コード例 #1
0
        private static void Save( WorldSaveEventArgs e )
        {
            if ( !Directory.Exists( "Saves/Accounts" ) )
                Directory.CreateDirectory( "Saves/Accounts" );

            string filePath = Path.Combine( "Saves/Accounts", "accounts.xml" );

            using ( StreamWriter op = new StreamWriter( filePath ) )
            {
                XmlTextWriter xml = new XmlTextWriter( op );

                xml.Formatting = Formatting.Indented;
                xml.IndentChar = '\t';
                xml.Indentation = 1;

                xml.WriteStartDocument( true );

                xml.WriteStartElement( "accounts" );

                xml.WriteAttributeString( "count", Accounts.Count.ToString() );

                foreach ( Account account in Accounts.GetAccounts() )
                    account.Save( xml );

                xml.WriteEndElement();

                xml.Close();
            }
        }
コード例 #2
0
ファイル: EoCGenerator.cs プロジェクト: greeduomacro/hubroot
        /// <summary>
        /// Saves persistent data
        /// </summary>
        private static void OnWorldSave( WorldSaveEventArgs args )
        {
            if( !Directory.Exists(DataPath) )
                Directory.CreateDirectory(DataPath);

            BinaryFileWriter writer = new BinaryFileWriter(DataFile, true);

            writer.Write((int)EoCTable.Count);

            foreach( KeyValuePair<Player, EoCContext> kvp in EoCTable )
            {
                if( kvp.Key == null || kvp.Key.Deleted )
                {
                    writer.Write(false);
                }
                else
                {
                    writer.Write(true);

                    writer.WriteMobile<Player>(kvp.Key);
                    kvp.Value.Serialize(writer);
                }
            }

            writer.Write((int)HitsTable.Count);

            foreach( KeyValuePair<Player, HitsTimer> kvp in HitsTable )
            {
                if( kvp.Key != null && !kvp.Key.Deleted && kvp.Value.Running )
                {
                    writer.Write(true);

                    writer.WriteMobile<Player>(kvp.Key);
                    writer.Write(kvp.Value.Next);
                }
                else
                {
                    writer.Write(false);
                }
            }

            writer.Close();
        }