// Someone killed me private void OnDeathPayload(DeathPayload payload) { Zoned.Broadcast(new ServerMobPlayAnimationPacket(Zoned.Id, AnimationType.Dead, "dying", 1)); //Attributes[AttributeName.Dead] = 1; var killer = payload.Killer; KillPayload killPayload = new KillPayload(payload, this, payload.Power); killer.SendMessage(killPayload); Zoned.World.GameObjects.Remove(this.GameObject); }
// I killed someone private void OnKillPayload(KillPayload payload) { }