public FactionState( Faction faction ) { m_Faction = faction; m_Tithe = 50; m_Members = new PlayerStateCollection(); m_Election = new Election( faction ); m_FactionItems = new FactionItemCollection(); m_FactionTraps = new FactionTrapCollection(); }
public FactionState(Faction faction) { m_Faction = faction; m_Tithe = 50; m_Members = new PlayerStateCollection(); m_Election = new Election(faction); m_FactionItems = new FactionItemCollection(); m_FactionTraps = new FactionTrapCollection(); }
public FactionState( GenericReader reader ) { int version = reader.ReadEncodedInt(); switch ( version ) { case 4: { int count = reader.ReadEncodedInt(); for ( int i = 0; i < count; ++i ) { DateTime time = reader.ReadDateTime(); if ( i < m_LastBroadcasts.Length ) m_LastBroadcasts[i] = time; } goto case 3; } case 3: case 2: case 1: { m_Election = new Election( reader ); goto case 0; } case 0: { m_Faction = Faction.ReadReference( reader ); m_Commander = reader.ReadMobile(); if ( version < 4 ) { DateTime time = reader.ReadDateTime(); if ( m_LastBroadcasts.Length > 0 ) m_LastBroadcasts[0] = time; } m_Tithe = reader.ReadEncodedInt(); m_Silver = reader.ReadEncodedInt(); int memberCount = reader.ReadEncodedInt(); m_Members = new PlayerStateCollection(); for ( int i = 0; i < memberCount; ++i ) { PlayerState pl = new PlayerState( reader, m_Faction, m_Members ); if ( pl.Mobile != null ) m_Members.Add( pl ); } m_Faction.State = this; m_Faction.UpdateRanks(); m_FactionItems = new FactionItemCollection(); if ( version >= 2 ) { int factionItemCount = reader.ReadEncodedInt(); for ( int i = 0; i < factionItemCount; ++i ) { FactionItem factionItem = new FactionItem( reader, m_Faction ); if ( !factionItem.HasExpired ) factionItem.Attach(); else Timer.DelayCall( TimeSpan.Zero, new TimerCallback( factionItem.Detach ) ); // sandbox detachment } } m_FactionTraps = new FactionTrapCollection(); if ( version >= 3 ) { int factionTrapCount = reader.ReadEncodedInt(); for ( int i = 0; i < factionTrapCount; ++i ) { BaseFactionTrap trap = reader.ReadItem() as BaseFactionTrap; if ( trap != null && !trap.CheckDecay() ) m_FactionTraps.Add( trap ); } } break; } } if ( version < 1 ) m_Election = new Election( m_Faction ); }
public FactionState(GenericReader reader) { int version = reader.ReadEncodedInt(); switch (version) { case 4: { int count = reader.ReadEncodedInt(); for (int i = 0; i < count; ++i) { DateTime time = reader.ReadDateTime(); if (i < m_LastBroadcasts.Length) { m_LastBroadcasts[i] = time; } } goto case 3; } case 3: case 2: case 1: { m_Election = new Election(reader); goto case 0; } case 0: { m_Faction = Faction.ReadReference(reader); m_Commander = reader.ReadMobile(); if (version < 4) { DateTime time = reader.ReadDateTime(); if (m_LastBroadcasts.Length > 0) { m_LastBroadcasts[0] = time; } } m_Tithe = reader.ReadEncodedInt(); m_Silver = reader.ReadEncodedInt(); int memberCount = reader.ReadEncodedInt(); m_Members = new PlayerStateCollection(); for (int i = 0; i < memberCount; ++i) { PlayerState pl = new PlayerState(reader, m_Faction, m_Members); if (pl.Mobile != null) { m_Members.Add(pl); } } m_Faction.State = this; m_Faction.UpdateRanks(); m_FactionItems = new FactionItemCollection(); if (version >= 2) { int factionItemCount = reader.ReadEncodedInt(); for (int i = 0; i < factionItemCount; ++i) { FactionItem factionItem = new FactionItem(reader, m_Faction); if (!factionItem.HasExpired) { factionItem.Attach(); } else { Timer.DelayCall(TimeSpan.Zero, new TimerCallback(factionItem.Detach)); // sandbox detachment } } } m_FactionTraps = new FactionTrapCollection(); if (version >= 3) { int factionTrapCount = reader.ReadEncodedInt(); for (int i = 0; i < factionTrapCount; ++i) { BaseFactionTrap trap = reader.ReadItem() as BaseFactionTrap; if (trap != null && !trap.CheckDecay()) { m_FactionTraps.Add(trap); } } } break; } } if (version < 1) { m_Election = new Election(m_Faction); } }
/// <summary> /// Default constructor for enumerator. /// </summary> /// <param name="collection">Instance of the collection to enumerate.</param> internal FactionItemCollectionEnumerator(FactionItemCollection collection) { _index = -1; _collection = collection; }