public UnsureNetworkForm() { InitializeComponent(); NodeSavingReading reader = new NodeSavingReading(); net = new NeuralNet(7, 7, ANNfilename, KFoldFilename); inputTrainingData = reader.GetStoredDataFromFile(Globals.inputDataStorage); outputTrainingData = reader.GetStoredDataFromFile(Globals.outputDataStorage); //inputTrainingData = new List<double[]>(); //outputTrainingData = new List<double[]>(); controls = new PatsControlScheme(); controls.Initialize(); controls.timeNeededForChange = 7000; serial = new SerialReader(); serial.Read(); UnityCommunicationHub.InitializeUnityCommunication(); UnityCommunicationHub.TwoWayTransmission(); indexList = Globals.GetBasicValues(); reverseIndexList = Globals.GetBasicValuesReversed(); setPointList = Globals.GetBasicPositions(); foreach (KeyValuePair <string, int> position in indexList) { DefaultPositionsBox.Items.Add(position.Key); } }
public NeuralNetForm() { InitializeComponent(); NodeSavingReading reader = new NodeSavingReading(); net = new NeuralNet(8, 7, ANNfilename, KFoldFilename); inputTrainingData = reader.GetStoredDataFromFile(Globals.inputDataStorage); outputTrainingData = reader.GetStoredDataFromFile(Globals.outputDataStorage); //inputTrainingData = new List<double[]>(); //outputTrainingData = new List<double[]>(); serial = new SerialReader(); serial.Read(); UnityCommunicationHub.InitializeUnityCommunication(); UnityCommunicationHub.TwoWayTransmission(); indexList = Globals.GetBasicValues(); setPointList = Globals.GetBasicPositions(); foreach (KeyValuePair <string, int> position in indexList) { DefaultPositionsBox.Items.Add(position.Key); } }
public ContinuousNeuralNetForm() { InitializeComponent(); net = new NeuralNet(8, 7, ANNfilename, KFoldFilename); inputTrainingData = new List <double[]>(); outputTrainingData = new List <double[]>(); if (inputTrainingData.Count > expirationTimer) { inputTrainingData.RemoveAt(0); outputTrainingData.RemoveAt(0); } serial = new SerialReader(); serial.Read(); UnityCommunicationHub.InitializeUnityCommunication(); UnityCommunicationHub.TwoWayTransmission(); Random rand = new Random(23); setPointList = Globals.GetBasicPositions(); var firstPoint = setPointList[3]; Globals.A1DesiredPosition = firstPoint.A1Position; Globals.A2DesiredPosition = firstPoint.A2Position; Globals.A3DesiredPosition = firstPoint.A3Position; Globals.B1DesiredPosition = firstPoint.B1Position; Globals.B2DesiredPosition = firstPoint.B2Position; Globals.B3DesiredPosition = firstPoint.B3Position; Globals.C1DesiredPosition = firstPoint.C1Position; Globals.C2DesiredPosition = firstPoint.C2Position; Globals.C3DesiredPosition = firstPoint.C3Position; Globals.D1DesiredPosition = firstPoint.D1Position; Globals.D2DesiredPosition = firstPoint.D2Position; Globals.D3DesiredPosition = firstPoint.D3Position; Globals.T1DesiredPosition = firstPoint.T1Position; Globals.T2DesiredPosition = firstPoint.T2Position; //Globals.T1DesiredPosition = (float)rand.Next(0, 90); //Globals.T2DesiredPosition = (float)rand.Next(0, 90); //Globals.A1DesiredPosition = (float)rand.Next(0, 90); //Globals.A2DesiredPosition = (float)rand.Next(0, 90); //Globals.A3DesiredPosition = (float)rand.Next(0, 90); //Globals.B1DesiredPosition = (float)rand.Next(0, 90); //Globals.B2DesiredPosition = (float)rand.Next(0, 90); //Globals.B3DesiredPosition = (float)rand.Next(0, 90); //Globals.C1DesiredPosition = (float)rand.Next(0, 90); //Globals.C2DesiredPosition = (float)rand.Next(0, 90); //Globals.C3DesiredPosition = (float)rand.Next(0, 90); //Globals.D1DesiredPosition = (float)rand.Next(0, 90); //Globals.D2DesiredPosition = (float)rand.Next(0, 90); //Globals.D3DesiredPosition = (float)rand.Next(0, 90); lastSetPoint = firstPoint; UnityCommunicationHub.WriteData(true); }
private void DecreaseAngleButton_Click(object sender, EventArgs e) { float desiredAngle = (float)System.Convert.ToDouble(DesiredAngleInput.Text) - 1.0f; DesiredAngleInput.Text = desiredAngle.ToString(); setDesiredAngle(); UnityCommunicationHub.TwoWayTransmission(); }
private void DesiredAngleInput_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { setDesiredAngle(); UnityCommunicationHub.TwoWayTransmission(); e.Handled = e.SuppressKeyPress = true; } }
private void loadPositions(Node thisNode) { Globals.A1DesiredPosition = thisNode.A1Position; Globals.A2DesiredPosition = thisNode.A2Position; Globals.A3DesiredPosition = thisNode.A3Position; Globals.B1DesiredPosition = thisNode.B1Position; Globals.B2DesiredPosition = thisNode.B2Position; Globals.B3DesiredPosition = thisNode.B3Position; Globals.C1DesiredPosition = thisNode.C1Position; Globals.C2DesiredPosition = thisNode.C2Position; Globals.C3DesiredPosition = thisNode.C3Position; Globals.D1DesiredPosition = thisNode.D1Position; Globals.D2DesiredPosition = thisNode.D2Position; Globals.D3DesiredPosition = thisNode.D3Position; Globals.T1DesiredPosition = thisNode.T1Position; Globals.T2DesiredPosition = thisNode.T2Position; UnityCommunicationHub.TwoWayTransmission(); }
private void button1_Click(object sender, EventArgs e) { if (UnityCommunicationHub.connected) { try { Globals.T1DesiredPosition = float.Parse(toSend); } catch (Exception error) { Console.WriteLine("ERROR WHEN PARSING FLOAT: " + error.ToString()); Globals.T1DesiredPosition = 0; } UnityCommunicationHub.TwoWayTransmission(); } else { Console.WriteLine("ERROR: CONNECT TO UNITY FIRST"); textBox1.Text = "ERROR: CONNECT TO UNITY FIRST"; } }