コード例 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Graphics2D"/> class.
        /// </summary>
        /// <param name="device">The hardware device which is used for rendering.</param>
        /// <param name="renderTarget">The render target which is used by this graphics object.</param>
        /// <param name="screenSize">The size of the screen in device independent pixels.</param>
        internal Graphics2D(EngineDevice device, D2D.ID2D1RenderTarget renderTarget, SizeF screenSize)
        {
            _transformSettings  = Graphics2DTransformSettings.Default;
            this.TransformStack = new Matrix3x2Stack();

            this.Device          = device;
            _renderTarget        = renderTarget;
            this.ScreenPixelSize = screenSize;
            _deviceContext       = (D2D.ID2D1DeviceContext)_renderTarget;

            this.Internals = new Graphics2DInternals(this);
        }
コード例 #2
0
        /// <summary>
        /// Sets current transform settings on this graphics object.
        /// (be careful, the state is changed on device level!)
        /// </summary>
        /// <param name="transformSettings">The settings to be set.</param>
        internal void PushTransformSettings(Graphics2DTransformSettings transformSettings)
        {
            _transformSettings = transformSettings;

            switch (transformSettings.TransformMode)
            {
            // Overtake given scaling matrix
            case Graphics2DTransformMode.Custom:
                this.TransformStack.Push(transformSettings.CustomTransform);
                break;

            // Calculate scaling matrix here
            case Graphics2DTransformMode.AutoScaleToVirtualScreen:
                var virtualWidth  = _transformSettings.VirtualScreenSize.Width;
                var virtualHeight = _transformSettings.VirtualScreenSize.Height;
                if (EngineMath.EqualsWithTolerance(virtualWidth, 0f))
                {
                    virtualWidth = this.ScreenPixelSize.Width;
                }
                if (EngineMath.EqualsWithTolerance(virtualHeight, 0f))
                {
                    virtualHeight = this.ScreenPixelSize.Height;
                }

                var scaleFactorX        = this.ScreenPixelSize.Width / virtualWidth;
                var scaleFactorY        = this.ScreenPixelSize.Height / virtualHeight;
                var combinedScaleFactor = Math.Min(scaleFactorX, scaleFactorY);
                var truePixelWidth      = virtualWidth * combinedScaleFactor;
                var truePixelHeight     = virtualHeight * combinedScaleFactor;

                this.TransformStack.Push();
                this.TransformStack.TransformLocal(
                    Matrix3x2.CreateScale(combinedScaleFactor) *
                    Matrix3x2.CreateTranslation(this.ScreenPixelSize.Width / 2f - truePixelWidth / 2f, this.ScreenPixelSize.Height / 2f - truePixelHeight / 2f));
                break;

            default:
                throw new SeeingSharpGraphicsException($"Unable to handle transform mode {transformSettings.TransformMode}");
            }

            // Apply current transform
            this.ApplyTransformStack();
        }