コード例 #1
0
ファイル: GameRoom_Battle.cs プロジェクト: leehuhlee/Unity
        public void HandleMove(Player player, C_Move movePacket)
        {
            if (player == null)
            {
                return;
            }

            // TODO : 검증
            PositionInfo movePosInfo = movePacket.PosInfo;
            ObjectInfo   info        = player.Info;

            // 다른 좌표로 이동할 경우, 갈 수 있는지 체크
            if (movePosInfo.PosX != info.PosInfo.PosX || movePosInfo.PosY != info.PosInfo.PosY)
            {
                if (Map.CanGo(new Vector2Int(movePosInfo.PosX, movePosInfo.PosY)) == false)
                {
                    return;
                }
            }

            info.PosInfo.State   = movePosInfo.State;
            info.PosInfo.MoveDir = movePosInfo.MoveDir;
            Map.ApplyMove(player, new Vector2Int(movePosInfo.PosX, movePosInfo.PosY));

            // 다른 플레이어한테도 알려준다
            S_Move resMovePacket = new S_Move();

            resMovePacket.ObjectId = player.Info.ObjectId;
            resMovePacket.PosInfo  = movePacket.PosInfo;

            Broadcast(player.CellPos, resMovePacket);
        }
コード例 #2
0
        public void EnterGame(GameObject gameObject, bool randomPos)
        {
            if (gameObject == null)
            {
                return;
            }

            if (randomPos)
            {
                Vector2Int respawnPos;
                while (true)
                {
                    respawnPos.x = _rand.Next(Map.MinX, Map.MaxX + 1);
                    respawnPos.y = _rand.Next(Map.MinY, Map.MaxY + 1);

                    if (Map.Find(respawnPos) == null)
                    {
                        gameObject.CellPos = respawnPos;
                        break;
                    }
                }
            }

            GameObjectType type = ObjectManager.GetObjectTypeById(gameObject.Id);

            if (type == GameObjectType.Player)
            {
                Player player = gameObject as Player;
                _players.Add(gameObject.Id, player);
                player.Room = this;

                player.RefreshAdditionalStat();

                Map.ApplyMove(player, new Vector2Int(player.CellPos.x, player.CellPos.y));

                GetZone(player.CellPos).Players.Add(player);

                // 본인한테 정보 전송
                {
                    S_EnterGame enterPacket = new S_EnterGame();
                    enterPacket.Player = player.Info;
                    player.Session.Send(enterPacket);


                    player.Vision.Update();
                }
            }

            else if (type == GameObjectType.Monster)
            {
                Monster monster = gameObject as Monster;
                _monster.Add(gameObject.Id, monster);
                monster.Room = this;

                GetZone(monster.CellPos).Monsters.Add(monster);
                Map.ApplyMove(monster, new Vector2Int(monster.CellPos.x, monster.CellPos.y));

                monster.Update();
            }
            else if (type == GameObjectType.Projectile)
            {
                Projectile projectile = gameObject as Projectile;
                _Projectiles.Add(gameObject.Id, projectile);
                projectile.Room = this;

                GetZone(projectile.CellPos).Projectiles.Add(projectile);
                projectile.Update();
            }



            // 타인한테 정보 전송
            {
                S_Spawn spawnPacket = new S_Spawn();
                spawnPacket.Objects.Add(gameObject.Info);
                Broadcast(gameObject.CellPos, spawnPacket);
            }
        }