public static void ProcessTick() { SigilCollection sigils = Sigil.Sigils; for (int i = 0; i < sigils.Count; ++i) { Sigil sigil = sigils[i]; if (!sigil.IsBeingCorrupted && sigil.GraceStart != DateTime.MinValue && (sigil.GraceStart + Sigil.CorruptionGrace) < DateTime.Now) { if (sigil.LastMonolith is StrongholdMonolith && (sigil.Corrupted == null || sigil.LastMonolith.Faction != sigil.Corrupted)) { sigil.Corrupting = sigil.LastMonolith.Faction; sigil.CorruptionStart = DateTime.Now; } else { sigil.Corrupting = null; sigil.CorruptionStart = DateTime.MinValue; } sigil.GraceStart = DateTime.MinValue; } if (sigil.LastMonolith == null || sigil.LastMonolith.Sigil == null) { if ((sigil.LastStolen + Sigil.ReturnPeriod) < DateTime.Now) { sigil.ReturnHome(); } } else { if (sigil.IsBeingCorrupted && (sigil.CorruptionStart + Sigil.CorruptionPeriod) < DateTime.Now) { sigil.Corrupted = sigil.Corrupting; sigil.Corrupting = null; sigil.CorruptionStart = DateTime.MinValue; sigil.GraceStart = DateTime.MinValue; } else if (sigil.IsPurifying && (sigil.PurificationStart + Sigil.PurificationPeriod) < DateTime.Now) { sigil.PurificationStart = DateTime.MinValue; sigil.Corrupted = null; sigil.Corrupting = null; sigil.CorruptionStart = DateTime.MinValue; sigil.GraceStart = DateTime.MinValue; } } } }
public static void HandleDeath(Mobile victim, Mobile killer) { if (killer == null) { killer = victim.FindMostRecentDamager(true); } PlayerState killerState = PlayerState.Find(killer); Container pack = victim.Backpack; if (pack != null) { Container killerPack = (killer == null ? null : killer.Backpack); Item[] sigils = pack.FindItemsByType(typeof(Sigil)); for (int i = 0; i < sigils.Length; ++i) { Sigil sigil = (Sigil)sigils[i]; if (killerState != null && killerPack != null) { if (Sigil.ExistsOn(killer)) { sigil.ReturnHome(); killer.SendAsciiMessage("The sigil has gone back to its home location because you already have a sigil."); } else if (!killerPack.TryDropItem(killer, sigil, false)) { sigil.ReturnHome(); killer.SendAsciiMessage("The sigil has gone home because your backpack is full."); } } else { sigil.ReturnHome(); } } } if (killerState == null) { return; } if (victim is BaseCreature) { BaseCreature bc = (BaseCreature)victim; Faction victimFaction = bc.FactionAllegiance; if (bc.Map == Faction.Facet && victimFaction != null && killerState.Faction != victimFaction) { int silver = killerState.Faction.AwardSilver(killer, bc.FactionSilverWorth); if (silver > 0) { killer.SendAsciiMessage("Thou hast earned " + silver.ToString("N0") + " silver for vanquishing the vile creature."); } } return; } PlayerState victimState = PlayerState.Find(victim); if (victimState == null) { return; } if (killer == victim || killerState.Faction != victimState.Faction) { ApplySkillLoss(victim); } if (killerState.Faction != victimState.Faction) { if (victimState.KillPoints <= -6) { killer.SendAsciiMessage("This victim is not worth enough to get kill points from. "); } else { int award = Math.Max(victimState.KillPoints / 10, 1); if (award > 40) { award = 40; } if (victimState.CanGiveSilverTo(killer)) { if (victimState.KillPoints > 0) { int silver = 0; silver = killerState.Faction.AwardSilver(killer, award * 40); if (silver > 0) { killer.SendAsciiMessage("You have earned " + silver.ToString() + " pieces for vanquishing " + victim.Name + "!"); } } victimState.KillPoints -= award; killerState.KillPoints += award; int offset = (award != 1 ? 0 : 2); // for pluralization string args = String.Format("{0}\t{1}\t{2}", award, victim.Name, killer.Name); if (award > 1) { killer.SendAsciiMessage("Thou hast been honored with " + award.ToString() + " kill points for vanquishing " + victim.Name + "!"); victim.SendAsciiMessage("Thou has lost " + award.ToString() + " kill points to " + killer.Name + " for being vanquished!"); } else { killer.SendAsciiMessage("Thou hast been honored with a kill point for vanquishing " + victim.Name + "!"); victim.SendAsciiMessage("Thou has lost a kill point(s) to " + killer.Name + " for being vanquished!"); } victimState.OnGivenSilverTo(killer); } else { killer.SendAsciiMessage("You have recently defeated this enemy and thus their death brings you no honor."); } } } }
public static void HandleDeath(Mobile victim, Mobile killer) { if (killer == null) { killer = victim.FindMostRecentDamager(true); } PlayerState killerState = PlayerState.Find(killer); Container pack = victim.Backpack; if (pack != null) { Container killerPack = (killer == null ? null : killer.Backpack); Item[] sigils = pack.FindItemsByType(typeof(Sigil)); for (int i = 0; i < sigils.Length; ++i) { Sigil sigil = (Sigil)sigils[i]; if (killerState != null && killerPack != null) { if (Sigil.ExistsOn(killer)) { sigil.ReturnHome(); killer.SendLocalizedMessage(1010258); // The sigil has gone back to its home location because you already have a sigil. } else if (!killerPack.TryDropItem(killer, sigil, false)) { sigil.ReturnHome(); killer.SendLocalizedMessage(1010259); // The sigil has gone home because your backpack is full. } } else { sigil.ReturnHome(); } } } if (killerState == null) { return; } if (victim is BaseCreature) { BaseCreature bc = (BaseCreature)victim; Faction victimFaction = bc.FactionAllegiance; if (bc.Map == Faction.Facet && victimFaction != null && killerState.Faction != victimFaction) { int silver = killerState.Faction.AwardSilver(killer, bc.FactionSilverWorth); if (silver > 0) { killer.SendLocalizedMessage(1042748, silver.ToString("N0")); // Thou hast earned ~1_AMOUNT~ silver for vanquishing the vile creature. } } #region Ethics if (bc.Map == Faction.Facet && bc.GetEthicAllegiance(killer) == BaseCreature.Allegiance.Enemy) { Ethics.Player killerEPL = Ethics.Player.Find(killer); if (killerEPL != null && (100 - killerEPL.Power) > Utility.Random(100)) { ++killerEPL.Power; ++killerEPL.History; } } #endregion return; } PlayerState victimState = PlayerState.Find(victim); if (victimState == null) { return; } if (killer == victim || killerState.Faction != victimState.Faction) { ApplySkillLoss(victim); } if (killerState.Faction != victimState.Faction) { if (victimState.KillPoints <= -6) { killer.SendLocalizedMessage(501693); // This victim is not worth enough to get kill points from. #region Ethics Ethics.Player killerEPL = Ethics.Player.Find(killer); Ethics.Player victimEPL = Ethics.Player.Find(victim); if (killerEPL != null && victimEPL != null && victimEPL.Power > 0 && victimState.CanGiveSilverTo(killer)) { int powerTransfer = Math.Max(1, victimEPL.Power / 5); if (powerTransfer > (100 - killerEPL.Power)) { powerTransfer = 100 - killerEPL.Power; } if (powerTransfer > 0) { victimEPL.Power -= (powerTransfer + 1) / 2; killerEPL.Power += powerTransfer; killerEPL.History += powerTransfer; victimState.OnGivenSilverTo(killer); } } #endregion } else { int award = Math.Max(victimState.KillPoints / 10, 1); if (award > 40) { award = 40; } if (victimState.CanGiveSilverTo(killer)) { if (victimState.KillPoints > 0) { int silver = 0; silver = killerState.Faction.AwardSilver(killer, award * 40); if (silver > 0) { killer.SendLocalizedMessage(1042736, String.Format("{0:N0} silver\t{1}", silver, victim.Name)); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~! } } victimState.KillPoints -= award; killerState.KillPoints += award; int offset = (award != 1 ? 0 : 2); // for pluralization string args = String.Format("{0}\t{1}\t{2}", award, victim.Name, killer.Name); killer.SendLocalizedMessage(1042737 + offset, args); // Thou hast been honored with ~1_KILL_POINTS~ kill point(s) for vanquishing ~2_DEAD_PLAYER~! victim.SendLocalizedMessage(1042738 + offset, args); // Thou has lost ~1_KILL_POINTS~ kill point(s) to ~3_ATTACKER_NAME~ for being vanquished! #region Ethics Ethics.Player killerEPL = Ethics.Player.Find(killer); Ethics.Player victimEPL = Ethics.Player.Find(victim); if (killerEPL != null && victimEPL != null && victimEPL.Power > 0) { int powerTransfer = Math.Max(1, victimEPL.Power / 5); if (powerTransfer > (100 - killerEPL.Power)) { powerTransfer = 100 - killerEPL.Power; } if (powerTransfer > 0) { victimEPL.Power -= (powerTransfer + 1) / 2; killerEPL.Power += powerTransfer; killerEPL.History += powerTransfer; } } #endregion victimState.OnGivenSilverTo(killer); } else { killer.SendLocalizedMessage(1042231); // You have recently defeated this enemy and thus their death brings you no honor. } } } }
public static void HandleDeath(Mobile victim, Mobile killer) { if (killer == null) { killer = victim.FindMostRecentDamager(true); } PlayerState killerState = PlayerState.Find(killer); Container pack = victim.Backpack; if (pack != null) { Container killerPack = (killer == null ? null : killer.Backpack); Item[] sigils = pack.FindItemsByType(typeof(Sigil)); for (int i = 0; i < sigils.Length; ++i) { Sigil sigil = (Sigil)sigils[i]; if (killerState != null && killerPack != null) { if (Sigil.ExistsOn(killer)) { sigil.ReturnHome(); killer.SendLocalizedMessage(1010258); // The sigil has gone back to its home location because you already have a sigil. } else if (!killerPack.TryDropItem(killer, sigil, false)) { sigil.ReturnHome(); killer.SendLocalizedMessage(1010259); // The sigil has gone home because your backpack is full. } } else { sigil.ReturnHome(); } } } if (killerState == null) { return; } if (victim is BaseCreature) { BaseCreature bc = (BaseCreature)victim; Faction victimFaction = bc.FactionAllegiance; if (bc.Map == Faction.Facet && victimFaction != null && killerState.Faction != victimFaction) { int silver = killerState.Faction.AwardSilver(killer, bc.FactionSilverWorth); if (silver > 0) { killer.SendLocalizedMessage(1042748, silver.ToString("N0")); // Thou hast earned ~1_AMOUNT~ silver for vanquishing the vile creature. } } return; } PlayerState victimState = PlayerState.Find(victim); if (victimState == null) { return; } if (killer == victim || killerState.Faction != victimState.Faction) { ApplySkillLoss(victim); } if (killerState.Faction != victimState.Faction) { if (victimState.KillPoints <= -6) { killer.SendLocalizedMessage(501693); // This victim is not worth enough to get kill points from. } else { bool sameAccount = false; Account killerAccount = killer.Account as Account; Account victimAccount = victim.Account as Account; ArrayList killerList; ArrayList victimList; killerList = new ArrayList(killerAccount.LoginIPs); victimList = new ArrayList(victimAccount.LoginIPs); for (int i = 0; i < killerList.Count; i++) { for (int j = 0; j < victimList.Count; j++) { if (Convert.ToString(victimList[j] as IPAddress) == Convert.ToString(killerList[i] as IPAddress)) { //Console.WriteLine("{0} == {1}", (victimList[j] as IPAddress), (killerList[i] as IPAddress)); sameAccount = true; break; } //Console.WriteLine("{0} == {1}", (victimList[j] as IPAddress), (killerList[i] as IPAddress)); } if (sameAccount) { break; } } //Console.WriteLine("sameAccount = {0}", sameAccount); int award = 0; if (!sameAccount) { award = Math.Max(victimState.KillPoints / 10, 1); if (award > 40) { award = 40; } } else { killer.SendMessage("You will not be rewarded killpoints for killing players on shared accounts! It was a nice try though."); } if (victimState.CanGiveSilverTo(killer) && !sameAccount) { if (victimState.KillPoints > 0) { int silver = 0; silver = killerState.Faction.AwardSilver(killer, award * 40); if (silver > 0) { killer.SendLocalizedMessage(1042736, String.Format("{0:N0} silver\t{1}", silver, victim.Name)); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~! } } victimState.KillPoints -= award; killerState.KillPoints += award; int offset = (award != 1 ? 0 : 2); // for pluralization string args = String.Format("{0}\t{1}\t{2}", award, victim.Name, killer.Name); killer.SendLocalizedMessage(1042737 + offset, args); // Thou hast been honored with ~1_KILL_POINTS~ kill point(s) for vanquishing ~2_DEAD_PLAYER~! victim.SendLocalizedMessage(1042738 + offset, args); // Thou has lost ~1_KILL_POINTS~ kill point(s) to ~3_ATTACKER_NAME~ for being vanquished! victimState.OnGivenSilverTo(killer); } else { if (sameAccount) { killer.SendMessage("You will not be rewarded silver for killing players on shared accounts! It was a nice try though."); } else { killer.SendLocalizedMessage(1042231); // You have recently defeated this enemy and thus their death brings you no honor. } } } } }