private static void Timer_Callback() { PlayerMobile player = null; if (DateTime.UtcNow <= HolidaySettings.FinishHalloween) { for (var index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++) { var entry = m_DeathQueue[index]; if (!ReAnimated.ContainsKey(entry)) { player = entry; break; } } if (player?.Deleted == false && ReAnimated.Count < m_TotalZombieLimit) { var map = Utility.RandomBool() ? Map.Trammel : Map.Felucca; var home = GetRandomPointInRect(m_Cemetaries.RandomElement(), map); if (map.CanSpawnMobile(home)) { var zombieskel = new ZombieSkeleton(player); ReAnimated.Add(player, zombieskel); zombieskel.Home = home; zombieskel.RangeHome = 10; zombieskel.MoveToWorld(home, map); m_DeathQueue.Remove(player); } } } else { m_Timer.Stop(); } }
private static void Timer_Callback() { PlayerMobile player = null; if (DateTime.UtcNow <= HolidaySettings.FinishHalloween) { for (int index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++) { if (!m_ReAnimated.ContainsKey(m_DeathQueue[index])) { player = m_DeathQueue[index]; break; } } if (player != null && !player.Deleted && m_ReAnimated.Count < m_TotalZombieLimit) { Map map = Utility.RandomBool() ? Map.Trammel : Map.Felucca; Point3D home = (GetRandomPointInRect(m_Cemetaries[Utility.Random(m_Cemetaries.Length)], map)); if (map.CanSpawnMobile(home)) { ZombieSkeleton zombieskel = new ZombieSkeleton(player); m_ReAnimated.Add(player, zombieskel); zombieskel.Home = home; zombieskel.RangeHome = 10; zombieskel.MoveToWorld(home, map); m_DeathQueue.Remove(player); } } } else { m_Timer.Stop(); } }
private static void Timer_Callback() { PlayerMobile player = null; if( DateTime.Now <= HolidaySettings.FinishHalloween ) { for( int index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++ ) { if( !m_ReAnimated.ContainsKey( m_DeathQueue[ index ] ) ) { player = m_DeathQueue[ index ]; break; } } if( player != null && !player.Deleted && m_ReAnimated.Count < m_TotalZombieLimit ) { Map map = Utility.RandomBool() ? Map.Trammel : Map.Felucca; Point3D home = ( GetRandomPointInRect( m_Cemetaries[ Utility.Random( m_Cemetaries.Length ) ], map )); if( map.CanSpawnMobile( home ) ) { ZombieSkeleton zombieskel = new ZombieSkeleton( player ); m_ReAnimated.Add( player, zombieskel ); zombieskel.Home = home; zombieskel.RangeHome = 10; zombieskel.MoveToWorld( home, map ); m_DeathQueue.Remove( player ); } } } else { m_Timer.Stop(); } }