コード例 #1
0
ファイル: noUtility.cs プロジェクト: valkiria88/Astoria
        public static void computeUtility(string[] commandPieces, resultObject Result)
        {
            //usage computeutility AS d iteration
            if (commandPieces.Length < 4)
            {
                Console.WriteLine("computeutility [ASN] [dest] [iteration]");
                return;
            }

            UInt32 ASN, dest;
            Int32 iter;
            if (!UInt32.TryParse(commandPieces[1], out ASN) || !UInt32.TryParse(commandPieces[2], out dest) || !Int32.TryParse(commandPieces[3], out iter))
            {
                Console.WriteLine("bad params");
                return;
            }
            if (iter > Result.state.Count)
            {
                Console.WriteLine("iteration too large.");
                return;
            }
            bool[] iterState = Result.state[iter];
            foreach (var stub in Result.g.getStubs())
                iterState[stub] = true;//turn on the stubs as in the sim
            SimulatorLibrary.setUtilityComputation(UtilityComputationType.outgoing);
            GlobalState initial = SimulatorLibrary.initGlobalState(Result.g, Result.earlyAdopters, Result.weightedNodes, short.Parse(Result.k));
            Destination d = new Destination(SimulatorLibrary.initMiniDestination(Result.g, dest, false));
            d.UpdatePaths(iterState);
            d.ComputeU(initial.W);
            Console.WriteLine("Utility for " + ASN + " in iteration: " + iter + " is " + d.U[ASN]);
            Worker w = new Worker();
               int afterFlip= w.ComputeUtility(d.BucketTable, d.Best, d.ChosenParent, d.SecP, iterState, ASN, d.L[ASN], d.BestRelation[ASN], initial.W);
            Console.WriteLine("Utility for " + ASN + " in iteration: " + iter + " if they flip is " +afterFlip);
        }
コード例 #2
0
ファイル: TestingClass.cs プロジェクト: valkiria88/Astoria
        private bool flipU(ref List<Destination> ds, ref NetworkGraph g, ref GlobalState globalState,string command)
        {
            Console.WriteLine("Flipping state:");

            string[] cpieces = command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
            if (cpieces.Length < 2)
            {
                Console.WriteLine("usage: flipu <d> <quiet?>");
                return false;
            }

            Destination d = new Destination();
            UInt32 destNum;
            if (!UInt32.TryParse(cpieces[1], out destNum))
            {
                Console.WriteLine("invalid destination number");
                return false;
            }
            foreach (Destination curr in ds)
            {
                if (curr.destination == destNum)
                    d = curr;
            }
            if (d.BucketTable == null)
            {
                Console.WriteLine("null bucket table!");
                return false;
            }

            Stopwatch stopwatch = new Stopwatch();
            stopwatch.Start();
            List<UInt32> toflip = new List<UInt32>();
            bool quiet = false;
            if (command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries).Length > 2)
            {
                quiet = true;
                Console.WriteLine("you have selected quiet mode");
            }

            List<UInt32> nonstubs = g.getNonStubs();
            foreach (UInt32 ASN in nonstubs)
            {
                if (d.Best[ASN] != null)//make sure this AS has a route to our destination
                {
                    Worker w = new Worker();
                    int notASN = w.ComputeUtility(d.BucketTable, d.Best, d.ChosenParent, d.SecP, globalState.S, ASN, d.L[ASN], d.BestRelation[ASN], globalState.W);
                    if (d.U[ASN] < notASN)
                    {
                        if (!quiet)
                            Console.WriteLine("AS: " + ASN + " from " + globalState.S[ASN] + " to " + !globalState.S[ASN]);
                        toflip.Add(ASN);//don't flip on the fly it messes up everyones calculations, do it at the end.
                    }
                }
            }

            foreach (int ASN in toflip)
            {
                if (globalState.S[ASN])
                    Console.WriteLine("AS: " + ASN + " is rolling back!!!");
                globalState.S[ASN] = !globalState.S[ASN];

            }
            stopwatch.Stop();
            Console.WriteLine("flip u took " + stopwatch.ElapsedMilliseconds + " ms");
            Console.WriteLine("it flipped " + toflip.Count + " ASes");
            return true;
        }
コード例 #3
0
ファイル: TestingClass.cs プロジェクト: valkiria88/Astoria
        private bool computeNotN(ref List<Destination> ds, ref GlobalState globalState, ref Worker w, string command)
        {
            string[] cpieces = command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
            if (cpieces.Length < 3)
            {
                Console.WriteLine("error: usage getpath <as#> <dstnum>");
                return false;
            }

            int dstNum;
            UInt32 ASN;
            if (!UInt32.TryParse(cpieces[1], out ASN) || !int.TryParse(cpieces[2],out dstNum))
            {
                Console.WriteLine("invalid ASN or destination.");
                return false;
            }

            foreach (Destination d in ds)
            {
                if (d.destination == dstNum)
                {
                    Stopwatch stopwatch = new Stopwatch();
                    stopwatch.Reset();
                    stopwatch.Start();
                    int unotn = w.ComputeUtility(d.BucketTable, d.Best, d.ChosenParent, d.SecP, globalState.S, ASN, d.L[ASN], d.BestRelation[ASN], globalState.W);
                    stopwatch.Stop();

                    Console.WriteLine("Utility for " + ASN + " if they flip is: " + unotn + " computing this took " + stopwatch.ElapsedMilliseconds);
                    return true;
                }
            }
            Console.WriteLine("could not find destination.");
            return false;
        }
コード例 #4
0
ファイル: TestingClass.cs プロジェクト: valkiria88/Astoria
        private bool flipallU(ref List<Destination> ds, ref NetworkGraph g, ref GlobalState globalState, string command)
        {
            Console.WriteLine("Flipping state:");

            string[] cpieces = command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
            if (cpieces.Length < 1)
            {
                Console.WriteLine("usage: flipallu <quiet?>");
                return false;
            }

            Stopwatch stopwatch = new Stopwatch();
            stopwatch.Start();
            List<UInt32> toflip = new List<UInt32>();
            bool quiet = false;
            if (command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries).Length > 1)
            {
                quiet = true;
                Console.WriteLine("you have selected quiet mode");
            }
            List<UInt32> nonstubs = g.getNonStubs();
            Int64[] deltaU = new Int64[Constants._numASNs];
            for (int i = 0; i < deltaU.Length; i++)
                deltaU[i] = 0;

            foreach (Destination d in ds)
            {
                foreach (UInt32 ASN in nonstubs)
                {
                    if (d.Best[ASN] != null)//make sure this AS has a route to our destination
                    {
                        Worker w = new Worker();
                        int notASN = w.ComputeUtility(d.BucketTable, d.Best, d.ChosenParent, d.SecP, globalState.S, ASN, d.L[ASN], d.BestRelation[ASN], globalState.W);

                        deltaU[ASN] += (notASN - d.U[ASN]);

                    }
                }
            }
            int flipped = 0;
            for (int ASN = 0; ASN < deltaU.Length;ASN++ )
            {
                if (deltaU[ASN] > 0)//positive change in utility for this ASN
                {
                    flipped++;
                    if (globalState.S[ASN])
                        Console.WriteLine("AS: " + ASN + " is rolling back!!!");
                    globalState.S[ASN] = !globalState.S[ASN];
                    if (!quiet)
                    {
                        Console.WriteLine("AS: " + ASN + " had change in utility of " + deltaU[ASN]);
                    }
                }

            }
            stopwatch.Stop();
            Console.WriteLine("flip u took " + stopwatch.ElapsedMilliseconds + " ms");
            Console.WriteLine("it flipped " + flipped + " ASes");
            return true;
        }
コード例 #5
0
ファイル: TestingClass.cs プロジェクト: valkiria88/Astoria
        private void runCompareU(List<UInt32> nonstubs,Destination d,ref Worker w,bool onlybenefit,ref GlobalState globalState)
        {
            if (d.BucketTable == null)
            {
                Console.WriteLine("null bucket table!");
                return;
            }
            Stopwatch stopwatch = new Stopwatch();
            stopwatch.Reset();
            stopwatch.Start();
            d.UpdatePaths(globalState.S);
            d.ComputeU(globalState.W);//just in case.
            stopwatch.Stop();

            foreach (UInt32 ASN in nonstubs)
            {
                if (d.Best[ASN] != null)//nonstub has a path to d
                {
                    int notASN = w.ComputeUtility(d.BucketTable, d.Best, d.ChosenParent, d.SecP, globalState.S, ASN, d.L[ASN], d.BestRelation[ASN], globalState.W);
                    if (!onlybenefit || d.U[ASN] < notASN)
                        Console.WriteLine(ASN + " :: " + d.U[ASN] + " : " + notASN);
                }
            }
            Console.WriteLine("update paths and compute u took: " + stopwatch.ElapsedMilliseconds + " ms");
        }