private void AddPotion(Mobile from, params PotionEffect[] effects) { Item item = GetPotion(from, effects); if (item != null) { m_Plant.Pour(from, item); } else { int message; if (m_Plant.ApplyPotion(effects[0], true, out message)) { from.SendLocalizedMessage(1061884); // You don't have any strong potions of that type in your pack. from.Target = new PlantPourTarget(m_Plant); from.SendLocalizedMessage(1060808, "#" + m_Plant.GetLocalizedPlantStatus().ToString()); // Target the container you wish to use to water the ~1_val~. return; } else { m_Plant.LabelTo(from, message); } } from.SendGump(new MainPlantGump(m_Plant)); }
protected override void OnTarget(Mobile from, object targeted) { if (!m_Plant.Deleted && from.InRange(m_Plant.GetWorldLocation(), 3) && targeted is Item) { m_Plant.Pour(from, (Item)targeted); } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant) { return; } if (((info.ButtonID >= 6 && info.ButtonID <= 10) || info.ButtonID == 12) && !from.InRange(m_Plant.GetWorldLocation(), 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away. return; } if (!m_Plant.IsUsableBy(from)) { m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it. return; } switch (info.ButtonID) { case 1: // Reproduction menu { if (m_Plant.PlantStatus > PlantStatus.BowlOfDirt) { from.SendGump(new ReproductionGump(m_Plant)); } else { from.SendLocalizedMessage(1061885); // You need to plant a seed in the bowl first. from.SendGump(new MainPlantGump(m_Plant)); } break; } case 2: // Infestation { from.Send(new DisplayHelpTopic(54, true)); // INFESTATION LEVEL from.SendGump(new MainPlantGump(m_Plant)); break; } case 3: // Fungus { from.Send(new DisplayHelpTopic(56, true)); // FUNGUS LEVEL from.SendGump(new MainPlantGump(m_Plant)); break; } case 4: // Poison { from.Send(new DisplayHelpTopic(58, true)); // POISON LEVEL from.SendGump(new MainPlantGump(m_Plant)); break; } case 5: // Disease { from.Send(new DisplayHelpTopic(60, true)); // DISEASE LEVEL from.SendGump(new MainPlantGump(m_Plant)); break; } case 6: // Water { Item[] item = from.Backpack.FindItemsByType(typeof(BaseBeverage)); bool foundUsableWater = false; if (item != null && item.Length > 0) { for (int i = 0; i < item.Length; ++i) { BaseBeverage beverage = (BaseBeverage)item[i]; if (!beverage.IsEmpty && beverage.Pourable && beverage.Content == BeverageType.Water) { foundUsableWater = true; m_Plant.Pour(from, beverage); break; } } } if (!foundUsableWater) { from.Target = new PlantPourTarget(m_Plant); from.SendLocalizedMessage(1060808, "#" + m_Plant.GetLocalizedPlantStatus().ToString()); // Target the container you wish to use to water the ~1_val~. } from.SendGump(new MainPlantGump(m_Plant)); break; } case 7: // Poison potion { AddPotion(from, PotionEffect.PoisonGreater, PotionEffect.PoisonDeadly); break; } case 8: // Cure potion { AddPotion(from, PotionEffect.CureGreater); break; } case 9: // Heal potion { AddPotion(from, PotionEffect.HealGreater); break; } case 10: // Strength potion { AddPotion(from, PotionEffect.StrengthGreater); break; } case 11: // Help { from.Send(new DisplayHelpTopic(48, true)); // PLANT GROWING from.SendGump(new MainPlantGump(m_Plant)); break; } case 12: // Empty the bowl { from.SendGump(new EmptyTheBowlGump(m_Plant)); break; } } }
public override void OnResponse(NetState sender, RelayInfo info) { var from = sender.Mobile; if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant) { return; } if ((info.ButtonID >= 6 && info.ButtonID <= 10 || info.ButtonID == 12) && !from.InRange(m_Plant.GetWorldLocation(), 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away. return; } if (!m_Plant.IsUsableBy(from)) { m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it. return; } switch (info.ButtonID) { case 1: // Reproduction menu { if (m_Plant.PlantStatus > PlantStatus.BowlOfDirt) { from.SendGump(new ReproductionGump(m_Plant)); } else { from.SendLocalizedMessage(1061885); // You need to plant a seed in the bowl first. from.SendGump(new MainPlantGump(m_Plant)); } break; } case 2: // Infestation { from.NetState.SendDisplayHelpTopic(HelpTopic.InfestationLevel); from.SendGump(new MainPlantGump(m_Plant)); break; } case 3: // Fungus { from.NetState.SendDisplayHelpTopic(HelpTopic.FungusLevel); from.SendGump(new MainPlantGump(m_Plant)); break; } case 4: // Poison { from.NetState.SendDisplayHelpTopic(HelpTopic.PoisonLevel); from.SendGump(new MainPlantGump(m_Plant)); break; } case 5: // Disease { from.NetState.SendDisplayHelpTopic(HelpTopic.DiseaseLevel); from.SendGump(new MainPlantGump(m_Plant)); break; } case 6: // Water { var bev = from.Backpack.FindItemsByType <BaseBeverage>() .Find( beverage => beverage.IsEmpty && beverage.Pourable && beverage.Content == BeverageType.Water ); if (bev == null) { from.Target = new PlantPourTarget(m_Plant); from.SendLocalizedMessage( 1060808, $"#{m_Plant.GetLocalizedPlantStatus()}" ); // Target the container you wish to use to water the ~1_val~. } else { m_Plant.Pour(from, bev); } from.SendGump(new MainPlantGump(m_Plant)); break; } case 7: // Poison potion { AddPotion(from, PotionEffect.PoisonGreater, PotionEffect.PoisonDeadly); break; } case 8: // Cure potion { AddPotion(from, PotionEffect.CureGreater); break; } case 9: // Heal potion { AddPotion(from, PotionEffect.HealGreater); break; } case 10: // Strength potion { AddPotion(from, PotionEffect.StrengthGreater); break; } case 11: // Help { from.NetState.SendDisplayHelpTopic(HelpTopic.PlantGrowing); from.SendGump(new MainPlantGump(m_Plant)); break; } case 12: // Empty the bowl { from.SendGump(new EmptyTheBowlGump(m_Plant)); break; } } }