コード例 #1
0
        void AddCharacter(object obj)
        {
            ME_GiveItem evt = (ME_GiveItem)target;
            int         id  = (int)obj;

            evt.CharacterId = id;
        }
コード例 #2
0
        void AddItem(object obj)
        {
            ME_GiveItem evt   = (ME_GiveItem)target;
            int         index = (int)obj;

            evt.itemToGive = EditorTools.ItemDatabase.items[index];
            evt.amount     = 1;
        }
コード例 #3
0
        public override void OnGUI()
        {
            ME_GiveItem evt = (ME_GiveItem)target;



            EditorGUILayout.BeginHorizontal();
            if (evt.CharacterId != -1)
            {
                EditorGUILayout.LabelField("Character :" + miss.FindCharacter(evt.CharacterId)._Name);
            }
            else
            {
                EditorGUILayout.HelpBox("Please Set Character!", MessageType.Warning);
            }
            if (GUILayout.Button("Select"))
            {
                GenericMenu CreateMenu = new GenericMenu();
                int         _i         = 0;
                for (int i = 0; i < miss.Teams.Count; i++)
                {
                    int _q = 0;
                    for (int q = 0; q < miss.Teams[i].members.Count; q++)
                    {
                        _i = i;
                        _q = q;
                        CreateMenu.AddItem(new GUIContent("Team " + i + "/" + miss.Teams[_i].members[_q]._Name), false, AddCharacter, miss.Teams[_i].members[_q].id.ToInt());
                    }
                }
                CreateMenu.ShowAsContext();
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            if (evt.itemToGive != null)
            {
                EditorGUILayout.LabelField("Item :" + evt.itemToGive.ItemName);
            }
            else
            {
                EditorGUILayout.HelpBox("Please Set Item!", MessageType.Warning);
            }


            if (GUILayout.Button("Select"))
            {
                GenericMenu CreateMenu = new GenericMenu();
                int         _i         = 0;
                for (int i = 0; i < EditorTools.ItemDatabase.ItemNames.Length; i++)
                {
                    _i = i;
                    CreateMenu.AddItem(new GUIContent(EditorTools.ItemDatabase.ItemNames[i]), false, AddItem, _i);
                }
                CreateMenu.ShowAsContext();
            }
            EditorGUILayout.EndHorizontal();
            EditorGUI.BeginChangeCheck();
            evt.amount = EditorGUILayout.IntField(evt.amount);

            if (EditorGUI.EndChangeCheck())
            {
                evt.amount = Mathf.Max(1, evt.amount);
            }


            EditorGUILayout.Space();
            base.OnGUI();
            EditorGUILayout.Space();
        }