コード例 #1
0
        public static void PokerKick_OnCommand(CommandEventArgs e)
        {
            Mobile from = e.Mobile;

            if (from == null)
            {
                return;
            }

            var list = from.GetMobilesInRange(0);

            foreach (var pm in list.OfType <PlayerMobile>().Where(pm => pm.PokerGame != null))
            {
                PokerGame game = pm.PokerGame;

                PokerPlayer player;



                if (!game.IsPlayer(pm, out player))
                {
                    continue;
                }

                game.RemovePlayer(player);
                from.SendMessage("They have been removed from the poker table");

                list.Free();
                return;
            }

            list.Free();

            from.SendMessage("No one found to kick from a poker table. Make sure you are standing on top of them.");
        }
コード例 #2
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            Mobile from = state.Mobile;

            if (from == null)
            {
                return;
            }

            PokerPlayer player;

            _MGame.IsPlayer(from as PlayerMobile, out player);

            if (player != null)
            {
                if (info.ButtonID == 1)
                {
                    if (_MGame.State == PokerGameState.Inactive || _MGame.State == PokerGameState.Intermission)
                    {
                        if (_MGame.Players.Contains(player))
                        {
                            _MGame.RemovePlayer(player);
                        }
                        return;
                    }

                    if (player.RequestLeave)
                    {
                        from.SendMessage(0x22, "You have already submitted a request to leave.");
                    }
                    else
                    {
                        from.SendMessage(0x22, "You have submitted a request to leave the table.");
                        player.RequestLeave = true;
                    }
                }
            }
        }