public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; switch (info.ButtonID) { case (int)Buttons.SingleFightButton: from.SendGump(new ArenaRegisterGump(from, m_Arena, ArenaFightType.SingleFight)); break; case (int)Buttons.ChallengeGameButton: from.SendGump(new ArenaRegisterGump(from, m_Arena, ArenaFightType.ChallengeGame)); break; case (int)Buttons.PVPButton: from.SendGump(new ArenaRegisterGump(from, m_Arena, ArenaFightType.PVP)); break; case (int)Buttons.CancelButton: break; case (int)Buttons.AcceptButton: switch (m_FightType) { case ArenaFightType.None: ArenaRegisterGump gump = new ArenaRegisterGump(from, m_Arena, m_FightType); //, difficulty, m_MobGroup, false); gump.AddHtml(36, 111, 381, 64, @"You must select a fight type first.", (bool)true, (bool)true); from.SendGump(gump); break; case ArenaFightType.PVP: from.SendMessage("The PVP has not been implemented. Please stay tuned."); break; case ArenaFightType.ChallengeGame: from.SendMessage("The challange game has not been implemented. Please stay tuned."); break; case ArenaFightType.SingleFight: if (!from.Alive) from.SendMessage("Bring yourself back to life first is a better idea."); else if (m_Arena == null || m_Arena.Deleted) from.SendMessage("There is something wrong with the arena. Please report to a GM."); else if (!m_Arena.Running) from.SendMessage("The arena is under maintainance, please check back later."); else if (m_Arena.ActiveUser != null) from.SendMessage("The arena seems to be in use by someone else. Please wait until that player finishes."); else { Type type = typeof(Lich); switch (Utility.Random(6)) { case 0: type = typeof(OgreLord); break; case 1: type = typeof(Daemon); break; case 2: type = typeof(LichLord); break; case 3: type = typeof(ElderGazer); break; case 4: type = typeof(AncientWyrm); break; case 5: type = typeof(Balron); break; } if (m_Arena.InEvent && m_Arena.EventOpponentType != null) type = m_Arena.EventOpponentType; m_Arena.PreparePVMCombat(from, type); } break; /* if (m_IsParty) { if (QuestCenter.LeaderOfParty(from) == null) from.SendMessage("I am afraid you are not a leader of a party anymore."); else { QuestCenter.AssignQuestParty((PlayerMobile)from, m_QuestType, difficulty, m_MobGroup); from.SendMessage("Good luck, " + from.Name + ", the quest will start once all your party members accept the quest."); } } else { QuestCenter.AssignQuest((PlayerMobile)from, m_QuestType, difficulty, m_MobGroup); from.SendMessage("Good luck, " + from.Name + ", the safety of our village counts on you!"); } */ } break; } }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; switch (info.ButtonID) { case (int)Buttons.SingleFightButton: from.SendGump(new ArenaRegisterGump(from, m_Arena, ArenaFightType.SingleFight)); break; case (int)Buttons.ChallengeGameButton: from.SendGump(new ArenaRegisterGump(from, m_Arena, ArenaFightType.ChallengeGame)); break; case (int)Buttons.PVPButton: from.SendGump(new ArenaRegisterGump(from, m_Arena, ArenaFightType.PVP)); break; case (int)Buttons.CancelButton: break; case (int)Buttons.AcceptButton: switch (m_FightType) { case ArenaFightType.None: ArenaRegisterGump gump = new ArenaRegisterGump(from, m_Arena, m_FightType); //, difficulty, m_MobGroup, false); gump.AddHtml(36, 111, 381, 64, @"You must select a fight type first.", (bool)true, (bool)true); from.SendGump(gump); break; case ArenaFightType.PVP: from.SendMessage("The PVP has not been implemented. Please stay tuned."); break; case ArenaFightType.ChallengeGame: from.SendMessage("The challange game has not been implemented. Please stay tuned."); break; case ArenaFightType.SingleFight: if (!from.Alive) { from.SendMessage("Bring yourself back to life first is a better idea."); } else if (m_Arena == null || m_Arena.Deleted) { from.SendMessage("There is something wrong with the arena. Please report to a GM."); } else if (!m_Arena.Running) { from.SendMessage("The arena is under maintainance, please check back later."); } else if (m_Arena.ActiveUser != null) { from.SendMessage("The arena seems to be in use by someone else. Please wait until that player finishes."); } else { Type type = typeof(Lich); switch (Utility.Random(6)) { case 0: type = typeof(OgreLord); break; case 1: type = typeof(Daemon); break; case 2: type = typeof(LichLord); break; case 3: type = typeof(ElderGazer); break; case 4: type = typeof(AncientWyrm); break; case 5: type = typeof(Balron); break; } if (m_Arena.InEvent && m_Arena.EventOpponentType != null) { type = m_Arena.EventOpponentType; } m_Arena.PreparePVMCombat(from, type); } break; /* * if (m_IsParty) * { * if (QuestCenter.LeaderOfParty(from) == null) * from.SendMessage("I am afraid you are not a leader of a party anymore."); * else * { * QuestCenter.AssignQuestParty((PlayerMobile)from, m_QuestType, difficulty, m_MobGroup); * from.SendMessage("Good luck, " + from.Name + ", the quest will start once all your party members accept the quest."); * } * } * else * { * QuestCenter.AssignQuest((PlayerMobile)from, m_QuestType, difficulty, m_MobGroup); * from.SendMessage("Good luck, " + from.Name + ", the safety of our village counts on you!"); * } */ } break; } }