protected override void OnTick() { if (m_CorpseMinion.Deleted || DateTime.UtcNow >= m_End) { Effects.SendLocationParticles(EffectItem.Create(m_CorpseMinion.Location, m_CorpseMinion.Map, EffectItem.DefaultDuration), 0x37CC, 1, 40, 97, 3, 9917, 0); //m_CorpseMinion.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255); m_CorpseMinion.BodyValue = 776; Effects.PlaySound(m_CorpseMinion.Location, m_CorpseMinion.Map, 1200); m_CorpseMinion.IsTransformed = false; m_CorpseMinion.PublicOverheadMessage(MessageType.Emote, 0, false, "the creature returns to its suppressed state"); Stop(); //cleanup foreach (Item i in m_CorpseMinion.GetItemsInRange(4)) { if (i is Corpse) { if (!i.Deleted && CorpseBookAtt.IsEmpty((Corpse)i)) { Effects.SendLocationParticles(EffectItem.Create(i.Location, i.Map, EffectItem.DefaultDuration), 0x36B0, 1, 14, 63, 7, 9915, 0); i.Delete(); } } } } }
public static void CorpseCheck(PlayerMobile pm) { Mobile m = (Mobile)pm; if (m.Backpack == null) { return; } // Get CorpseBookAtt attachment CorpseBookAtt book = new CorpseBookAtt(); // does player already have a CorpseBookAtt attachment? if (XmlAttach.FindAttachment(m, typeof(CorpseBookAtt)) == null) { // They do not have an attachment yet // Add the Attachment XmlAttach.AttachTo(m, book); book.Player = m; book.Update((Corpse)m.Corpse); } else { // they have the attachment just load their data book = (CorpseBookAtt)XmlAttach.FindAttachment(m, typeof(CorpseBookAtt)); book.Update((Corpse)m.Corpse); } /* * CorpseBookAtt book = (CorpseBookAtt)(m.Backpack.FindItemByType(typeof(CorpseBookAtt))); * * if (book != null) * book.Update((Corpse)m.Corpse); * else * { * m.AddToBackpack(book = new CorpseBookAtt(m)); * book.Update((Corpse)m.Corpse); * }*/ }
public static void CorpseCheck(PlayerMobile pm) { Mobile m = (Mobile)pm; if (m.Backpack == null) return; // Get CorpseBookAtt attachment CorpseBookAtt book = new CorpseBookAtt(); // does player already have a CorpseBookAtt attachment? if (XmlAttach.FindAttachment(m, typeof(CorpseBookAtt)) == null) { // They do not have an attachment yet // Add the Attachment XmlAttach.AttachTo(m, book); book.Player = m; book.Update((Corpse)m.Corpse); } else { // they have the attachment just load their data book = (CorpseBookAtt)XmlAttach.FindAttachment(m, typeof(CorpseBookAtt)); book.Update((Corpse)m.Corpse); } /* CorpseBookAtt book = (CorpseBookAtt)(m.Backpack.FindItemByType(typeof(CorpseBookAtt))); if (book != null) book.Update((Corpse)m.Corpse); else { m.AddToBackpack(book = new CorpseBookAtt(m)); book.Update((Corpse)m.Corpse); }*/ }