public static SentimentAnalysisData AnalyzeReview(ReviewData data)
        {
            SentimentAnalysisData result = new SentimentAnalysisData {
                Review = data
            };

            result.SentimentEvaluation = int.Parse(classifier.Classify(result.Review.reviewText));
            return(result);
        }
        public static SentimentAnalysisData AnalyzeReview(ReviewData data)
        {
            SentimentAnalysisData result = new SentimentAnalysisData {
                Review = data
            };

            result.SentimentEvaluation = regression.Transform(CalculateProbabilities(data.reviewText));
            return(result);
        }
コード例 #3
0
        public static SentimentAnalysisData AnalyzeReview(ReviewData data)
        {
            SentimentAnalysisData result = new SentimentAnalysisData {
                Review = data
            };
            var newText = TextClassificationProblemBuilder.CreateNode(data.reviewText, DataHandler.Vocabulary);

            result.SentimentEvaluation = model.Predict(newText);
            return(result);
        }
コード例 #4
0
        public static SentimentAnalysisData AnalyzeReview(ReviewData data)
        {
            SentimentAnalysisData result = new SentimentAnalysisData();

            result.Review = data;
            var            review        = data.reviewText.ToLower().Split(' ');
            List <decimal> resultValues  = new List <decimal>();
            int            positiveCount = 0;
            int            negativeCount = 0;


            //bigrams
            for (int i = 0; i < review.Length - 1; i++)
            {
                if (review[i] != "" && review[i + 1] != "")
                {
                    var bigram = review[i] + " " + review[i + 1];
                    if (DataHandler.Bigrams.Keys.Contains(bigram))
                    {
                        decimal value = DataHandler.Bigrams[bigram];
                        if (value > 0)
                        {
                            positiveCount++;
                        }
                        else if (value < 0)
                        {
                            negativeCount++;
                        }
                        resultValues.Add(value);
                        review[i]     = "";
                        review[i + 1] = "";
                    }
                }
            }

            for (int i = 0; i < review.Count(); i++)
            {
                decimal multiplier = 1;
                decimal value;
                bool    shouldNegate = false;
                //negation
                //if (DataHandler.NegationWords.Contains(review[i]))
                //{
                //    shouldNegate = true;

                //    //Search for the next word that has some sentiment and negate it
                //    if (DataHandler.Lexicon.Keys.Contains(review[i+1]))
                //    {
                //        i++;
                //    }
                //    else if (DataHandler.Lexicon.Keys.Contains(review[i + 2]))
                //    {
                //        i += 2;
                //    }
                //}

                //enchancement
                if (review[i] == "")
                {
                    continue;
                }
                if (DataHandler.Intensifiers.Keys.Contains(review[i]))
                {
                    multiplier += DataHandler.Intensifiers[review[i]];
                    i++;
                }

                if (i >= review.Length)
                {
                    break;
                }
                //regular parsing
                //TODO: think about a bigger lexicon

                if ((DataHandler.Lexicon.Keys.Contains(review[i])) == false)
                {
                    continue;
                }
                if (shouldNegate)
                {
                    value = (multiplier * (ApplyNegativeCalculationOnWord(review[i])));
                }
                else
                {
                    value = (multiplier * (DataHandler.Lexicon[review[i]]));
                }
                if (value > 0)
                {
                    positiveCount++;
                }
                else if (value < 0)
                {
                    negativeCount++;
                }
                resultValues.Add(value);
            }



            result.PositiveWordsCount = positiveCount;
            result.NegativeWordsCount = negativeCount;
            var totalEvaluated = positiveCount + negativeCount;

            if (totalEvaluated > 0)
            {
                result.SentimentEvaluation = (double)CalculateOveralSentiment(resultValues, positiveCount, negativeCount, review.Length);
            }
            else
            {
                result.SentimentEvaluation = 0;
            }
            return(result);
        }