public void Action(Semblable A, Semblable B) { if (A.Celerite >= 4 && A.IsDepenceDeSangPossible()) { A.DepenserPointDeSang(); Attaque(A, B); } Attaque(A, B); while (A.IsDepenceDeSangPossible()) { A.SeSoigner(); } A.DepencePointdeSangduTour = 0; }