protected void AddBaseLoot(params Type[][] lootSets) { Item loot = Loot.Construct(lootSets[Utility.Random(lootSets.Length)]); if (loot == null) { return; } RewardBag.Enhance(loot); DropItem(loot); }
public SmallBagOfTrinkets() { RewardBag.Fill(this, 1, 0.0); }
public RewardStrongbox() { RewardBag.Fill(this, 5, 1.0); }
public LargeBagOfTreasure() { RewardBag.Fill(this, 4, 0.50); }
public BagOfTreasure() { RewardBag.Fill(this, 3, 0.20); }
public BagOfTrinkets() { RewardBag.Fill(this, 2, 0.05); }