コード例 #1
0
ファイル: Recoil.cs プロジェクト: fenrirramier/AmethystRecoil
 public static void RecoilLoop()
 {
     while (true)
     {
         if (Variables.Menu.isEnabled() && !string.IsNullOrEmpty(Weapon.getName()))
         {
             while (IsKeyDown(Keys.LButton) && IsKeyDown(Keys.RButton))
             {
                 for (int i = 0; i <= Weapon.getAmmo() - 1; i++)
                 {
                     if (!IsKeyDown(Keys.LButton))
                     {
                         break;
                     }
                     Smoothing(Weapon.isMuzzleBoost(Weapon.getShootingMilliSec()),
                               Weapon.isMuzzleBoost(Weapon.getShotDelay(i)),
                               (int)((((Weapon.getRecoilX(i) + GetRandomNumber(0.0, Weapon.getRandomness())) / 4) / Settings.getSensitivity()) * Weapon.getScopeMulitplier() * Weapon.getBarrelMultiplier()),
                               (int)((((Weapon.getRecoilY(i) + GetRandomNumber(0.0, Weapon.getRandomness())) / 4) / Settings.getSensitivity()) * Weapon.getScopeMulitplier() * Weapon.getBarrelMultiplier()));
                     DLLImports.mouse_event(0x0001, 0, 0, 0, 0);
                 }
             }
         }
         Thread.Sleep(1);
     }
 }
コード例 #2
0
ファイル: Recoil.cs プロジェクト: fenrirramier/AmethystRecoil
        static private void Smoothing(double MS, double ControlledTime, int X, int Y)
        {
            int oldX = 0, oldY = 0, oldT = 0;

            for (int i = 1; i <= (int)ControlledTime; ++i)
            {
                int newX    = i * X / (int)ControlledTime;
                int newY    = i * Y / (int)ControlledTime;
                int newTime = i * (int)ControlledTime / (int)ControlledTime;
                DLLImports.mouse_event(1, newX - oldX, newY - oldY, 0, 0);
                PerciseSleep(newTime - oldT);
                oldX = newX; oldY = newY; oldT = newTime;
            }
            PerciseSleep((int)MS - (int)ControlledTime);
        }