public bool SetInterpolationProfile(SenseGloveCs.Kinematics.InterpolationSet_IMU set) { if (linkedGlove != null) { linkedGlove.SetInterpolationValues(set.Serialize()); return(true); } return(false); }
//-------------------------------------------------------------------------------------------------------------------------- // Internal Calibration Algorithms #region InternalCalibration ///// <summary> Reset the Calibration of the glove if, for instance, something went wrong, or if we are shutting down. </summary> //public void CancelCalibration() //{ // if (linkedGlove != null) // { // linkedGlove.StopCalibration(); // SenseGlove_Debugger.Log("Canceled Calibration"); // } //} ///// <summary> Calibrate a variable related to the glove or a solver, with a specific collection method. </summary> ///// <param name="whichFingers"></param> ///// <param name="simpleCalibration"></param> ///// <returns></returns> //public bool StartCalibration(CalibrateVariable whatToCalibrate, CollectionMethod howToCollect) //{ // if (this.linkedGlove != null) // { // return this.linkedGlove.StartCalibration(whatToCalibrate, howToCollect); // } // return false; //} ///// <summary> Continue the next calibration steps (no reporting of progress) </summary> ///// <returns></returns> //public bool NextCalibrationStep() //{ // if (this.linkedGlove != null) // return this.linkedGlove.NextCalibrationStep(); // return false; //} ///// <summary> Fires when the glove's internal calibration finished, which may have come from a worker thread. </summary> ///// <param name="source"></param> ///// <param name="args"></param> //private void LinkedGlove_OnCalibrationFinished(object source, CalibrationArgs args) //{ // this.ReadyCalibration(new GloveCalibrationArgs(args), true); //} #endregion InternalCalibration #endregion Calibration public bool GetInterpolationProfile(out SenseGloveCs.Kinematics.InterpolationSet_IMU set) { if (linkedGlove != null) { set = SenseGloveCs.Kinematics.InterpolationSet_IMU.Deserialize(linkedGlove.GetInterpolationValues(), linkedGlove.IsRight()); //reserialize so that we return a copy, and not a direct reference. } else { set = null; } return(set != null); }