/// <summary> /// Unregister champ. /// </summary> /// <param name="champ">The champ.</param> /// <returns></returns> public bool UnRegisterChamp(ChampKinCity champ) { if (m_Champs.Contains(champ)) { m_Champs.Remove(champ); return true; } return false; }
/// <summary> /// Registers champ. /// </summary> /// <param name="champ">The champ.</param> /// <returns></returns> public bool RegisterChamp(ChampKinCity champ) { if (m_Champs.Contains(champ)) return false; m_Champs.Add(champ); return true; }