// Start is called before the first frame update void Start() { myGameManagerData = FindObjectOfType <MyGameManager>().GetMyGameManagerData(); gameStartButton = transform.parent.Find("ButtonPanel/GameStart").gameObject; gameStartButton.SetActive(false); }
// Start is called before the first frame update private void Start() { myGameManagerData = FindObjectOfType <MyGameManager>().GetMyGameManagerData(); }
// Start is called before the first frame update void Start() { myGameManagerData = FindObjectOfType <MyGameManager>().GetMyGameManagerData(); Instantiate(myGameManagerData.GetCharacter(), Vector3.zero, Quaternion.identity); }