catch { pm.SendMessage(1161, "Only use numbers that are two digits or less."); return; } } m_AnimationLocator.TargetMobile.Animate(PlayAnim, 0, 1, true, false, 0); ResendGump(pm); } if (info.ButtonID == (int)Button.TargetMobile) { pm.SendMessage("Please target the mobile you wish to animate."); m_AnimationLocator.Use(pm); ResendGump(pm); } if (info.ButtonID == (int)Button.FreezeFrame) { TextRelay AnimationEntry = info.GetTextEntry((int)Button.FreezeAnimationNumberEntry); TextRelay FrameEntry = info.GetTextEntry((int)Button.FrameNumberEntry); int AnimEnt = 0; int FramEnt = 0; if (AnimationEntry != null) { try { AnimEnt = Convert.ToInt32(AnimationEntry.Text, 10); } catch { pm.SendMessage(1161, "Only use numbers that are two digits or less."); return; } } if (FrameEntry != null) { try { FramEnt = Convert.ToInt32(FrameEntry.Text, 10); } catch { pm.SendMessage(1161, "Only use numbers that are two digits or less."); return; } } ResendGump(pm); m_AnimationLocator.TargetMobile.Animate(AnimEnt, FramEnt, 1, true, false, 255); } if (info.ButtonID == (int)Button.StopAnimation) { m_AnimationLocator.Active = false; m_AnimationLocator.TargetMobile.Emote(" Animation locator stopped "); ResendGump(pm); } if (info.ButtonID == (int)Button.FrameIncrease) { m_AnimationLocator.FrameNumber += 1; ResendGump(pm); } if (info.ButtonID == (int)Button.FrameDecrease) { m_AnimationLocator.FrameNumber -= 1; ResendGump(pm); } if (info.ButtonID == (int)Button.Update) { TextRelay AnimationEntry = info.GetTextEntry((int)Button.FreezeAnimationNumberEntry); TextRelay FrameEntry = info.GetTextEntry((int)Button.FrameNumberEntry); int AnimEnt = 0; int FramEnt = 0; if (AnimationEntry != null) { try { AnimEnt = Convert.ToInt32(AnimationEntry.Text, 10); } catch { pm.SendMessage(1161, "Only use numbers that are two digits or less."); return; } } if (FrameEntry != null) { try { FramEnt = Convert.ToInt32(FrameEntry.Text, 10); } catch { pm.SendMessage(1161, "Only use numbers that are two digits or less."); return; } } m_AnimationLocator.AnimationNumber = AnimEnt; m_AnimationLocator.FrameNumber = FramEnt; ResendGump(pm); } }