private static void SendBroadcastMessage(Message msg) { //Log.WriteInfo($"[MessageProcessor.SendBroadcastMessage] Sending message to all"); ClientConnection.BroadcastMessage(msg); WebSocketListener.BroadcastMessage(msg); }
private static void SendMessage(Guid clientId, Message msg) { //Log.WriteInfo($"[MessageProcessor.SendMessage] Sending message to {clientId}"); ClientConnection.EnqueueMessage(clientId, msg); WebSocketListener.SendMessage(clientId, msg); }
static public void Main(String[] args) { Console.WriteLine("World Server starting..."); var gui = new WorldServer.Gui(); /* * // Start OWIN host * string baseAddress = "http://localhost:9000/"; * using (WebApp.Start<Startup>(url: baseAddress)) * { * HttpClient client = new HttpClient(); * var response = client.GetAsync(baseAddress + "api/Test").Result; // Test call * Log.WriteInfo(response); * Log.WriteInfo(response.Content.ReadAsStringAsync().Result); * } * Log.WriteInfo("Press any key to continue"); * Console.ReadKey(); */ /* * const int MIN_SURFACE_HEIGHT = Chunk.CHUNK_HEIGHT / 2 - 40; //max amount below half * const int MAX_SURFACE_HEIGHT = Chunk.CHUNK_HEIGHT / 2 + 8; //max amount above half * var worldSize = new ArraySize() * { * minZ = 100, * maxZ = 100 + Chunk.CHUNK_SIZE, * minX = 100, * maxX = 100 + Chunk.CHUNK_SIZE, * minY = 0, * maxY = 10, * scale = 1, * minHeight = MIN_SURFACE_HEIGHT, * maxHeight = MAX_SURFACE_HEIGHT, * }; * var data = PerlinNoise.GetIntMap(worldSize, 8); * data.Render (); * Log.WriteInfo (); */ //var d = new Array<int> (new ArraySize(){minX=50, maxX=100, minZ=50, maxZ=100, scale=5}); //foreach (var a in d.GetLines()) { // //} //var chunk = World.GetChunk(new ChunkCoords(100, 100), 1); //World.RenderMap(); //var otpServer = new OtpServer(); //otpServer.Start(); ServerSocketListener.Run(); WebSocketListener.Run(); WebServerListener.Run(); GameThread.Run(); //ClientSocket.SendMessage (); gui.Run(); // Rest web server //string baseUri = "http://localhost:8085"; //Log.WriteInfo("Starting web Server..."); //WebApp.Start<WebHostStartup>(baseUri); //Log.WriteInfo("Server running at {0}", baseUri); // TODO - shutdown event while (gui.IsRunning) { System.Threading.Thread.Sleep(5000); } Log.WriteInfo("Shutting down"); ServerSocketListener.Stop(); WebSocketListener.Stop(); WebServerListener.Stop(); }