コード例 #1
0
        /// <summary>
        /// Refreshes device dependent resources of this class.
        /// </summary>
        private void RefreshDeviceDependentResources()
        {
            if ((m_renderParameters == null) ||
                (!m_renderParameters.IsLoaded))
            {
                m_renderParameters = m_resources.AddAndLoadResource(
                    GraphicsCore.GetNextGenericResourceKey(),
                    new ViewRenderParameters());
            }

            if ((m_renderPassTransparent == null) ||
                (!m_renderPassTransparent.IsLoaded))
            {
                m_renderPassTransparent = m_resources.GetResourceAndEnsureLoaded(
                    new NamedOrGenericKey(typeof(RenderPassDefaultTransparent)),
                    () => new RenderPassDefaultTransparent());
            }

            if ((m_renderPassLineRender == null) ||
                (!m_renderPassLineRender.IsLoaded))
            {
                m_renderPassLineRender = m_resources.GetResourceAndEnsureLoaded(
                    new NamedOrGenericKey(typeof(RenderPassLineRender)),
                    () => new RenderPassLineRender());
            }

            if ((m_renderPass2DOverlay == null) ||
                (!m_renderPass2DOverlay.IsLoaded))
            {
                m_renderPass2DOverlay = m_resources.GetResourceAndEnsureLoaded(
                    new NamedOrGenericKey(typeof(RenderPass2DOverlay)),
                    () => new RenderPass2DOverlay());
            }
        }
コード例 #2
0
ファイル: Scene.cs プロジェクト: Alan-Baylis/SeeingSharp
        /// <summary>
        /// Adds a resource to the scene
        /// </summary>
        /// <typeparam name="ResourceType">The type of the resource.</typeparam>
        /// <param name="resourceFactory">The factory method which creates the resource object.</param>
        /// <param name="resourceKey">The key for the newly generated resource.</param>
        /// <returns></returns>
        internal NamedOrGenericKey AddResource <ResourceType>(Func <ResourceType> resourceFactory, NamedOrGenericKey resourceKey)
            where ResourceType : Resource
        {
            resourceFactory.EnsureNotNull(nameof(resourceFactory));

            InitializeResourceDictionaries(true);

            if (resourceKey == NamedOrGenericKey.Empty)
            {
                resourceKey = GraphicsCore.GetNextGenericResourceKey();
            }
            foreach (ResourceDictionary actResourceDict in m_registeredResourceDicts)
            {
                actResourceDict.AddResource(resourceKey, resourceFactory());
            }
            return(resourceKey);
        }
コード例 #3
0
        /// <summary>
        /// Adds the given resource to the dictionary.
        /// </summary>
        /// <param name="resource">The resource to add.</param>
        /// <param name="resourceKey">The key of the resource.</param>
        internal ResourceType AddResource <ResourceType>(NamedOrGenericKey resourceKey, ResourceType resource)
            where ResourceType : Resource
        {
            //Perform some checks
            if (resource == null)
            {
                throw new ArgumentNullException("resource");
            }
            if (resource.Dictionary != null)
            {
                if (resource.Dictionary == this)
                {
                    return(resource);
                }
                if (resource.Dictionary != this)
                {
                    throw new ArgumentException("Given resource belongs to another ResourceDictionary!", "resource");
                }
            }

            //Check given keys
            if ((!resource.IsKeyEmpty) && (!resourceKey.IsEmpty) && (resource.Key != resourceKey))
            {
                throw new ArgumentException("Unable to override existing key on given resource!");
            }

            //Remove another resource with the same name
            if (!resource.IsKeyEmpty)
            {
                RemoveResource(resource.Key);
            }
            if (!resourceKey.IsEmpty)
            {
                RemoveResource(resourceKey);
            }

            //Apply a valid key on the given resource object
            if (resource.Key.IsEmpty)
            {
                if (resourceKey.IsEmpty)
                {
                    resource.Key = GraphicsCore.GetNextGenericResourceKey();
                }
                else
                {
                    resource.Key = resourceKey;
                }
            }

            //Add the resource
            ResourceInfo newResource = new ResourceInfo(resource);

            m_resources[resource.Key] = newResource;
            if (newResource.RenderableResource != null)
            {
                m_renderableResources.Add(newResource.RenderableResource);
            }

            //Register this dictionary on the resource
            resource.Dictionary = this;

            return(resource);
        }