public YardItem(int itemID, Mobile from, string itemName, Point3D location, int price, BaseHouse house) : base(itemID, from.Name + "'s " + itemName) { Price = price; Placer = from; Movable = false; HasMoved = true; MoveToWorld(location, from.Map); if (house == null) { FindHouseOfPlacer(); } else { House = house; } Pieces = new List <YardPiece>(); ParentYardItem = this; Pieces.Add(this); if (YardRegistry.YardMultiIDs.ContainsKey(ItemID) && YardRegistry.YardMultiIDs[ItemID] != null) { YardPiece piece; foreach (YardMultiInfo info in YardRegistry.YardMultiIDs[ItemID]) { piece = new YardPiece(info.ItemID, Name, this); piece.HasMoved = true; piece.MoveToWorld(new Point3D(Location.X + info.Offset.X, Location.Y + info.Offset.Y, Location.Z + info.Offset.Z), from.Map); Pieces.Add(piece); } } for (int i = 0; i < Pieces.Count; i++) { Pieces[i].HasMoved = false; } }
public YardItem(int itemID, Mobile from, string itemName, Point3D location, int price, BaseHouse house) : base(itemID, from.Name + "'s " + itemName) { Price = price; Placer = from; Movable = false; HasMoved = true; MoveToWorld(location, from.Map); if (house == null) { FindHouseOfPlacer(); } else { House = house; } Pieces = new List<YardPiece>(); ParentYardItem = this; Pieces.Add(this); if (YardRegistry.YardMultiIDs.ContainsKey(ItemID) && YardRegistry.YardMultiIDs[ItemID] != null) { YardPiece piece; foreach (YardMultiInfo info in YardRegistry.YardMultiIDs[ItemID]) { piece = new YardPiece(info.ItemID, Name, this); piece.HasMoved = true; piece.MoveToWorld(new Point3D(Location.X + info.Offset.X, Location.Y + info.Offset.Y, Location.Z + info.Offset.Z), from.Map); Pieces.Add(piece); } } for (int i = 0; i < Pieces.Count; i++) { Pieces[i].HasMoved = false; } }