public StatementIterator(SelectFilter filter) { f = filter; p = new SemWeb.Util.Permutation(new int[] { f.Subjects == null ? 1 : f.Subjects.Length, f.Predicates == null ? 1 : f.Predicates.Length, f.Objects == null ? 1 : f.Objects.Length, f.Metas == null ? 1 : f.Metas.Length, }); }
private static bool MakeLeanMSG3(Store msg, ResSet predicates, StatementSink removed, ResSet nodesremoved, SyncPath path) { // The variable path has to be expanded by including the statements // connected to the variables on the frontier. Statements // mentioning a variable node have already been considered. // The target of each such statement can be considered fixed // or variable. If a variable is considered fixed, the edge // must exist in the MSG substituting the variables for their // values. If it's variable, it has to have at least one // match in the MSG but not as any of the variable nodes. // If all targets are considered fixed (and have matches), // then the variables so far (and their edges) can all be // removed and no more processing needs to be done. // There are (2^N)-1 other considerations. For each of those, // the targets considered variables all become the new // frontier, and this is repeated. // First, get a list of edges from the frontier that we // haven't considered yet. ArrayList alledges = new ArrayList(); foreach (BNode b in path.FrontierVariables) { // Make sure all edges are kept because even the ones // to literals have to be removed when duplication is found. foreach (Statement s in msg.Select(new Statement(b, null, null))) alledges.Add(new Edge(true, b, s.Predicate, s.Object)); foreach (Statement s in msg.Select(new Statement(null, null, b))) alledges.Add(new Edge(false, b, s.Predicate, s.Subject)); } ArrayList newedges = new ArrayList(); ResSet alltargets = new ResSet(); ResSet fixabletargetsset = new ResSet(); // can be fixed ResSet variabletargetsset = new ResSet(); // must be variable foreach (Edge e in alledges) { if (path.Path.ContainsKey(e)) continue; path.Path[e] = e; // This checks if we can keep the target of this edge // fixed, given the variable mappings we have so far. bool isTargetFixable = msg.Contains(e.AsStatement().Replace(path.Mapping)); // If the target of e is any of the following, we // can check immediately if the edge is supported // by the MSG under the variable mapping we have so far: // a named node, literal, fixed node, or predicate // a variable we've seen already // If it's not supported, this path fails. If it is // supported, we're done with this edge. if (!(e.End is BNode) || path.FixedNodes.Contains(e.End) || predicates.Contains(e.End) || path.VariableNodes.Contains(e.End)) { if (!isTargetFixable) return false; continue; // this edge is supported, so we can continue } // The target of e is a new BNode. // If this target is not fixable via this edge, it's // not fixable at all. if (!isTargetFixable) { fixabletargetsset.Remove(e.End); variabletargetsset.Add(e.End); } if (!alltargets.Contains(e.End)) { alltargets.Add(e.End); fixabletargetsset.Add(e.End); } newedges.Add(e); } // If all of the targets were fixable (trivially true also // if there simple were no new edges/targets), then we've reached // the end of this path. We can immediately remove // the edges we've seen so far, under the variable mapping // we've chosen. if (variabletargetsset.Count == 0) { foreach (Edge e in path.Path.Keys) { Statement s = e.AsStatement(); msg.Remove(s); if (removed != null) removed.Add(s); } foreach (Entity e in path.Mapping.Keys) nodesremoved.Add(e); return true; } // At this point, at least one target must be a variable // and we'll have to expand the path in that direction. // We might want to permute through the ways we can // take fixable nodes as either fixed or variable, but // we'll be greedy and assume everything fixable is // fixed and everything else is a variable. path.FixedNodes.AddRange(fixabletargetsset); path.VariableNodes.AddRange(variabletargetsset); // But we need to look at all the ways each variable target // can be mapped to a new value, which means intersecting // the possible matches for each relevant edge. Entity[] variables = variabletargetsset.ToEntityArray(); ResSet[] values = new ResSet[variables.Length]; Entity[][] values_array = new Entity[variables.Length][]; int[] choices = new int[variables.Length]; for (int i = 0; i < variables.Length; i++) { foreach (Edge e in newedges) { if (e.End != variables[i]) continue; // Get the possible values this edge allows Resource[] vr; if (e.Direction) vr = msg.SelectObjects((Entity)path.Mapping[e.Start], e.Predicate); else vr = msg.SelectSubjects(e.Predicate, (Entity)path.Mapping[e.Start]); // Filter out literals and any variables // on the path! The two paths can't intersect // except at fixed nodes. ResSet v = new ResSet(); foreach (Resource r in vr) { if (r is Literal) continue; if (path.Mapping.ContainsKey(r)) continue; v.Add(r); } // Intersect these with the values we have already. if (values[i] == null) values[i] = v; else values[i].RetainAll(v); // If no values are available for this variable, // we're totally done. if (values[i].Count == 0) return false; } choices[i] = values[i].Count; values_array[i] = values[i].ToEntityArray(); } // Now we have to permute through the choice of values. // Make an array of the number of choices for each variable. Permutation p = new Permutation(choices); int[] pstate; while ((pstate = p.Next()) != null) { SyncPath newpath = new SyncPath(); newpath.FixedNodes.AddRange(path.FixedNodes); newpath.VariableNodes.AddRange(path.VariableNodes); newpath.Mapping = (Hashtable)path.Mapping.Clone(); newpath.Path = (Hashtable)path.Path.Clone(); newpath.FrontierVariables = variabletargetsset; for (int i = 0; i < variables.Length; i++) { Entity value = values_array[i][pstate[i]]; newpath.Mapping[variables[i]] = value; newpath.FixedNodes.Add(value); } if (MakeLeanMSG3(msg, predicates, removed, nodesremoved, newpath)) return true; } return false; }
public StatementIterator(SelectFilter filter) { f = filter; p = new SemWeb.Util.Permutation(new int[] { f.Subjects == null ? 1 : f.Subjects.Length, f.Predicates == null ? 1 : f.Predicates.Length, f.Objects == null ? 1 : f.Objects.Length, f.Metas == null ? 1 : f.Metas.Length, } ); }
public override void Run(SelectableSource targetModel, QueryResultSink result) { CheckInit(); foreach (Statement s in novariablestatements) if (!targetModel.Contains(s)) return; VariableBinding[] finalbindings = new VariableBinding[variables.Length]; for (int i = 0; i < variables.Length; i++) finalbindings[i].Variable = variableEntities[i]; result.Init(finalbindings, true, false); Debug("Begnning Query"); BindingSet bindings = new BindingSet(this); for (int group = 0; group < statements.Length; group++) { bool ret = Query(group, bindings, targetModel); if (!ret) { // A false return value indicates the query // certainly failed -- a non-optional statement // failed to match at all. result.Finished(); return; } } int ctr = -1; foreach (QueryResult r in bindings.Results) { Permutation permutation = new Permutation(r.Bindings); do { ctr++; if (ctr < ReturnStart) continue; for (int i = 0; i < variables.Length; i++) finalbindings[i].Target = permutation[i]; result.Add(finalbindings); if (ReturnLimit != -1 && ctr == ReturnStart+ReturnLimit) break; } while (permutation.Next()); if (ReturnLimit != -1 && ctr == ReturnStart+ReturnLimit) break; } result.Finished(); }