コード例 #1
0
 public static Npc LoadNpc(int npcNum)
 {
     Npc npc = new Npc();
     string FileName = IO.Paths.NpcsFolder + "npc" + npcNum + ".dat";
     string s;
     string[] parse;
     using (System.IO.StreamReader read = new System.IO.StreamReader(FileName)) {
         while (!(read.EndOfStream)) {
             s = read.ReadLine();
             parse = s.Split('|');
             switch (parse[0].ToLower()) {
                 case "npcdata":
                     if (parse[1].ToLower() != "v4") {
                         read.Close();
                         return null;
                     }
                     break;
                 case "data": {
                         npc.Name = parse[1];
                         npc.AttackSay = parse[2];
                         npc.Sprite = parse[3].ToInt();
                         npc.SpawnSecs = parse[4].ToInt();
                         npc.Behavior = (Enums.NpcBehavior)parse[5].ToInt();
                         npc.Range = parse[6].ToInt();
                         npc.Species = parse[7].ToInt();
                         npc.Big = parse[8].ToBool();
                         npc.SpawnTime = parse[9].ToInt();
                         if (parse.Length > 11) {
                             npc.Spell = parse[10].ToInt();
                         }
                         if (parse.Length > 12) {
                             npc.Frequency = parse[11].ToInt();
                         }
                         if (parse.Length > 13) {
                             npc.AIScript = parse[12];
                         }
                     }
                     break;
                 case "recruit":
                     npc.RecruitRate = parse[1].ToInt();
                     npc.RecruitLevel = parse[2].ToInt();
                     break;
                 case "items": {
                         if (parse[1].ToInt() < npc.Drops.Length) {
                             npc.Drops[parse[1].ToInt()].ItemNum = parse[2].ToInt();
                             npc.Drops[parse[1].ToInt()].ItemValue = parse[3].ToInt();
                             npc.Drops[parse[1].ToInt()].Chance = parse[4].ToInt();
                         }
                     }
                     break;
             }
         }
     }
     return npc;
 }
コード例 #2
0
ファイル: NpcManager.cs プロジェクト: pzaps/Server
 public static void SaveNpc(Npc npc, int npcNum)
 {
     string FileName = IO.Paths.NpcsFolder + "npc" + npcNum.ToString() + ".dat";
     using (System.IO.StreamWriter Write = new System.IO.StreamWriter(FileName)) {
         Write.WriteLine("NpcData|V4");
         Write.WriteLine("Data" + "|" + npc.Name + "|" + npc.AttackSay + "|" + npc.Sprite + "|" + npc.SpawnSecs + "|" + (int)npc.Behavior + "|" + npc.Range + "|" + npc.Species + "|" + npc.Big + "|" + npc.SpawnTime + "|" + npc.Spell + "|" + npc.Frequency + "|" + npc.AIScript + "|");
         Write.WriteLine("recruit" + "|" + npc.RecruitRate + "|" + npc.RecruitLevel + "|");
         for (int z = 0; z < Constants.MAX_NPC_DROPS; z++) {
             Write.WriteLine("items" + "|" + z + "|" + npc.Drops[z].ItemNum + "|" + npc.Drops[z].ItemValue + "|" + npc.Drops[z].Chance + "|");
         }
     }
 }
コード例 #3
0
ファイル: NpcManager.cs プロジェクト: blastboy/Server
        public static Npc LoadNpc(int npcNum)
        {
            Npc    npc      = new Npc();
            string FileName = IO.Paths.NpcsFolder + "npc" + npcNum + ".dat";
            string s;

            string[] parse;
            using (System.IO.StreamReader read = new System.IO.StreamReader(FileName)) {
                while (!(read.EndOfStream))
                {
                    s     = read.ReadLine();
                    parse = s.Split('|');
                    switch (parse[0].ToLower())
                    {
                    case "npcdata":
                        if (parse[1].ToLower() != "v4")
                        {
                            read.Close();
                            return(null);
                        }
                        break;

                    case "data": {
                        npc.Name      = parse[1];
                        npc.AttackSay = parse[2];
                        npc.Sprite    = parse[3].ToInt();
                        npc.SpawnSecs = parse[4].ToInt();
                        npc.Behavior  = (Enums.NpcBehavior)parse[5].ToInt();
                        npc.Range     = parse[6].ToInt();
                        npc.Species   = parse[7].ToInt();
                        npc.Big       = parse[8].ToBool();
                        npc.SpawnTime = parse[9].ToInt();
                        if (parse.Length > 11)
                        {
                            npc.Spell = parse[10].ToInt();
                        }
                        if (parse.Length > 12)
                        {
                            npc.Frequency = parse[11].ToInt();
                        }
                        if (parse.Length > 13)
                        {
                            npc.AIScript = parse[12];
                        }
                    }
                    break;

                    case "recruit":
                        npc.RecruitRate  = parse[1].ToInt();
                        npc.RecruitLevel = parse[2].ToInt();
                        break;

                    case "items": {
                        if (parse[1].ToInt() < npc.Drops.Length)
                        {
                            npc.Drops[parse[1].ToInt()].ItemNum   = parse[2].ToInt();
                            npc.Drops[parse[1].ToInt()].ItemValue = parse[3].ToInt();
                            npc.Drops[parse[1].ToInt()].Chance    = parse[4].ToInt();
                        }
                    }
                    break;
                    }
                }
            }
            return(npc);
        }