// Determines whether or not a direction is within the boundaries.. public override bool IsDirectionValid(int direction) { return(R2Direction <R2CircularDirection, CircularLinkedList <R2Point>, CircularDirection <R2CircularDirection, R2Point> > .IsDirectionValid(direction)); }
// Determines whether or not a direction is within the boundaries. public bool IsDirectionValid(int direction) { return(directionHelper.IsDirectionValid(direction)); }