public Mithneral() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Mithneral"; Title = "the Evaluating Intelligence Instructor"; BodyValue = 0x190; Hue = 0x83EA; HairItemID = 0x203C; HairHue = 0x455; InitStats(100, 100, 25); SetSkill(SkillName.EvalInt, 120.0); SetSkill(SkillName.Inscribe, 120.0); SetSkill(SkillName.Magery, 120.0); SetSkill(SkillName.MagicResist, 120.0); SetSkill(SkillName.Wrestling, 120.0); SetSkill(SkillName.Meditation, 120.0); AddItem(new Backpack()); AddItem(new Sandals()); Item item; item = new GustarShroud(); item.Hue = 0x51C; AddItem(item); }
public Mithneral() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Mithneral"; Title = "o instrutor de avaliação de inteligência"; BodyValue = 0x190; Hue = 0x83EA; HairItemID = 0x203C; HairHue = 0x455; InitStats( 100, 100, 25 ); SetSkill( SkillName.EvalInt, 120.0 ); SetSkill( SkillName.Inscribe, 120.0 ); SetSkill( SkillName.Magery, 120.0 ); SetSkill( SkillName.MagicResist, 120.0 ); SetSkill( SkillName.Wrestling, 120.0 ); SetSkill( SkillName.Meditation, 120.0 ); AddItem( new Backpack() ); AddItem( new Sandals() ); Item item; item = new GustarShroud(); item.Hue = 0x51C; AddItem( item ); }