public static void Generate(Faction faction) { Map facet = Faction.Facet; List <Town> towns = Town.Towns; StrongholdDefinition stronghold = faction.Definition.Stronghold; if (!CheckExistance(stronghold.JoinStone, facet, typeof(JoinStone))) { JoinStone join = new JoinStone(faction); WeakEntityCollection.Add("factions", join); join.MoveToWorld(stronghold.JoinStone, facet); } if (!CheckExistance(stronghold.FactionStone, facet, typeof(FactionStone))) { FactionStone stone = new FactionStone(faction); WeakEntityCollection.Add("factions", stone); stone.MoveToWorld(stronghold.FactionStone, facet); } for (int i = 0; i < stronghold.Monoliths.Length; ++i) { Point3D monolith = stronghold.Monoliths[i]; if (!CheckExistance(monolith, facet, typeof(StrongholdMonolith))) { StrongholdMonolith mono = new StrongholdMonolith(towns[i], faction); WeakEntityCollection.Add("factions", mono); mono.MoveToWorld(monolith, facet); } } if (Core.ML && !CheckExistance(stronghold.FactionStone, facet, typeof(FactionCollectionBox))) { FactionCollectionBox box = new FactionCollectionBox(faction); WeakEntityCollection.Add("factions", box); box.MoveToWorld(stronghold.CollectionBox, facet); } }
public FactionState(GenericReader reader) { int version = reader.ReadEncodedInt(); switch (version) { case 6: case 5: { m_LastAtrophy = reader.ReadDateTime(); goto case 4; } case 4: { int count = reader.ReadEncodedInt(); for (int i = 0; i < count; ++i) { DateTime time = reader.ReadDateTime(); if (i < m_LastBroadcasts.Length) { m_LastBroadcasts[i] = time; } } goto case 3; } case 3: case 2: case 1: { Election ele = new Election(reader); if (Settings.Enabled) { m_Election = ele; } else { m_Election = new Election(m_Faction); } goto case 0; } case 0: { m_Faction = Faction.ReadReference(reader); if (m_Election.Faction == null) { m_Election.Faction = m_Faction; } m_Commander = reader.ReadMobile(); if (version < 5) { m_LastAtrophy = DateTime.UtcNow; } if (version < 4) { DateTime time = reader.ReadDateTime(); if (m_LastBroadcasts.Length > 0) { m_LastBroadcasts[0] = time; } } m_Tithe = reader.ReadEncodedInt(); m_Silver = reader.ReadEncodedInt(); int memberCount = reader.ReadEncodedInt(); m_Members = new List <PlayerState>(); for (int i = 0; i < memberCount; ++i) { PlayerState pl = new PlayerState(reader, m_Faction, m_Members); if (pl.Mobile != null) { if (Settings.Enabled) { m_Members.Add(pl); } else { Settings.AddDisabledNotice(pl.Mobile); } } } m_Faction.State = this; m_Faction.ZeroRankOffset = m_Members.Count; m_Members.Sort(); for (int i = m_Members.Count - 1; i >= 0; i--) { PlayerState player = m_Members[i]; if (player.KillPoints <= 0) { m_Faction.ZeroRankOffset = i; } else { player.RankIndex = i; } } m_FactionItems = new List <FactionItem>(); if (version >= 2) { int factionItemCount = reader.ReadEncodedInt(); for (int i = 0; i < factionItemCount; ++i) { FactionItem factionItem = new FactionItem(reader, m_Faction); if (Settings.Enabled) { Timer.DelayCall(TimeSpan.Zero, new TimerCallback(factionItem.CheckAttach)); // sandbox attachment } } } m_FactionTraps = new List <BaseFactionTrap>(); if (version >= 3) { int factionTrapCount = reader.ReadEncodedInt(); for (int i = 0; i < factionTrapCount; ++i) { BaseFactionTrap trap = reader.ReadItem() as BaseFactionTrap; if (trap != null && !trap.CheckDecay()) { if (Settings.Enabled) { m_FactionTraps.Add(trap); } else { trap.Delete(); } } } } break; } } if (version < 6 && Settings.Enabled && Core.ML) { FactionCollectionBox box = new FactionCollectionBox(m_Faction); WeakEntityCollection.Add("factions", box); box.MoveToWorld(m_Faction.Definition.Stronghold.CollectionBox, Faction.Facet); } if (version < 1) { m_Election = new Election(m_Faction); } }