コード例 #1
0
 protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer)
 {
     buffer.WriteVarint(ID);
     buffer.WriteVarint(PlayerEntityId);
     buffer.WriteString(PlayerUUID);
     buffer.WriteString(PlayerName);
     buffer.WriteFixedPoint(PlayerX);
     buffer.WriteFixedPoint(PlayerY);
     buffer.WriteFixedPoint(PlayerZ);
     buffer.WriteByte(PlayerYaw);
     buffer.WriteByte(PlayerPitch);
     buffer.WriteShort(CurrentItem);
     buffer.WriteByte((3 << 5) | 6);
     buffer.WriteFloat(Health);
     buffer.WriteByte(0x7F);
 }