/// <summary> /// Initializes a new instance of the <see cref="WinFormsKeyAndMouseInputHandler"/> class. /// </summary> public WinFormsKeyAndMouseInputHandler() { _stateMouseOrPointer = new MouseOrPointerState(); _stateMouseOrPointer.Internals.Type = MouseOrPointerType.Mouse; _stateKeyboard = new KeyboardState(); }
/// <summary> /// Stops input handling. /// </summary> public void Stop() { // Deregister all events var rendererElement = _rendererElement; rendererElement?.Dispatcher?.BeginInvoke(new Action(() => { rendererElement.MouseWheel -= this.OnRendererElement_MouseWheel; rendererElement.MouseDown -= this.OnRendererElement_MouseDown; rendererElement.MouseUp -= this.OnRendererElement_MouseUp; rendererElement.MouseMove -= this.OnRendererElement_MouseMove; rendererElement.MouseLeave -= this.OnRendererElement_MouseLeave; rendererElement.LostFocus -= this.OnRendererElement_LostFocus; rendererElement.LostKeyboardFocus -= this.OnRendererElement_LostKeyboardFocus; rendererElement.GotFocus -= this.OnRenderElement_GotFocus; rendererElement.PreviewMouseUp -= this.OnRendererElement_PreviewMouseUp; rendererElement.KeyUp -= this.OnRendererElement_KeyUp; rendererElement.PreviewKeyDown -= this.OnRendererElement_PreviewKeyDown; })); _rendererElement = null; _stateKeyboard = new KeyboardState(); _stateMouseOrPointer = new MouseOrPointerState(); }
internal MouseOrPointerStateInternals(MouseOrPointerState host) { _host = host; }