public static void Generate() { foreach (Point3D loc in m_LeverLocations) { ChamberLever item = new ChamberLever(loc); WeakEntityCollection.Add("sa", item); m_Levers.Add(item); } }
private static void GenToK_Command(CommandEventArgs e) { e.Mobile.SendMessage("Creating Tomb of Kings..."); // Serpent's Breath new FlameOfOrder(new Point3D(28, 212, 3), Map.TerMur); new FlameOfChaos(new Point3D(43, 212, 3), Map.TerMur); // Kings' Chambers ChamberLever.Generate(); Chamber.Generate(); ChamberSpawner.Generate(); e.Mobile.SendMessage("Generation completed!"); }
private static void GenToK_Command(CommandEventArgs e) { e.Mobile.SendMessage("Creating Tomb of Kings..."); // Bridge Static st = new Static(16880); WeakEntityCollection.Add("sa", st); st.MoveToWorld(new Point3D(36, 36, 0), Map.TerMur); st = new Static(16882); WeakEntityCollection.Add("sa", st); st.MoveToWorld(new Point3D(37, 36, 0), Map.TerMur); st = new Static(16883); st.MoveToWorld(new Point3D(38, 36, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16878); st.MoveToWorld(new Point3D(36, 35, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16884); st.MoveToWorld(new Point3D(37, 35, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16884); st.MoveToWorld(new Point3D(38, 35, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16878); st.MoveToWorld(new Point3D(36, 34, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16884); st.MoveToWorld(new Point3D(37, 34, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16884); st.MoveToWorld(new Point3D(38, 34, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16878); st.MoveToWorld(new Point3D(36, 33, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16884); st.MoveToWorld(new Point3D(37, 33, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16884); st.MoveToWorld(new Point3D(38, 33, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16878); st.MoveToWorld(new Point3D(36, 32, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16884); st.MoveToWorld(new Point3D(37, 32, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16884); st.MoveToWorld(new Point3D(38, 32, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16872); st.MoveToWorld(new Point3D(36, 31, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16873); st.MoveToWorld(new Point3D(37, 31, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(16874); st.MoveToWorld(new Point3D(38, 31, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); //Sacred Quest Blocker SacredQuestBlocker sq = new SacredQuestBlocker(); sq.MoveToWorld(new Point3D(35, 38, 0), Map.TerMur); WeakEntityCollection.Add("sa", sq); sq = new SacredQuestBlocker(); sq.MoveToWorld(new Point3D(36, 38, 0), Map.TerMur); WeakEntityCollection.Add("sa", sq); sq = new SacredQuestBlocker(); sq.MoveToWorld(new Point3D(37, 38, 0), Map.TerMur); WeakEntityCollection.Add("sa", sq); sq = new SacredQuestBlocker(); sq.MoveToWorld(new Point3D(38, 38, 0), Map.TerMur); WeakEntityCollection.Add("sa", sq); sq = new SacredQuestBlocker(); sq.MoveToWorld(new Point3D(39, 38, 0), Map.TerMur); WeakEntityCollection.Add("sa", sq); // Guardian XmlSpawner spawner = new XmlSpawner(1, 300, 600, 0, 0, 0, "GargoyleDestroyer, /blessed/true/Frozen/true/Direction/West/Paralyzed/true/Hue/2401/Name/Guardian"); spawner.SmartSpawning = true; spawner.MoveToWorld(new Point3D(42, 38, 13), Map.TerMur); WeakEntityCollection.Add("sa", spawner); spawner = new XmlSpawner(1, 300, 600, 0, 0, 0, "GargoyleDestroyer, /blessed/true/Frozen/true/Direction/East/Paralyzed/true/Hue/2401/Name/Guardian"); spawner.SmartSpawning = true; spawner.MoveToWorld(new Point3D(33, 38, 13), Map.TerMur); WeakEntityCollection.Add("sa", spawner); // Teleporter ToKTeleporter t = new ToKTeleporter(); t.MoveToWorld(new Point3D(21, 99, 1), Map.TerMur); WeakEntityCollection.Add("sa", t); st = new Static(14186); // sparkle st.MoveToWorld(new Point3D(21, 99, 1), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(18304); // door st.MoveToWorld(new Point3D(18, 99, 0), Map.TerMur); WeakEntityCollection.Add("sa", st); TombOfKingsSecretDoor door = new TombOfKingsSecretDoor(18304); door.MoveToWorld(new Point3D(52, 99, 0), Map.TerMur); WeakEntityCollection.Add("sa", door); // Serpent's Breath Item flame = new FlameOfOrder(new Point3D(28, 212, 3), Map.TerMur); WeakEntityCollection.Add("sa", flame); flame = new FlameOfChaos(new Point3D(43, 212, 3), Map.TerMur); WeakEntityCollection.Add("sa", flame); st = new Static(3025); st.Name = "Order Shall Steal The Serpent's Strength"; st.MoveToWorld(new Point3D(28, 208, 4), Map.TerMur); WeakEntityCollection.Add("sa", st); st = new Static(3025); st.Name = "Chaos Shall Quell The Serpent's Wrath"; st.MoveToWorld(new Point3D(28, 208, 4), Map.TerMur); WeakEntityCollection.Add("sa", st); // Kings' Chambers ChamberLever.Generate(); Chamber.Generate(); ChamberSpawner.Generate(); CommandSystem.Handle(e.Mobile, Server.Commands.CommandSystem.Prefix + "ArisenGenerate"); e.Mobile.SendMessage("Generation completed!"); }