public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } switch (info.ButtonID) { case 1: // Declare alliance { m_Mobile.SendMessage("Declare alliance through search - Enter Guild Name:"); m_Mobile.Prompt = new GuildDeclareAlliancePrompt(m_Mobile, m_Guild); break; } case 2: // Break alliance { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildBreakAllianceGump(m_Mobile, m_Guild)); break; } case 3: // Accept alliance { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildAcceptAllianceGump(m_Mobile, m_Guild)); break; } case 4: // Reject alliance { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildRejectAllianceGump(m_Mobile, m_Guild)); break; } case 5: // Rescind declarations { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildRescindAllianceGump(m_Mobile, m_Guild)); break; } case 6: // Return { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); break; } } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } switch (info.ButtonID) { case 1: // Declare war { m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name: m_Mobile.Prompt = new GuildDeclareWarPrompt(m_Mobile, m_Guild); break; } case 2: // Declare peace { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild)); break; } case 3: // Accept war { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild)); break; } case 4: // Reject war { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildRejectWarGump(m_Mobile, m_Guild)); break; } case 5: // Rescind declarations { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildRescindDeclarationGump(m_Mobile, m_Guild)); break; } case 6: // Return { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); break; } } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = (Guild)m_List[index]; if (g != null) { if (m_Guild.Peaceful == true) { m_Mobile.SendMessage("You belong to a peaceful guild and may not do that."); m_Guild.WarInvitations.Remove(g); g.WarDeclarations.Remove(m_Guild); } else { m_Guild.WarInvitations.Remove(g); g.WarDeclarations.Remove(m_Guild); m_Guild.AddEnemy(g); m_Guild.GuildMessage(1018020, "{0} ({1})", g.Name, g.Abbreviation); GuildGump.EnsureClosed(m_Mobile); } if (m_Guild.WarInvitations.Count > 0) { m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild)); } else { m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = m_List[index]; if (g != null) { if (g == m_Guild) { m_Mobile.SendLocalizedMessage(501184); // You cannot declare war against yourself! } else if (g.WarInvitations.Contains(m_Guild) && m_Guild.WarDeclarations.Contains(g) || m_Guild.IsWar(g)) { m_Mobile.SendLocalizedMessage(501183); // You are already at war with that guild. } else { if (!m_Guild.WarDeclarations.Contains(g)) { m_Guild.WarDeclarations.Add(g); m_Guild.GuildMessage(1018019, true, "{0} ({1})", g.Name, g.Abbreviation); // Guild Message: Your guild has sent an invitation for war: } if (!g.WarInvitations.Contains(m_Guild)) { g.WarInvitations.Add(m_Guild); g.GuildMessage(1018021, true, "{0} ({1})", m_Guild.Name, m_Guild.Abbreviation); // Guild Message: Your guild has received an invitation to war: } } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild)); } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnCancel(Mobile from) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public override void OnCancel(Mobile from) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) { return; } GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildWarAdminGump(this.m_Mobile, this.m_Guild)); }
public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } text = text.Trim(); if (text.Length > 40) { text = text[..40];
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) { return; } PlayerState pl = PlayerState.Find(this.m_Mobile); if (pl != null) { this.m_Mobile.SendLocalizedMessage(1010405); // You cannot change guild types while in a Faction! } else if (this.m_Guild.TypeLastChange.AddDays(7) > DateTime.UtcNow) { this.m_Mobile.SendLocalizedMessage(1005292); // Your guild type will be changed in one week. } else { GuildType newType; switch (info.ButtonID) { default: return; // Close case 1: newType = GuildType.Regular; break; case 2: newType = GuildType.Order; break; case 3: newType = GuildType.Chaos; break; } if (this.m_Guild.Type == newType) { return; } this.m_Guild.Type = newType; this.m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed: } GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { var switches = info.Switches; if (switches.Length > 0) { var index = switches[0]; if (index >= 0 && index < m_List.Count) { var g = m_List[index]; if (g != null) { m_Guild.RemoveEnemy(g); m_Guild.GuildMessage( 1018018, true, "{0} ({1})", g.Name, g.Abbreviation ); // Guild Message: You are now at peace with this guild: GuildGump.EnsureClosed(m_Mobile); if (m_Guild.Enemies.Count > 0) { m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild)); } else { m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnResponse(NetState state, RelayInfo info) { if (Guild.NewGuildSystem && !BaseGuildGump.IsLeader(m_Mobile, m_Guild) || !Guild.NewGuildSystem && GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } var newType = info.ButtonID switch { 1 => GuildType.Regular, 2 => GuildType.Order, 3 => GuildType.Chaos, _ => m_Guild.Type }; if (m_Guild.Type != newType) { var pl = PlayerState.Find(m_Mobile); if (pl != null) { m_Mobile.SendLocalizedMessage(1010405); // You cannot change guild types while in a Faction! } else if (m_Guild.TypeLastChange.AddDays(7) > DateTime.UtcNow) { m_Mobile.SendLocalizedMessage(1011142); // You have already changed your guild type recently. // TODO: Clilocs 1011142-1011145 suggest a timer for pending changes } else { m_Guild.Type = newType; m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed: } } if (Guild.NewGuildSystem) { if (m_Mobile is PlayerMobile mobile) { mobile.SendGump(new GuildInfoGump(mobile, m_Guild)); } return; } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnCancel(Mobile from) { if (GuildGump.BadLeader(m_Leader, m_Guild)) { return; } if (m_Target.Deleted || !m_Guild.IsMember(m_Target)) { return; } GuildGump.EnsureClosed(m_Leader); m_Leader.SendGump(new GuildmasterGump(m_Leader, m_Guild)); }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = (Guild)m_List[index]; if (g != null) { m_Guild.WarInvitations.Remove(g); g.WarDeclarations.Remove(m_Guild); m_Guild.AddEnemy(g); m_Guild.GuildTextMessage(String.Format("Guild Message: Your guild is now at war: {0} ({1})", g.Name, g.Abbreviation)); GuildGump.EnsureClosed(m_Mobile); if (m_Guild.WarInvitations.Count > 0) { m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild)); } else { m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < this.m_List.Count) { Guild g = (Guild)this.m_List[index]; if (g != null) { this.m_Guild.WarInvitations.Remove(g); g.WarDeclarations.Remove(this.m_Guild); this.m_Guild.AddEnemy(g); this.m_Guild.GuildMessage(1018020, true, "{0} ({1})", g.Name, g.Abbreviation); GuildGump.EnsureClosed(this.m_Mobile); if (this.m_Guild.WarInvitations.Count > 0) { this.m_Mobile.SendGump(new GuildAcceptWarGump(this.m_Mobile, this.m_Guild)); } else { this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } }
public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(m_Leader, m_Guild)) { return; } if (m_Target.Deleted || !m_Guild.IsMember(m_Target)) { return; } text = text.Trim(); if (text.Length > 20) { text = text[..20];
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = (Guild)m_List[index]; if (g != null) { m_Guild.RemoveAlly(g); string s = string.Format("You break your alliance with, {0} {1}", g.Name, g.Abbreviation); m_Guild.GuildMessage(s); GuildGump.EnsureClosed(m_Mobile); if (m_Guild.Allies.Count > 0) { m_Mobile.SendGump(new GuildBreakAllianceGump(m_Mobile, m_Guild)); } else { m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = m_List[index]; if (g != null) { m_Guild.WarDeclarations.Remove(g); g.WarInvitations.Remove(m_Guild); GuildGump.EnsureClosed(m_Mobile); if (m_Guild.WarDeclarations.Count > 0) { m_Mobile.SendGump(new GuildRescindDeclarationGump(m_Mobile, m_Guild)); } else { m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } PlayerState pl = PlayerState.Find(m_Mobile); if (pl != null) { m_Mobile.SendMessage("Voce nao pode mudar de Alinhamento enquanto esta em uma Faccao"); // You cannot change guild types while in a Faction! } else if (m_Guild.TypeLastChange.AddDays(7) > DateTime.Now) { m_Mobile.SendMessage("Seu Alinhamento sera alterado em dentro de uma semana"); // Your guild type will be changed in one week. } else { GuildType newType; switch (info.ButtonID) { default: return; // Close case 1: newType = GuildType.Regular; break; case 2: newType = GuildType.Order; break; case 3: newType = GuildType.Chaos; break; } if (m_Guild.Type == newType) { return; } m_Guild.Type = newType; m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed: } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) return; text = text.Trim(); if (text.Length > 50) text = text.Substring(0, 50); if (text.Length > 0) m_Guild.Charter = text; m_Mobile.SendLocalizedMessage(1013072); // Enter the new website for the guild (50 characters max): m_Mobile.Prompt = new GuildWebsitePrompt(m_Mobile, m_Guild); GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } text = text.Trim(); if (text.Length > 50) { text = text.Substring(0, 50); } if (text.Length > 0) { m_Guild.Website = text; } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } text = text.Trim(); Guild guild = Guild.FindByAbbrev(text) as Guild; if (guild != null) { GuildGump.EnsureClosed(m_Mobile); List <Guild> guilds = new List <Guild>(); guilds.Add(guild); m_Mobile.SendGump(new GuildDeclareWarGump(m_Mobile, m_Guild, guilds)); } else if (text.Length >= 3) { List <Guild> guilds = Utility.CastConvertList <BaseGuild, Guild>(Guild.Search(text)); GuildGump.EnsureClosed(m_Mobile); if (guilds.Count > 0) { m_Mobile.SendGump(new GuildDeclareWarGump(m_Mobile, m_Guild, guilds)); } else { m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild)); m_Mobile.SendLocalizedMessage(1018003); // No guilds found matching - try another name in the search } } else { m_Mobile.SendMessage("Search string must be at least three letters in length or a valid guild abbreviation."); } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (m_Guild.TypeLastChange.AddDays(7) > DateTime.Now) { m_Mobile.SendLocalizedMessage(1005292); // Your guild type will be changed in one week. } else { GuildType newType; switch (info.ButtonID) { default: return; // Close case 1: newType = GuildType.Regular; break; case 2: newType = GuildType.Order; break; case 3: newType = GuildType.Chaos; break; } if (m_Guild.Type == newType) { return; } m_Guild.Type = newType; m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed: } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Mobile m = (Mobile)m_List[index]; if (m != null && !m.Deleted) { m_Guild.RemoveMember(m); if (m_Mobile == m_Guild.Leader) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < this.m_List.Count) { Mobile m = (Mobile)this.m_List[index]; if (m != null && !m.Deleted) { this.m_Guild.RemoveMember(m); if (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Mobile == this.m_Guild.Leader) { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } } } } } else if (info.ButtonID == 2 && (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Mobile == this.m_Guild.Leader)) { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } }
public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } text = text.Trim(); if (text.Length > 20) { text = text.Substring(0, 20); } if (text.Length > 0) { if (BaseGuild.FindByAbbrev(text) != null) { m_Mobile.SendMessage("{0} conflicts with the abbreviation of an existing guild.", text); } else { if (text.Length > 20) { m_Mobile.SendMessage("Your Guild Abrevation is too long."); } else { m_Guild.Abbreviation = text; m_Guild.GuildTextMessage("Your guild abbreviation has changed to: " + m_Guild.Abbreviation); //m_Guild.GuildMessage(1018025, true, "2Your guild abbreviation has changed to: " + m_Guild.Abbreviation); // Your guild abbreviation has changed: } } } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { var switches = info.Switches; if (switches.Length > 0) { var index = switches[0]; if (index >= 0 && index < m_List.Count) { var m = m_List[index]; if (m?.Deleted == false) { m_Guild.RemoveMember(m); if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Mobile == m_Guild.Leader) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } } else if (info.ButtonID == 2 && (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Mobile == m_Guild.Leader)) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } GuildType newType; switch (info.ButtonID) { default: newType = m_Guild.Type; break; case 1: newType = GuildType.Regular; break; case 2: newType = GuildType.Order; break; case 3: newType = GuildType.Chaos; break; } if (m_Guild.Type != newType) { if (m_Guild.TypeLastChange.AddDays(7) > DateTime.Now) { m_Mobile.SendLocalizedMessage(1011142); // You have already changed your guild type recently. // TODO: Clilocs 1011142-1011145 suggest a timer for pending changes } else { m_Guild.Type = newType; m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed: } } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(m_Leader, m_Guild)) { return; } else if (m_Target.Deleted || !m_Guild.IsMember(m_Target)) { return; } text = text.Trim(); if (text.Length > 20) { text = text.Substring(0, 20); } if (text.Length > 0) { m_Target.GuildTitle = text; } if (m_Leader == m_Target) { from.SendAsciiMessage(string.Format("You have changed your title to: {0}", text)); } else if (m_Target != null) { from.SendAsciiMessage(string.Format("You have changed {0}'s title to: {1}", m_Target.Name, text)); } GuildGump.EnsureClosed(m_Leader); m_Leader.SendGump(new GuildmasterGump(m_Leader, m_Guild)); }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } GuildType newType = m_Guild.Type; //GuildType.Regular; IOBAlignment newIOBType = m_Guild.IOBAlignment; //IOBAlignment.None; switch (info.ButtonID) { default: break; //return; // Close case 1: newType = GuildType.Regular; break; case 2: newType = GuildType.Order; break; case 3: newType = GuildType.Chaos; break; case 5: newIOBType = IOBAlignment.Brigand; break; case 6: newIOBType = IOBAlignment.Council; break; case 7: newIOBType = IOBAlignment.Good; break; case 8: newIOBType = IOBAlignment.Orcish; break; case 9: newIOBType = IOBAlignment.Pirate; break; case 10: newIOBType = IOBAlignment.Savage; break; case 11: newIOBType = IOBAlignment.Undead; break; case 12: newIOBType = IOBAlignment.None; break; } if (m_Guild.IOBAlignment != newIOBType && CanChangeKin() == false) { m_Mobile.SendMessage("Guild Kin Alignment change is currently disabled."); return; } if ((m_Guild.Type != newType || m_Guild.IOBAlignment != newIOBType) && m_Guild.TypeLastChange.AddDays(7) > DateTime.Now) { m_Mobile.SendMessage("You can only change your alignment once every 7 days."); } else { if (m_Guild.Type != newType) { //Changing Order/Chaos //Check that Order/Chaos guilds aren't allied if (newType != GuildType.Regular) //we only care if there changeing to a differnt special type { ArrayList Allies = m_Guild.Allies; for (int i = 0; i < Allies.Count; ++i) { Guild g = (Guild)Allies[i]; if (g.Type != GuildType.Regular && g.Type != newType) { m_Mobile.SendMessage("Break any alliances with opposing guild types first"); return; } } } //Change the Guild! m_Guild.Type = newType; m_Guild.GuildMessage(1018022, newType.ToString()); // Guild Message: Your guild type has changed: } else if (m_Guild.IOBAlignment != newIOBType) { //Changing KIN //Check that different IOB types aren't allied if (newIOBType != IOBAlignment.None) { ArrayList Allies = m_Guild.Allies; for (int i = 0; i < Allies.Count; ++i) { Guild g = (Guild)Allies[i]; if (g.IOBAlignment != IOBAlignment.None && g.IOBAlignment != newIOBType) { m_Mobile.SendMessage("Break any alliances with opposing guild types first"); return; } } } //Change the Guild! m_Guild.IOBAlignment = newIOBType; if (m_Guild.IOBAlignment != IOBAlignment.None) { m_Guild.GuildMessage("Your guild is now allied with the " + this.TranslateIOBName(newIOBType)); } else { m_Guild.GuildMessage("Your guild has broken its kin alignment, it is now unaligned."); } } else { m_Mobile.SendMessage("You have not changed your alignment."); } } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } switch (info.ButtonID) { case 1: // Main menu { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild)); break; } case 2: // Set guild name { m_Mobile.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max): m_Mobile.Prompt = new GuildNamePrompt(m_Mobile, m_Guild); break; } case 3: // Set guild abbreviation { m_Mobile.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max): m_Mobile.Prompt = new GuildAbbrvPrompt(m_Mobile, m_Guild); break; } case 5: // Set charter { m_Mobile.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max): m_Mobile.Prompt = new GuildCharterPrompt(m_Mobile, m_Guild); break; } case 6: // Dismiss member { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildDismissGump(m_Mobile, m_Guild)); break; } case 7: // War menu { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild)); break; } case 8: // Administer candidates { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild)); break; } case 9: // Set guildmaster's title { m_Mobile.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max): m_Mobile.Prompt = new GuildTitlePrompt(m_Mobile, m_Mobile, m_Guild); break; } case 10: // Grant title { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GrantGuildTitleGump(m_Mobile, m_Guild)); break; } case 11: // Move guildstone { if (m_Guild.Guildstone != null) { GuildTeleporter item = new GuildTeleporter(m_Guild.Guildstone); if (m_Guild.Teleporter != null) { m_Guild.Teleporter.Delete(); } m_Mobile.SendLocalizedMessage(501133); // Use the teleporting object placed in your backpack to move this guildstone. m_Mobile.AddToBackpack(item); m_Guild.Teleporter = item; } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); break; } } }
public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = (Guild)m_List[index]; if (g != null) { if (g.IOBAlignment != IOBAlignment.None && m_Guild.IOBAlignment != IOBAlignment.None && g.IOBAlignment != m_Guild.IOBAlignment) { //If we're both not aligned, and aligned to different kin, then we can't ally. m_Mobile.SendMessage("You cannot ally with different kin."); m_Guild.AllyInvitations.Remove(g); g.AllyDeclarations.Remove(m_Guild); } else if (m_Guild.Peaceful == true) { m_Mobile.SendMessage("You belong to a peaceful guild and may not do that."); m_Guild.AllyInvitations.Remove(g); g.AllyDeclarations.Remove(m_Guild); } else { m_Guild.AllyInvitations.Remove(g); g.AllyDeclarations.Remove(m_Guild); m_Guild.AddAlly(g); string s = string.Format("Your guild is now allied, {0} {1}", g.Name, g.Abbreviation); m_Guild.GuildMessage(s); GuildGump.EnsureClosed(m_Mobile); } if (m_Guild.AllyInvitations.Count > 0) { m_Mobile.SendGump(new GuildAcceptAllianceGump(m_Mobile, m_Guild)); } else { m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } }