コード例 #1
0
 public Yew()
 {
     Definition =
         new TownDefinition(
             4,
             0x186D,
             "Yew",
             "Yew",
             new TextDefinition(1011438, "YEW"),
             new TextDefinition(1011565, "TOWN STONE FOR YEW"),
             new TextDefinition(1041038, "The Faction Sigil Monolith of Yew"),
             new TextDefinition(1041408, "The Faction Town Sigil Monolith of Yew"),
             new TextDefinition(1041417, "Faction Town Stone of Yew"),
             new TextDefinition(1041399, "Faction Town Sigil of Yew"),
             new TextDefinition(1041390, "Corrupted Faction Town Sigil of Yew"),
             new Point3D(548, 979, 0),
             new Point3D(542, 980, 0));
 }
コード例 #2
0
ファイル: Wind.cs プロジェクト: DFUOAdmin/Data
 public Wind()
 {
     Definition =
         new TownDefinition(
             13,
             0x1870,
             "Wind",
             "Wind",
             new TextDefinition("WIND"),
             new TextDefinition("TOWN STONE FOR WIND"),
             new TextDefinition("The Faction Sigil Monolith of Wind"),
             new TextDefinition("The Faction Town Sigil Monolith of Wind"),
             new TextDefinition("Faction Town Stone of Wind"),
             new TextDefinition("Faction Town Sigil of Wind"),
             new TextDefinition("Corrupted Faction Town Sigil of Wind"),
             new Point3D(5304, 101, 15),
             new Point3D(5298, 102, 15));
 }
コード例 #3
0
ファイル: Jhelom.cs プロジェクト: DFUOAdmin/Data
 public Jhelom()
 {
     Definition =
         new TownDefinition(
             14,
             0x186D,
             "Jhelom",
             "Jhelom",
             new TextDefinition("JHELOM"),
             new TextDefinition("TOWN STONE FOR JHELOM"),
             new TextDefinition("The Faction Sigil Monolith of Jhelom"),
             new TextDefinition("The Faction Town Sigil Monolith of Jhelom"),
             new TextDefinition("Faction Town Stone of Jhelom"),
             new TextDefinition("Faction Town Sigil of Jhelom"),
             new TextDefinition("Corrupted Faction Town Sigil of Jhelom"),
             new Point3D(1423, 3796, 0),
             new Point3D(1418, 3791, 0));
 }
コード例 #4
0
 public Moonglow()
 {
     Definition =
         new TownDefinition(
             3,
             0x186C,
             "Moonglow",
             "Moonglow",
             new TextDefinition(1011435, "MOONGLOW"),
             new TextDefinition(1011563, "TOWN STONE FOR MOONGLOW"),
             new TextDefinition(1041037, "The Faction Sigil Monolith of Moonglow"),
             new TextDefinition(1041407, "The Faction Town Sigil Monolith of Moonglow"),
             new TextDefinition(1041416, "Faction Town Stone of Moonglow"),
             new TextDefinition(1041398, "Faction Town Sigil of Moonglow"),
             new TextDefinition(1041389, "Corrupted Faction Town Sigil of Moonglow"),
             new Point3D(4436, 1083, 0),
             new Point3D(4432, 1086, 0));
 }
コード例 #5
0
ファイル: SkaraBrae.cs プロジェクト: Godkong/Origins
		public SkaraBrae()
		{
			Definition =
				new TownDefinition(
					6,
					0x186F,
					"Skara Brae",
					"Skara Brae",
					new TextDefinition( 1011439, "SKARA BRAE" ),
					new TextDefinition( 1011567, "TOWN STONE FOR SKARA BRAE" ),
					new TextDefinition( 1041040, "The Faction Sigil Monolith of Skara Brae" ),
					new TextDefinition( 1041410, "The Faction Town Sigil Monolith of Skara Brae" ),
					new TextDefinition( 1041419, "Faction Town Stone of Skara Brae" ),
					new TextDefinition( 1041401, "Faction Town Sigil of Skara Brae" ),
					new TextDefinition( 1041392, "Corrupted Faction Town Sigil of Skara Brae" ),
					new Point3D( 576, 2200, 0 ),
					new Point3D( 572, 2196, 0 ) );
		}
コード例 #6
0
 public Delucia()
 {
     Definition =
         new TownDefinition(
             11,
             0x186B,
             "Delucia",
             "Delucia",
             new TextDefinition("DELUCIA"),
             new TextDefinition("TOWN STONE FOR DELUCIA"),
             new TextDefinition("The Faction Sigil Monolith of Delucia"),
             new TextDefinition("The Faction Town Sigil Monolith Delucia"),
             new TextDefinition("Faction Town Stone of Delucia"),
             new TextDefinition("Faction Town Sigil of Delucia"),
             new TextDefinition("Corrupted Faction Town Sigil of Delucia"),
             new Point3D(5239, 4047, 37),
             new Point3D(5235, 4043, 37));
 }
コード例 #7
0
ファイル: Generator.cs プロジェクト: zerodowned/UO-Forever
        public static void Generate(Town town)
        {
            Map facet = Faction.Facet;

            TownDefinition def = town.Definition;

            if (!CheckExistance(def.Monolith, facet, typeof(TownMonolith)))
            {
                TownMonolith mono = new TownMonolith(town);
                mono.MoveToWorld(def.Monolith, facet);
                mono.Sigil = new Sigil(town);
            }

            if (!CheckExistance(def.TownStone, facet, typeof(TownStone)))
            {
                new TownStone(town).MoveToWorld(def.TownStone, facet);
            }
        }
コード例 #8
0
 public Vesper()
 {
     Definition =
         new TownDefinition(
             5,
             0x186E,
             "Vesper",
             "Vesper",
             new TextDefinition(1016413, "VESPER"),
             new TextDefinition(1011566, "TOWN STONE FOR VESPER"),
             new TextDefinition(1041039, "The Faction Sigil Monolith of Vesper"),
             new TextDefinition(1041409, "The Faction Town Sigil Monolith of Vesper"),
             new TextDefinition(1041418, "Faction Town Stone of Vesper"),
             new TextDefinition(1041400, "Faction Town Sigil of Vesper"),
             new TextDefinition(1041391, "Corrupted Faction Town Sigil of Vesper"),
             new Point3D(2982, 818, 0),
             new Point3D(2985, 821, 0));
 }
コード例 #9
0
ファイル: Minoc.cs プロジェクト: Godkong/Origins
		public Minoc()
		{
			Definition =
				new TownDefinition(
					2,
					0x186B,
					"Minoc",
					"Minoc",
					new TextDefinition( 1011437, "MINOC" ),
					new TextDefinition( 1011564, "TOWN STONE FOR MINOC" ),
					new TextDefinition( 1041036, "The Faction Sigil Monolith of Minoc" ),
					new TextDefinition( 1041406, "The Faction Town Sigil Monolith Minoc" ),
					new TextDefinition( 1041415, "Faction Town Stone of Minoc" ),
					new TextDefinition( 1041397, "Faction Town Sigil of Minoc" ),
					new TextDefinition( 1041388, "Corrupted Faction Town Sigil of Minoc" ),
					new Point3D( 2471, 439, 15 ),
					new Point3D( 2469, 445, 15 ) );
		}
コード例 #10
0
ファイル: Papua.cs プロジェクト: DFUOAdmin/Data
 public Papua()
 {
     Definition =
         new TownDefinition(
             9,
             0x186A,
             "Papua",
             "Papua",
             new TextDefinition("PAPUA"),
             new TextDefinition("TOWN STONE FOR PAPUA"),
             new TextDefinition("The Faction Sigil Monolith of Papua"),
             new TextDefinition("The Faction Town Sigil Monolith of Papua"),
             new TextDefinition("Faction Town Stone of Papua"),
             new TextDefinition("Faction Town Sigil of Papua"),
             new TextDefinition("Corrupted Faction Town Sigil of Papua"),
             new Point3D(5729, 3210, 1),
             new Point3D(5723, 3203, 1));
 }
コード例 #11
0
ファイル: Britain.cs プロジェクト: Godkong/Origins
		public Britain()
		{
			Definition =
				new TownDefinition(
					0,
					0x1869,
					"Britain",
					"Britain",
					new TextDefinition( 1011433, "BRITAIN" ),
					new TextDefinition( 1011561, "TOWN STONE FOR BRITAIN" ),
					new TextDefinition( 1041034, "The Faction Sigil Monolith of Britain" ),
					new TextDefinition( 1041404, "The Faction Town Sigil Monolith of Britain" ),
					new TextDefinition( 1041413, "Faction Town Stone of Britain" ),
					new TextDefinition( 1041395, "Faction Town Sigil of Britain" ),
					new TextDefinition( 1041386, "Corrupted Faction Town Sigil of Britain" ),
					new Point3D( 1592, 1680, 10 ),
					new Point3D( 1588, 1676, 10 ) );
		}
コード例 #12
0
ファイル: Ocllo.cs プロジェクト: DFUOAdmin/Data
 public Ocllo()
 {
     Definition =
         new TownDefinition(
             10,
             0x186F,
             "Ocllo",
             "Ocllo",
             new TextDefinition("OCLLO"),
             new TextDefinition("TOWN STONE FOR OCLLO"),
             new TextDefinition("The Faction Sigil Monolith of Ocllo"),
             new TextDefinition("The Faction Town Sigil Monolith of Ocllo"),
             new TextDefinition("Faction Town Stone of Ocllo"),
             new TextDefinition("Faction Town Sigil of Ocllo"),
             new TextDefinition("Corrupted Faction Town Sigil of Ocllo"),
             new Point3D(3651, 2517, 0),
             new Point3D(3651, 2511, 0));
 }
コード例 #13
0
ファイル: BuccaneersDen.cs プロジェクト: DFUOAdmin/Data
 public BuccaneersDen()
 {
     Definition =
         new TownDefinition(
             12,
             0x1869,
             "Buccaneer's Den",
             "Buccaneer's Den",
             new TextDefinition("Buccaneer's Den"),
             new TextDefinition("Town Stone For Buccaneer's Den"),
             new TextDefinition("The Faction Sigil Monolith Of Buccaneer's Den"),
             new TextDefinition("The Faction Town Sigil Monolith Of Buccaneer's Den"),
             new TextDefinition("Town Stone Of Bucs"),
             new TextDefinition("Faction Town Sigil Of Buccaneer's Den"),
             new TextDefinition("Corrupted Faction Town Sigil Of Buccaneer's Den"),
             new Point3D(2753, 2127, 0),
             new Point3D(2758, 2124, 0));
 }
コード例 #14
0
 public Britain()
 {
     Definition =
         new TownDefinition(
             0,
             0x1869,
             "Britain",
             "Britain",
             new TextDefinition(1011433, "BRITAIN"),
             new TextDefinition(1011561, "TOWN STONE FOR BRITAIN"),
             new TextDefinition(1041034, "The Faction Sigil Monolith of Britain"),
             new TextDefinition(1041404, "The Faction Town Sigil Monolith of Britain"),
             new TextDefinition(1041413, "Faction Town Stone of Britain"),
             new TextDefinition(1041395, "Faction Town Sigil of Britain"),
             new TextDefinition(1041386, "Corrupted Faction Town Sigil of Britain"),
             new Point3D(1592, 1680, 10),
             new Point3D(1588, 1676, 10));
 }
コード例 #15
0
ファイル: Magincia.cs プロジェクト: Godkong/Origins
		public Magincia()
		{
			Definition =
				new TownDefinition(
					7,
					0x1870,
					"Magincia",
					"Magincia",
					new TextDefinition( 1011440, "MAGINCIA" ),
					new TextDefinition( 1011568, "TOWN STONE FOR MAGINCIA" ),
					new TextDefinition( 1041041, "The Faction Sigil Monolith of Magincia" ),
					new TextDefinition( 1041411, "The Faction Town Sigil Monolith of Magincia" ),
					new TextDefinition( 1041420, "Faction Town Stone of Magincia" ),
					new TextDefinition( 1041402, "Faction Town Sigil of Magincia" ),
					new TextDefinition( 1041393, "Corrupted Faction Town Sigil of Magincia" ),
					new Point3D( 3714, 2235, 20 ),
					new Point3D( 3712, 2230, 20 ) );
		}
コード例 #16
0
 public Magincia()
 {
     Definition =
         new TownDefinition(
             7,
             0x1870,
             "Magincia",
             "Magincia",
             new TextDefinition(1011440, "MAGINCIA"),
             new TextDefinition(1011568, "TOWN STONE FOR MAGINCIA"),
             new TextDefinition(1041041, "The Faction Sigil Monolith of Magincia"),
             new TextDefinition(1041411, "The Faction Town Sigil Monolith of Magincia"),
             new TextDefinition(1041420, "Faction Town Stone of Magincia"),
             new TextDefinition(1041402, "Faction Town Sigil of Magincia"),
             new TextDefinition(1041393, "Corrupted Faction Town Sigil of Magincia"),
             new Point3D(3714, 2235, 20),
             new Point3D(3712, 2230, 20));
 }
コード例 #17
0
 public Trinsic()
 {
     Definition =
         new TownDefinition(
             1,
             0x186A,
             "Trinsic",
             "Trinsic",
             new TextDefinition(1011434, "TRINSIC"),
             new TextDefinition(1011562, "TOWN STONE FOR TRINSIC"),
             new TextDefinition(1041035, "The Faction Sigil Monolith of Trinsic"),
             new TextDefinition(1041405, "The Faction Town Sigil Monolith of Trinsic"),
             new TextDefinition(1041414, "Faction Town Stone of Trinsic"),
             new TextDefinition(1041396, "Faction Town Sigil of Trinsic"),
             new TextDefinition(1041387, "Corrupted Faction Town Sigil of Trinsic"),
             new Point3D(1914, 2717, 20),
             new Point3D(1909, 2720, 20));
 }
コード例 #18
0
ファイル: Serpents Hold.cs プロジェクト: DFUOAdmin/Data
 public SerpentsHold()
 {
     Definition =
         new TownDefinition(
             8,
             0x186A,
             "Serpents Hold",
             "Serpents Hold",
             new TextDefinition("SERPENTS HOLD"),
             new TextDefinition("TOWN STONE FOR SERPENTS HOLD"),
             new TextDefinition("The Faction Sigil Monolith of Serpents Hold"),
             new TextDefinition("The Faction Town Sigil Monolith of Serpents Hold"),
             new TextDefinition("Faction Town Stone of Serpents Hold"),
             new TextDefinition("Faction Town Sigil of Serpents Hold"),
             new TextDefinition("Corrupted Faction Town Sigil of Serpents Hold"),
             new Point3D(3024, 3391, 15),
             new Point3D(3017, 3391, 15));
 }
コード例 #19
0
ファイル: Yew.cs プロジェクト: justdanofficial/khaeros
 public Yew()
 {
     Definition =
         new TownDefinition(
             4,
             0x186D,
             "Yew",
             "Yew",
             new TextDefinition( 1011438, "YEW" ),
             new TextDefinition( 1011565, "TOWN STONE FOR YEW" ),
             new TextDefinition( 1041038, "The Faction Sigil Monolith of Yew" ),
             new TextDefinition( 1041408, "The Faction Town Sigil Monolith of Yew" ),
             new TextDefinition( 1041417, "Faction Town Stone of Yew" ),
             new TextDefinition( 1041399, "Faction Town Sigil of Yew" ),
             new TextDefinition( 1041390, "Corrupted Faction Town Sigil of Yew" ),
             new Point3D( 0, 0, 0 ),
             new Point3D( 0, 0, 0 ) );
 }
コード例 #20
0
ファイル: Trinsic.cs プロジェクト: justdanofficial/khaeros
 public Trinsic()
 {
     Definition =
         new TownDefinition(
             1,
             0x186A,
             "Trinsic",
             "Trinsic",
             new TextDefinition( 1011434, "TRINSIC" ),
             new TextDefinition( 1011562, "TOWN STONE FOR TRINSIC" ),
             new TextDefinition( 1041035, "The Faction Sigil Monolith of Trinsic" ),
             new TextDefinition( 1041405, "The Faction Town Sigil Monolith of Trinsic" ),
             new TextDefinition( 1041414, "Faction Town Stone of Trinsic" ),
             new TextDefinition( 1041396, "Faction Town Sigil of Trinsic" ),
             new TextDefinition( 1041387, "Corrupted Faction Town Sigil of Trinsic" ),
             new Point3D( 0, 0, 0 ),
             new Point3D( 0, 0, 0 ) );
 }
コード例 #21
0
ファイル: Minoc.cs プロジェクト: Evad-lab/ServUOX
 public Minoc()
 {
     Definition =
         new TownDefinition(
             2,
             0x186B,
             "Minoc",
             "Minoc",
             new TextDefinition(1011437, "MINOC"),
             new TextDefinition(1011564, "TOWN STONE FOR MINOC"),
             new TextDefinition(1041036, "The Faction Sigil Monolith of Minoc"),
             new TextDefinition(1041406, "The Faction Town Sigil Monolith Minoc"),
             new TextDefinition(1041415, "Faction Town Stone of Minoc"),
             new TextDefinition(1041397, "Faction Town Sigil of Minoc"),
             new TextDefinition(1041388, "Corrupted Faction Town Sigil of Minoc"),
             new Point3D(2471, 439, 15),
             new Point3D(2469, 445, 15));
 }
コード例 #22
0
ファイル: Moonglow.cs プロジェクト: justdanofficial/khaeros
 public Moonglow()
 {
     Definition =
         new TownDefinition(
             3,
             0x186C,
             "Moonglow",
             "Moonglow",
             new TextDefinition( 1011435, "MOONGLOW" ),
             new TextDefinition( 1011563, "TOWN STONE FOR MOONGLOW" ),
             new TextDefinition( 1041037, "The Faction Sigil Monolith of Moonglow" ),
             new TextDefinition( 1041407, "The Faction Town Sigil Monolith of Moonglow" ),
             new TextDefinition( 1041416, "Faction Town Stone of Moonglow" ),
             new TextDefinition( 1041398, "Faction Town Sigil of Moonglow" ),
             new TextDefinition( 1041389, "Corrupted Faction Town Sigil of Moonglow" ),
             new Point3D( 0, 0, 0 ),
             new Point3D( 0, 0, 0 ) );
 }
コード例 #23
0
ファイル: Vesper.cs プロジェクト: Godkong/Origins
		public Vesper()
		{
			Definition =
				new TownDefinition(
					5,
					0x186E,
					"Vesper",
					"Vesper",
					new TextDefinition( 1016413, "VESPER" ),
					new TextDefinition( 1011566, "TOWN STONE FOR VESPER" ),
					new TextDefinition( 1041039, "The Faction Sigil Monolith of Vesper" ),
					new TextDefinition( 1041409, "The Faction Town Sigil Monolith of Vesper" ),
					new TextDefinition( 1041418, "Faction Town Stone of Vesper" ),
					new TextDefinition( 1041400, "Faction Town Sigil of Vesper" ),
					new TextDefinition( 1041391, "Corrupted Faction Town Sigil of Vesper" ),
					new Point3D( 2982, 818, 0 ),
					new Point3D( 2985, 821, 0 ) );
		}
コード例 #24
0
ファイル: SkaraBrae.cs プロジェクト: Evad-lab/ServUOX
 public SkaraBrae()
 {
     Definition =
         new TownDefinition(
             6,
             0x186F,
             "Skara Brae",
             "Skara Brae",
             new TextDefinition(1011439, "SKARA BRAE"),
             new TextDefinition(1011567, "TOWN STONE FOR SKARA BRAE"),
             new TextDefinition(1041040, "The Faction Sigil Monolith of Skara Brae"),
             new TextDefinition(1041410, "The Faction Town Sigil Monolith of Skara Brae"),
             new TextDefinition(1041419, "Faction Town Stone of Skara Brae"),
             new TextDefinition(1041401, "Faction Town Sigil of Skara Brae"),
             new TextDefinition(1041392, "Corrupted Faction Town Sigil of Skara Brae"),
             new Point3D(576, 2200, 0),
             new Point3D(572, 2196, 0));
 }
コード例 #25
0
ファイル: Magincia.cs プロジェクト: zerodowned/UO-Forever
        public Magincia()
        {
            Definition =
                new TownDefinition(
                    7,
                    0x1870,
                    "Magincia",
                    "Magincia",
                    new TextDefinition(1011440, "MAGINCIA"),
                    new TextDefinition(1011568, "TOWN STONE FOR MAGINCIA"),
                    new TextDefinition(1041041, "The Faction Sigil Monolith of Magincia"),
                    new TextDefinition(1041411, "The Faction Town Sigil Monolith of Magincia"),
                    new TextDefinition(1041420, "Faction Town Stone of Magincia"),
                    new TextDefinition(1041402, "Faction Town Sigil of Magincia"),
                    new TextDefinition(1041393, "Corrupted Faction Town Sigil of Magincia"),
                    //new Point3D( 3714, 2235, 20 ),
                    new Point3D(3667, 2107, 20),
                    //new Point3D( 3712, 2230, 20 ) );
                    new Point3D(3685, 2116, 20));

            //State.Active = false; //Magincia burned down
        }
コード例 #26
0
ファイル: Generator.cs プロジェクト: marcusdiaz/ServUO
        public static void Generate(Town town)
        {
            Map facet = Faction.Facet;

            TownDefinition def = town.Definition;

            if (!CheckExistance(def.Monolith, facet, typeof(TownMonolith)))
            {
                TownMonolith mono = new TownMonolith(town);
                mono.MoveToWorld(def.Monolith, facet);
                mono.Sigil = new Sigil(town);
                WeakEntityCollection.Add("factions", mono);
                WeakEntityCollection.Add("factions", mono.Sigil);
            }

            if (!CheckExistance(def.TownStone, facet, typeof(TownStone)))
            {
                TownStone stone = new TownStone(town);
                WeakEntityCollection.Add("factions", stone);
                stone.MoveToWorld(def.TownStone, facet);
            }
        }
コード例 #27
0
ファイル: Magincia.cs プロジェクト: greeduomacro/UO-Forever
		public Magincia()
		{
			Definition =
				new TownDefinition(
					7,
					0x1870,
					"Magincia",
					"Magincia",
					new TextDefinition( 1011440, "MAGINCIA" ),
					new TextDefinition( 1011568, "TOWN STONE FOR MAGINCIA" ),
					new TextDefinition( 1041041, "The Faction Sigil Monolith of Magincia" ),
					new TextDefinition( 1041411, "The Faction Town Sigil Monolith of Magincia" ),
					new TextDefinition( 1041420, "Faction Town Stone of Magincia" ),
					new TextDefinition( 1041402, "Faction Town Sigil of Magincia" ),
					new TextDefinition( 1041393, "Corrupted Faction Town Sigil of Magincia" ),
					//new Point3D( 3714, 2235, 20 ),
					new Point3D( 3667, 2107, 20 ),
					//new Point3D( 3712, 2230, 20 ) );
					new Point3D( 3685, 2116, 20 ) );

			//State.Active = false; //Magincia burned down
		}