public void GetOptions( RewardOptionList list ) { list.Width = 400; list.Add( 1, "Donation Ethereal Horse (no veterancy required)" ); list.Add( 2, "Donation Ethereal Llama (no veterancy required)" ); list.Add( 3, "Donation Ethereal Desert Ostard (no veterancy required)" ); list.Add( 4, "Donation Ethereal Forest Ostard (no veterancy required)" ); list.Add( 5, "Donation Ethereal Frenzied Ostard (no veterancy required)" ); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Wooden Display Case (South)" ); list.Add( 1, "Wooden Display Case (East)" ); }
public void GetOptions( RewardOptionList list ) { list.Add( 1, 1080398 ); // Ankh of Sacrifice South list.Add( 2, 1080399 ); // Ankh of Sacrifice East }
public void GetOptions(RewardOptionList list) { list.Add((int) CannonDirection.South, 1075386); // South list.Add((int) CannonDirection.East, 1075387); // East list.Add((int) CannonDirection.North, 1075389); // North list.Add((int) CannonDirection.West, 1075390); // West }
public void GetOptions( RewardOptionList list ) { list.Add( (int) MiningCartType.OreSouth, 1080391 ); list.Add( (int) MiningCartType.OreEast, 1080390 ); list.Add( (int) MiningCartType.GemSouth, 1080500 ); list.Add( (int) MiningCartType.GemEast, 1080499 ); }
public void GetOptions( RewardOptionList list ) { list.Add( (int) CannonDirection.South, "South" ); // South list.Add( (int) CannonDirection.East, "East" ); // East list.Add( (int) CannonDirection.North, "North" ); // North list.Add( (int)CannonDirection.West, "West" ); // West }
public void GetOptions(RewardOptionList list) { list.Add((int)JusticeTileType.North, 1080221); list.Add((int)JusticeTileType.West, 1080220); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, 1080391 ); list.Add( 1, 1080390 ); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Elven Anvil (South)" ); list.Add( 1, "Elven Anvil (East)" ); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Dwarven Forge (South)" ); list.Add( 1, "Dwarven Forge (East)" ); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Large White Bed (South)" ); list.Add( 1, "Large White Bed (East)" ); }
public void GetOptions( RewardOptionList list ) { list.Add( (int) HumilityTileType.North, 1080233 ); list.Add( (int) HumilityTileType.West, 1080232 ); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Shadow Altar (South)" ); list.Add( 1, "Shadow Altar (East)" ); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Ancient Bed (South)" ); list.Add( 1, "Ancient Bed (East)" ); }
public void GetOptions( RewardOptionList list ) { list.Add( (int) MiningCartType.OreSouth, "Mining Cart South" ); list.Add( (int)MiningCartType.OreEast, "Mining Cart East" ); list.Add( (int)MiningCartType.GemSouth, "Gem Cart South" ); list.Add( (int)MiningCartType.GemEast, "Gem Cart East" ); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Stone Coffin (South)" ); list.Add( 1, "Stone Coffin (East)" ); }
public void GetOptions( RewardOptionList list ) { list.Add( (int) CompassionTileType.North, 1080218 ); list.Add( (int) CompassionTileType.West, 1080217 ); }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Plough (South)" ); list.Add( 1, "Plough (East)" ); }
public void GetOptions(RewardOptionList list) { list.Add((int)SpiritualityTileType.North, 1080227); list.Add((int)SpiritualityTileType.West, 1080226); }
public void GetOptions(RewardOptionList list) { list.Add((int)SacrificeTileType.North, 1080236); list.Add((int)SacrificeTileType.West, 1080235); }
public void GetOptions(RewardOptionList list) { list.Add((int)MinotaurStatueType.AttackSouth, 1080410); // Minotaur Attack South list.Add((int)MinotaurStatueType.AttackEast, 1080411); // Minotaur Attack East list.Add((int)MinotaurStatueType.DefendSouth, 1080412); // Minotaur Defend South list.Add((int)MinotaurStatueType.DefendEast, 1080413); // Minotaur Defend East }
public void GetOptions( RewardOptionList list ) { list.Add( (int) HorseBardingType.South, 1080211 ); list.Add( (int) HorseBardingType.East, 1080210 ); }
public void GetOptions( RewardOptionList list ) { list.Add( (int) HonorTileType.North, 1080230 ); list.Add( (int) HonorTileType.West, 1080229 ); }
public void GetOptions( RewardOptionList list ) { list.Add( 1, "Tree Stump with Axe West" ); // Tree Stump with Axe West list.Add( 2, "Tree Stump with Axe North" ); // Tree Stump with Axe North list.Add( 3, "Tree Stump East" ); // Tree Stump East list.Add( 4, "Tree Stump South" ); // Tree Stump South }
public void GetOptions( RewardOptionList list ) { list.Add( 1, "Ankh of Sacrifice South" ); // Ankh of Sacrifice South list.Add( 2, "Ankh of Sacrifice East" ); // Ankh of Sacrifice East }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Horse Barding (South)" ); list.Add( 1, "Horse Barding (East)" ); }
public void GetOptions(RewardOptionList list) { list.Add(1, 1080403); // Tree Stump with Axe West list.Add(2, 1080404); // Tree Stump with Axe North list.Add(3, 1080401); // Tree Stump East list.Add(4, 1080402); // Tree Stump South }
public void GetOptions( RewardOptionList list ) { list.Add( (int) ValorTileType.North, 1080224 ); list.Add( (int) ValorTileType.West, 1080223 ); }
public void GetOptions( RewardOptionList list ) { list.Add( (int)MinotaurStatueType.AttackSouth, "Minotaur Attack South" ); // Minotaur Attack South list.Add( (int) MinotaurStatueType.AttackEast, "Minotaur Attack East" ); // Minotaur Attack East list.Add( (int)MinotaurStatueType.DefendSouth, "Minotaur Defend South" ); // Minotaur Defend South list.Add( (int)MinotaurStatueType.DefendEast, "Minotaur Defend East" ); // Minotaur Defend East }
public void GetOptions( RewardOptionList list ) { list.Add( 0, "Aquarium (South)" ); list.Add( 1, "Aquarium (East)" ); }