protected override void OnInit() { base.OnInit(); m_img_netImg = Make <GameNetworkRawImage>("RawImage"); m_name_lab = Make <GameLabel>("RawImage:Text_1"); m_time_lab = Make <GameLabel>("RawImage:Text_2"); }
protected override void OnInit() { m_name_text = this.Make <GameLabel>("Text_name"); m_del_btn = this.Make <GameButton>("Button"); m_head_tex = this.Make <GameNetworkRawImage>("Panel:RawImage"); m_gender_icon = this.Make <GameImage>("ImageG"); m_lvl_text = this.Make <GameLabel>("Text"); m_ok_btn = this.Make <GameButton>("Buttongift"); }
protected override void OnInit() { base.OnInit(); this.m_tex = Make <GameNetworkRawImage>(gameObject); this.m_Tog = Make <GameToggleButton>(gameObject); this.m_btnSure = Make <GameButton>("sure"); this.m_effect = this.m_btnSure.Make <GameUIEffect>("UI_manhua_tishi"); this.m_btnSure.Visible = false; this.m_TweenPos = GetComponent <TweenScale>(); }
protected override void OnInit() { base.OnInit(); m_name_txt = Make <GameLabel>("Image:Text"); m_lvl_txt = Make <GameLabel>("Image:lv"); m_head_tex = Make <GameNetworkRawImage>("Panel:RawImage"); m_add_btn = Make <GameImage>("Button"); m_add_btn_txt = m_add_btn.Make <GameLabel>("Text"); m_add_btn_txt.Text = LocalizeModule.Instance.GetString("friend_invite_btn"); m_mask_img = Make <GameImage>("Image_Mask"); m_fb_icon = Make <GameImage>("Image_fb"); }
protected override void OnInit() { m_detail_btn = this.Make <GameImage>("Button_Detail"); m_name_text = this.Make <GameLabel>("Text_name"); m_title_text = this.Make <GameLabel>("Text_title"); m_del_btn = this.Make <GameButton>("Button"); m_head_tex = this.Make <GameNetworkRawImage>("Panel:RawImage"); m_gender_icon = this.Make <GameImage>("ImageG"); m_gender_icon.Visible = false; m_lvl_text = this.Make <GameLabel>("Text"); m_send_gift_btn = this.Make <GameImage>("Buttongift"); }
protected override void OnInit() { this.m_playerBtn = Make <GameImage>("icon_btn"); this.m_imgPlayerIcon = this.m_playerBtn.Make <GameImage>("icon"); this.m_playerNetIcon = this.m_playerBtn.Make <GameNetworkRawImage>("RawImage_icon"); //this.m_lbPlayerNickName = Make<GameLabel>("name"); this.m_lbPlayerLevel = Make <GameLabel>("Text_number"); //this.m_pbExp = Make<GameProgressBar>("level"); //this.m_pbExp.Value = 0; this.m_RedDot = Make <GameImage>("redDot"); this.m_levelEffect = Make <GameUIEffect>("UI_zhanghaodengji"); m_levelEffect.EffectPrefabName = "UI_zhanghaodengji.prefab"; this.m_levelEffect.Visible = false; }
public void SetType(GuidStartCartoonType type, float m_screenX, long ID) { m_GuidID = ID; cartoonType = type; if (type == GuidStartCartoonType.HEAD) { //GameEvents.UIEvents.UI_StartCartoon_Event.OnNextBtnVisible.SafeInvoke(false,0); ENUM_LOGIN_TYPE loginType = ENUM_LOGIN_TYPE.E_GUEST; if (null != PlayerPrefTool.GetUsername(ENUM_LOGIN_TYPE.E_THIRD)) { loginType = ENUM_LOGIN_TYPE.E_THIRD; } int headCount = CommonData.CartoonHEAD.Count; Transform headRoot = gameObject.transform.Find("Panel (1)/Panel"); this.m_TweenHead = headRoot.GetComponent <TweenScale>(); this.m_IconTex = Make <GameNetworkRawImage>("icon"); this.m_IconTween = m_IconTex.GetComponent <TweenScale>(); Material mat = new Material(ShaderModule.Instance.GetShader("SeekerGame/ImageBlur")); mat.SetFloat("_BlurRadius", 1.5f); bgTexture = Make <GameTexture>("RawImage"); bgTexture.RawImage.material = mat; m_HeadCon = Make <GameUIContainer>("Panel:grid"); m_gridValue = m_HeadCon.GetComponent <GridValue>(); float gridWidth = headCount * 150 + m_gridValue.m_spacing * (headCount - 1); m_HeadCon.Widget.sizeDelta = new Vector2(gridWidth, m_HeadCon.Widget.sizeDelta.y); m_HeadCon.EnsureSize <GuidHeadUILogic>(headCount); for (int i = 0; i < headCount; i++) { GuidHeadUILogic head = m_HeadCon.GetChild <GuidHeadUILogic>(i); head.SetData(m_screenX, i, m_gridValue.m_spacing, loginType); head.Visible = true; } } else if (type == GuidStartCartoonType.NAME) { m_InputName = Make <GameInputField>("Panel (1):RawImage:InputField"); m_InputName.Text = "Guest_" + GlobalInfo.MY_PLAYER_ID; m_effect = Make <GameUIEffect>("Panel (1):RawImage:Effect:UI_xinshouyindao_shou"); m_effect.EffectPrefabName = "UI_xinshouyindao_shou.prefab"; m_effect.Visible = true; GameEvents.UIEvents.UI_StartCartoon_Event.OnNextBtnVisible.SafeInvoke(false, 1); m_InputName.AddClickCallBack(InputClick); } }
protected override void OnInit() { m_name_text = this.Make <GameLabel>("Text_name"); m_title_text = this.Make <GameLabel>("Text_title"); m_head_icon = this.Make <GameImage>("person:icon_btn:icon"); m_head_tex = this.Make <GameNetworkRawImage>("person:icon_btn:RawImage_icon"); //m_gender_icon = this.Make<GameImage>("Icon_Root:ImageG"); m_lvl_text = this.Make <GameLabel>("person:Text_number"); m_receive_gift_btn = this.Make <GameImage>("btn_receive"); m_receive_gift_btn_text = m_receive_gift_btn.Make <GameLabel>("Text"); m_receive_gift_btn_text.Text = LocalizeModule.Instance.GetString("friend_receive_1"); m_received_gift_btn = this.Make <GameImage>("btn_received"); m_received_gift_btn_txt = m_received_gift_btn.Make <GameLabel>("Text"); m_received_gift_btn_txt.Text = LocalizeModule.Instance.GetString("cheng_jiu_1"); }
protected override void OnInit() { this.SetCloseBtnID("Panel_tipsanimate:Panel_lift:Image (2):Button_close"); //m_title_text = this.Make<GameLabel>("Panel_tipsanimate:Panel_lift:Image_title:Text"); //m_title_text.Text = LocalizeModule.Instance.GetString("UI_Police.detail"); m_name_text = this.Make <GameLabel>("Panel_tipsanimate:Panel_lift:Image (1):Text (1)"); m_head_tex = this.Make <GameNetworkRawImage>("Panel_tipsanimate:Panel_lift:Image (1):RawImage_head"); m_lvl_text = this.Make <GameLabel>("Panel_tipsanimate:Panel_lift:Slider:Text"); m_rank_text = this.Make <GameLabel>("Panel_tipsanimate:Panel_lift:Image (2):title"); m_player_id_text = this.Make <GameLabel>("Panel_tipsanimate:Panel_lift:Image (2):ID"); m_achievement_grid = this.Make <GameUIContainer>("Panel_tipsanimate:Panel_lift:Image (2):Scroll View:Viewport"); title_str = LocalizeModule.Instance.GetString("title_name"); id_str = LocalizeModule.Instance.GetString("friend_self_ID"); }
protected override void OnInit() { base.OnInit(); m_icon = Make <GameImage>("Image:icon"); m_http_icon = Make <GameNetworkRawImage>("Image:icon (1)"); m_name_txt = Make <GameLabel>("Image:name"); m_user_id_txt = Make <GameLabel>("Image:id:id (1)"); m_lvl_txt = Make <GameLabel>("Image:id (1):id (1)"); m_title_txt = Make <GameLabel>("title"); m_title_txt.Text = LocalizeModule.Instance.GetString("UI_FB.qiehuantishi"); m_detail_txt = Make <GameLabel>("detail"); m_detail_txt.Text = LocalizeModule.Instance.GetString("UI_FB.bangdingtixing"); m_ok_btn = Make <GameButton>("btn_buy"); //m_canel_btn = Make<GameButton>("btn_quit"); //m_close_btn = Make<GameButton>("Button"); }
public void SetHeadIcon(GameImage head_icon, GameNetworkRawImage head_tex, string icon_url_, long player_id_) { if (CommonTools.IsNeedDownloadIcon(icon_url_)) { head_icon.Visible = false; head_tex.Visible = true; if (FriendDataManager.Instance.Friend_icons_dict.ContainsKey(player_id_)) { FriendIcon f_icon = FriendDataManager.Instance.Friend_icons_dict[player_id_]; if (f_icon.Url != icon_url_) { head_tex.OnLoadFinish = (tex_) => { f_icon.Url = icon_url_; f_icon.m_tex = tex_; }; head_tex.TextureName = icon_url_; } else { head_tex.SetTexture(f_icon.m_tex); } } else { head_tex.OnLoadFinish = (tex_) => { FriendIcon f_icon = new FriendIcon(); f_icon.Url = icon_url_; f_icon.m_tex = tex_; FriendDataManager.Instance.Friend_icons_dict.Add(player_id_, f_icon); }; head_tex.TextureName = icon_url_; } } else { head_icon.Visible = true; head_tex.Visible = false; head_icon.Sprite = CommonData.GetSize3HEADByDefault(icon_url_); } }