public override void OnMovement(Mobile m, Point3D oldLocation) { if (m is PlayerMobile pm && m_Rec.Contains(m) && m.Backpack != null && Gareth.CheckQuestStatus(pm, HumilityQuestStatus.RewardRefused)) { Item item = m.Backpack.FindItemByType(typeof(GreyCloak)); if (item == null) { item = m.FindItemOnLayer(Layer.Cloak); } if (item != null && item is GreyCloak cloak && cloak.Owner == m) { m.SendLocalizedMessage(1075897); // As you near the shrine a strange energy envelops you. Suddenly, your cloak is transformed into the Cloak of Humility! m.Backpack.DropItem(new HumilityCloak()); cloak.Delete(); m.PlaySound(0x244); Effects.SendTargetParticles(m, 0x376A, 1, 32, 0x13A6, EffectLayer.Waist); Gareth.AddQuestStatus(pm, HumilityQuestStatus.Finished); } } }
private static void OnLogin(LoginEventArgs e) { if (e.Mobile is PlayerMobile pm && Gareth.CheckQuestStatus(pm, HumilityQuestStatus.RewardPending)) { var quest = new HumilityProofGump { Owner = pm, Quester = null }; pm.SendGump(new MondainQuestGump(quest)); } }