public override void OnResponse(NetState sender, RelayInfo info) { if (!m_Town.IsFinance(m_From) || m_Town.Owner != m_Faction) { m_From.SendLocalizedMessage(1010339); // You no longer control this city return; } if (!FromButtonID(info.ButtonID, out int type, out int index)) { return; } switch (type) { case 0: // general { switch (index) { case 0: // set price { int[] switches = info.Switches; if (switches.Length == 0) { break; } int opt = switches[0]; int newTax = 0; if (opt >= 1 && opt <= m_PriceOffsets.Length) { newTax = m_PriceOffsets[opt - 1]; } if (m_Town.Tax == newTax) { break; } if (m_From.AccessLevel == AccessLevel.Player && !m_Town.TaxChangeReady) { TimeSpan remaining = DateTime.UtcNow - (m_Town.LastTaxChange + Town.TaxChangePeriod); if (remaining.TotalMinutes < 4) { m_From.SendLocalizedMessage( 1042165); // You must wait a short while before changing prices again. } else if (remaining.TotalMinutes < 10) { m_From.SendLocalizedMessage( 1042166); // You must wait several minutes before changing prices again. } else if (remaining.TotalHours < 1) { m_From.SendLocalizedMessage( 1042167); // You must wait up to an hour before changing prices again. } else if (remaining.TotalHours < 4) { m_From.SendLocalizedMessage( 1042168); // You must wait a few hours before changing prices again. } else { m_From.SendLocalizedMessage( 1042169); // You must wait several hours before changing prices again. } } else { m_Town.Tax = newTax; if (m_From.AccessLevel == AccessLevel.Player) { m_Town.LastTaxChange = DateTime.UtcNow; } } break; } } break; } case 1: // make vendor { List <VendorList> vendorLists = m_Town.VendorLists; if (index >= 0 && index < vendorLists.Count) { VendorList vendorList = vendorLists[index]; if (Town.FromRegion(m_From.Region) != m_Town) { m_From.SendLocalizedMessage(1010305); // You must be in your controlled city to buy Items } else if (vendorList.Vendors.Count >= vendorList.Definition.Maximum) { m_From.SendLocalizedMessage( 1010306); // You currently have too many of this enhancement type to place another } else if (BaseBoat.FindBoatAt(m_From.Location, m_From.Map) != null) { m_From.SendMessage("You cannot place a vendor here"); } else if (m_Town.Silver >= vendorList.Definition.Price) { BaseFactionVendor vendor = vendorList.Construct(m_Town, m_Faction); if (vendor != null) { m_Town.Silver -= vendorList.Definition.Price; vendor.MoveToWorld(m_From.Location, m_From.Map); vendor.Home = vendor.Location; } } } break; } } }
private static void EventSink_Speech(SpeechEventArgs e) { Mobile from = e.Mobile; int[] keywords = e.Keywords; for (int i = 0; i < keywords.Length; ++i) { switch (keywords[i]) { case 0x00E4: // *i wish to access the city treasury* { Town town = Town.FromRegion(from.Region); if (town == null || !town.IsFinance(from) || !from.Alive) { break; } if (FactionGump.Exists(from)) { from.SendLocalizedMessage(1042160); // You already have a faction menu open. } else if (town.Owner != null && from is PlayerMobile) { from.SendGump(new FinanceGump((PlayerMobile)from, town.Owner, town)); } break; } case 0x0ED: // *i am sheriff* { Town town = Town.FromRegion(from.Region); if (town == null || !town.IsSheriff(from) || !from.Alive) { break; } if (FactionGump.Exists(from)) { from.SendLocalizedMessage(1042160); // You already have a faction menu open. } else if (town.Owner != null) { from.SendGump(new SheriffGump((PlayerMobile)from, town.Owner, town)); } break; } case 0x00EF: // *you are fired* { Town town = Town.FromRegion(from.Region); if (town == null) { break; } if (town.IsFinance(from) || town.IsSheriff(from)) { town.BeginOrderFiring(from); } break; } case 0x00E5: // *i wish to resign as finance minister* { PlayerState pl = PlayerState.Find(from); if (pl != null && pl.Finance != null) { pl.Finance.Finance = null; from.SendLocalizedMessage(1005081); // You have been fired as Finance Minister } break; } case 0x00EE: // *i wish to resign as sheriff* { PlayerState pl = PlayerState.Find(from); if (pl != null && pl.Sheriff != null) { pl.Sheriff.Sheriff = null; from.SendLocalizedMessage(1010270); // You have been fired as Sheriff } break; } case 0x00E9: // *what is my faction term status* { PlayerState pl = PlayerState.Find(from); if (pl != null && pl.IsLeaving) { if (Faction.CheckLeaveTimer(from)) { break; } TimeSpan remaining = (pl.Leaving + Faction.LeavePeriod) - DateTime.UtcNow; if (remaining.TotalDays >= 1) { from.SendLocalizedMessage(1042743, remaining.TotalDays.ToString("N0")); // Your term of service will come to an end in ~1_DAYS~ days. } else if (remaining.TotalHours >= 1) { from.SendLocalizedMessage(1042741, remaining.TotalHours.ToString("N0")); // Your term of service will come to an end in ~1_HOURS~ hours. } else { from.SendLocalizedMessage(1042742); // Your term of service will come to an end in less than one hour. } } else if (pl != null) { from.SendLocalizedMessage(1042233); // You are not in the process of quitting the faction. } break; } case 0x00EA: // *message faction* { Faction faction = Faction.Find(from); if (faction == null || !faction.IsCommander(from)) { break; } if (from.AccessLevel == AccessLevel.Player && !faction.FactionMessageReady) { from.SendLocalizedMessage(1010264); // The required time has not yet passed since the last message was sent } else { faction.BeginBroadcast(from); } break; } case 0x00EC: // *showscore* { PlayerState pl = PlayerState.Find(from); if (pl != null) { Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ShowScore_Sandbox), pl); } break; } case 0x0178: // i honor your leadership { Faction faction = Faction.Find(from); if (faction != null) { faction.BeginHonorLeadership(from); } break; } } } }
private static void EventSink_Speech(SpeechEventArgs e) { Mobile from = e.Mobile; // jakob, added 2 new commands if (e.Speech.ToLower().IndexOf("i wish to appoint a deputy commander") > -1) { Faction faction = Faction.Find(from); if (faction != null && faction.IsCommander(from) && !faction.IsDeputyCommander(from)) { faction.BeginAppointDeputyCommander(from); } } else if (e.Speech.ToLower().IndexOf("i wish to demote the deputy commander") > -1) { Faction faction = Faction.Find(from); if (faction != null && faction.IsCommander(from) && !faction.IsDeputyCommander(from) && faction.DeputyCommander != null) { faction.DeputyCommander = null; from.SendMessage("You have fired the deputy commander."); } } // Kamron, added this else if (e.Speech.ToLower().IndexOf("i wish to renew my spirit") > -1) { PlayerState ps = PlayerState.Find(from); if (ps != null && from is PlayerMobile) { PlayerMobile pm = (PlayerMobile)from; if (ps.KillPoints <= 1) { from.SendMessage("Your spirit cannot be cleansed."); } else if (Faction.InSkillLoss(pm)) { ps.KillPoints--; Faction.ClearSkillLoss(pm); from.SendMessage("You cleanse your spirit and remove your sins."); } else { from.SendMessage("Your spirit does not need cleansing."); } } } // end int[] keywords = e.Keywords; for (int i = 0; i < keywords.Length; ++i) { switch (keywords[i]) { case 0x00E4: // *i wish to access the city treasury* { Town town = Town.FromRegion(from.Region); if (town == null || !town.IsFinance(from) || !from.Alive) { break; } if (FactionGump.Exists(from)) { from.SendLocalizedMessage(1042160); // You already have a faction menu open. } else if (town.Owner != null && from is PlayerMobile) { from.SendGump(new FinanceGump((PlayerMobile)from, town.Owner, town)); } break; } case 0x0ED: // *i am sheriff* { Town town = Town.FromRegion(from.Region); if (town == null || !town.IsSheriff(from) || !from.Alive) { break; } if (FactionGump.Exists(from)) { from.SendLocalizedMessage(1042160); // You already have a faction menu open. } else if (town.Owner != null) { from.SendGump(new SheriffGump((PlayerMobile)from, town.Owner, town)); } break; } case 0x00EF: // *you are fired* { Town town = Town.FromRegion(from.Region); if (town == null) { break; } if (town.IsFinance(from) || town.IsSheriff(from)) { town.BeginOrderFiring(from); } break; } case 0x00E5: // *i wish to resign as finance minister* { PlayerState pl = PlayerState.Find(from); if (pl != null && pl.Finance != null) { pl.Finance.Finance = null; from.SendLocalizedMessage(1005081); // You have been fired as Finance Minister } break; } case 0x00EE: // *i wish to resign as sheriff* { PlayerState pl = PlayerState.Find(from); if (pl != null && pl.Sheriff != null) { pl.Sheriff.Sheriff = null; from.SendLocalizedMessage(1010270); // You have been fired as Sheriff } break; } case 0x00E9: // *what is my faction term status* { PlayerState pl = PlayerState.Find(from); if (pl != null && pl.IsLeaving) { if (Faction.CheckLeaveTimer(from)) { break; } TimeSpan remaining = (pl.Leaving + Faction.LeavePeriod) - DateTime.Now; if (remaining.TotalDays >= 1) { from.SendLocalizedMessage(1042743, remaining.TotalDays.ToString("N0")); // Your term of service will come to an end in ~1_DAYS~ days. } else if (remaining.TotalHours >= 1) { from.SendLocalizedMessage(1042741, remaining.TotalHours.ToString("N0")); // Your term of service will come to an end in ~1_HOURS~ hours. } else { from.SendLocalizedMessage(1042742); // Your term of service will come to an end in less than one hour. } } else if (pl != null) { from.SendLocalizedMessage(1042233); // You are not in the process of quitting the faction. } break; } case 0x00EA: // *message faction* { Faction faction = Faction.Find(from); if (faction == null || !faction.IsCommander(from)) { break; } if (from.AccessLevel == AccessLevel.Player && !faction.FactionMessageReady) { from.SendLocalizedMessage(1010264); // The required time has not yet passed since the last message was sent } else { faction.BeginBroadcast(from); } break; } case 0x00EC: // *showscore* { PlayerState pl = PlayerState.Find(from); if (pl != null) { Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ShowScore_Sandbox), pl); } break; } /* * case 0x0178: // i honor your leadership * { * Faction faction = Faction.Find( from ); * * if ( faction != null ) * faction.BeginHonorLeadership( from ); * * break; * } */ } } }