コード例 #1
0
        public async void OnEnable()
        {
            userId         = UserManager.Get.getCurrentUserId();
            token          = UserManager.Get.getCurrentSessionToken();
            tournamentJson = await TournamentManager.Get.getTournament(TournamentController.getCurrentTournamentID(), token);

            setTournamentData();
            initUI(challenges, participants);
            if (!isAvailable() || !isNextChallengeAvailable())
            {
                Play.interactable = false;
            }
            else
            {
                Play.interactable = true;
            }
        }
コード例 #2
0
ファイル: Seemba.cs プロジェクト: Seemba-Gaming/unity-sdk
        public async void setResult(float score)
        {
            if (EventsController.ChallengeType == ChallengeManager.CHALLENGE_TYPE_1V1)
            {
                SeembaAnalyticsManager.Get.SendUserDuelEvent("Duel Finished", ChallengeManager.CurrentChallengeId, score);
                LoaderManager.Get.LoaderController.ShowLoader(null);
                var resAddScore = await ChallengeManager.Get.addScore(ChallengeManager.CurrentChallengeId, score);

                ChallengeManager.Get.ShowResult();
                LoaderManager.Get.LoaderController.HideLoader();
            }
            else if (EventsController.ChallengeType == ChallengeManager.CHALLENGE_TYPE_BRACKET)
            {
                SeembaAnalyticsManager.Get.SendTournamentEvent("Tournament Challenge done", TournamentController.getCurrentTournamentID(), score);
                LoaderManager.Get.LoaderController.ShowLoader(null);
                await TournamentManager.Get.addScore(TournamentController.getCurrentTournamentID(), score);

                ViewsEvents.Get.GoToMenu(ViewsEvents.Get.Brackets.gameObject);
                SeembaAnalyticsManager.Get.SendTournamentEvent("Return to tournament", TournamentController.getCurrentTournamentID(), score);
                ViewsEvents.Get.Brackets.OnEnable();
            }
            SceneManager.UnloadSceneAsync(GamesManager.GAME_SCENE_NAME);
            LoaderManager.Get.LoaderController.HideLoader();
        }