private void OnShowNpc(long npcId) { ConfNpc confNpc = ConfNpc.Get(npcId); if (this.m_personTex == null || this.m_nameLab == null || this.m_exhibitImg == null) { //TimeModule.Instance.RemoveTimeaction(OnChangeNpc); return; } this.m_nameLab.Text = LocalizeModule.Instance.GetString(confNpc.name); if (confNpc.identityType == 4 || confNpc.identityType == 2) { this.m_personTex.TextureName = confNpc.icon; this.m_exhibitImg.Visible = false; this.m_personTex.Visible = true; } else if (confNpc.identityType == 3) { this.m_exhibitImg.Sprite = confNpc.icon; this.m_exhibitImg.Visible = true; this.m_personTex.Visible = false; if (this.m_type == 2) { this.m_weaponLab.Text = LocalizeModule.Instance.GetString(confNpc.otherFeatures); } } }
public void SetInitData(PersuadeData persuadeData, int total, PresuadeChooseComponent chooseCom, Dictionary <int, PresuadeRecordData> serialIndexDic) { this.m_persuadeData = persuadeData; this.m_chooseCom = chooseCom; this.m_serialIndexDic = serialIndexDic; string npcIcon = ConfNpc.Get(persuadeData.npcId).icon; string npcIconSpine = CommonData.GetSpineHead(npcIcon); npcIcon = string.IsNullOrEmpty(npcIconSpine) ? CommonData.GetBigPortrait(npcIcon) : npcIconSpine; string selfIcon = "juzhang_laonianren_01_SkeletonData.asset";//GlobalInfo.MY_PLAYER_INFO.PlayerIcon; string selfIconSpine = CommonData.GetSpineHead(npcIcon); selfIcon = string.IsNullOrEmpty(selfIconSpine) ? CommonData.GetBigPortrait(selfIcon) : selfIconSpine; this.m_currentNpcIcon = GetCurrentIcon(this.m_npcSpine, this.m_npcTex, npcIcon); this.m_currentSelfIcon = GetCurrentIcon(this.m_selfSpine, this.m_selfTex, selfIcon); this.m_npcTween = this.m_currentNpcIcon.GetComponent <TweenPosition>(); this.m_serialIconGrid.EnsureSize <SerialToggle>(total); for (int i = 0; i < total; i++) { SerialToggle t = this.m_serialIconGrid.GetChild <SerialToggle>(i); t.SetIndex(i); t.Visible = true; } }
public void SetData(ConfSkyEye conSky, bool isUnLock, bool hasReward) { skyEyeId = conSky.id; ConfNpc npc = ConfNpc.Get(conSky.npcId); this.m_presuadeId = conSky.refuteId; this.m_personNameLab.Text = isUnLock?LocalizeModule.Instance.GetString(npc.name):"?"; this.m_detailLab.Text = LocalizeModule.Instance.GetString(conSky.descs); this.m_personTex.Visible = isUnLock; this.m_maskCom.Visible = !isUnLock; if (isUnLock) { this.m_personTex.TextureName = npc.icon; } int hasUnLockNumber = 0; this.m_resGrid.EnsureSize <SkyEyeProp>(conSky.collectorIds.Length); for (int i = 0; i < conSky.collectorIds.Length; i++) { SkyEyeProp icon = this.m_resGrid.GetChild <SkyEyeProp>(i); PlayerPropMsg playerProp = GlobalInfo.MY_PLAYER_INFO.GetBagInfosByID(conSky.collectorIds[i]); bool isPropUnLock = false; if (playerProp != null && playerProp.Count > 0) { isPropUnLock = true; hasUnLockNumber++; } icon.SetData(conSky.collectorIds[i], isPropUnLock); icon.Visible = true; } this.m_chatBtn.Visible = !hasReward && (hasUnLockNumber == conSky.collectorIds.Length); }
public bool SetData(ConfSkyEye skyeye, int index, SkyeyePersonDetailComponent detailUI) { this.m_detailUI = detailUI; m_confSkyeye = skyeye; this.SkyEyeID = skyeye.id; int num = 0; this.m_hasReward = GlobalInfo.MY_PLAYER_INFO.IsSkyEyeRewardContainId(skyeye.id); //this.m_alphaTweener.Delay = Mathf.Sqrt(index * 0.9f);// index * SkyeyeUILogic.PERSONTIME; this.m_scaleTweener.Delay = Mathf.Sqrt(index * 0.9f);; // index * SkyeyeUILogic.PERSONTIME; this.m_alphaText.Delay = this.m_scaleTweener.Delay + this.m_scaleTweener.Duration; this.m_posText.Delay = this.m_scaleTweener.Delay + this.m_scaleTweener.Duration; isLock = true; for (int i = 0; i < m_confSkyeye.collectorIds.Length; i++) { PlayerPropMsg playerProp = GlobalInfo.MY_PLAYER_INFO.GetBagInfosByID(m_confSkyeye.collectorIds[i]); if (playerProp != null && playerProp.Count > 0) { num++; if (m_confSkyeye.collectorIds[i] == m_confSkyeye.keyCollectorId) { isLock = false; } } } this.m_personName.Visible = !isLock; this.m_lockCom.Visible = isLock; this.m_personCom.Visible = !isLock; m_progress = num / (float)m_confSkyeye.collectorIds.Length; this.m_tipsLab.Visible = false; if (m_progress == 1 && !m_hasReward) { this.m_tipsLab.Text = "(" + LocalizeModule.Instance.GetString("theeye_tips") + ")"; this.m_tipsLab.Visible = true; } if (m_hasReward) { this.m_progressFillImg.Color = m_targetColor; this.m_personName.color = m_targetColor; } else { this.m_progressFillImg.Color = m_srcColor; this.m_personName.color = m_srcColor; } //this.m_progressBar.Value = m_progress; if (!isLock) { ConfNpc npc = ConfNpc.Get(m_confSkyeye.npcId); this.m_personName.Text = LocalizeModule.Instance.GetString(npc.name); this.m_personImg.TextureName = npc.icon; } return(m_hasReward); }
public void SetNpcID(long npcId, ChapterNpcInfo npcInfo, Transform scaleTran) { this.m_itemStatus = 0; this.m_scaleChatTrans = scaleTran; this.m_npcID = npcId; this.m_npcData = ConfNpc.Get(npcId); this.npcInfo = npcInfo; if (this.m_npcData == null) { Debug.LogError($"{npcId} npc config not found"); } RefreshNpcIntro(); }
public void SetTaskList(IList <ChapterTaskInfo> taskInfos, long currentChapterId) { //只显示完成的及正在做的 List <ChapterTaskInfo> taskInfoList = new List <ChapterTaskInfo>(); for (int i = 0; i < taskInfos.Count; ++i) { ChapterTaskInfo taskInfo = taskInfos[i]; if (taskInfo.Status == 1 || taskInfo.Status == 2) { taskInfoList.Add(taskInfo); } } //排序 taskInfoList = taskInfoList.OrderByDescending(chapterTaskInfo => - chapterTaskInfo.Status).ToList(); this.m_taskContainer.EnsureSize <ChapterTaskIntroComponent>(taskInfoList.Count); for (int i = 0; i < taskInfoList.Count; ++i) { ChapterTaskIntroComponent introComponent = this.m_taskContainer.GetChild <ChapterTaskIntroComponent>(i); introComponent.SetTaskIntro(taskInfoList[i].TaskId, taskInfoList[i].Status == 2); introComponent.Visible = true; } //m_lastChapterId = currentChapterId; ConfChapter chapter = ConfChapter.Get(currentChapterId); List <long> deadBody = new List <long>(); List <long> suspect = new List <long>(); List <long> weapon = new List <long>(); for (int i = 0; i < chapter.actorIds.Length; i++) { ConfNpc confNpc = ConfNpc.Get(chapter.actorIds[i]); if (confNpc == null) { UnityEngine.Debug.LogError("chapter npc not exist : " + chapter.actorIds[i]); continue; } bool isTaskComplete = taskInfoList.Find(s => s.TaskId == confNpc.unlockTaskId && s.Status == 2) != null || confNpc.unlockTaskId == 0; if (confNpc.identityType == 4 && isTaskComplete) //凶手 { suspect.Add(chapter.actorIds[i]); } else if (confNpc.identityType == 2 && isTaskComplete) //死者 { deadBody.Add(chapter.actorIds[i]); } else if (confNpc.identityType == 3 && isTaskComplete) //凶器 { weapon.Add(chapter.actorIds[i]); } } if (this.m_taskDead.Visible) { this.m_taskDead.SetNpcData(deadBody, 0); } if (this.m_taskSuspect.Visible) { this.m_taskSuspect.SetNpcData(suspect, 1); } if (this.m_taskWeapon.Visible) { this.m_taskWeapon.SetNpcData(weapon, 2); } }