public void DrawSide() { foreach (FoldingTile foldingTile in foldingTileList) { if (foldingTile == selectedTile) { SpriteBatchSDK.DrawFoldingTileSide(foldingTile, Color.Red); } else { SpriteBatchSDK.DrawFoldingTileSide(foldingTile, Color.Black); } } }
private void GlControl3_Paint(object sender, PaintEventArgs e) { glControl3.MakeCurrent(); GL.ClearColor(Color.CornflowerBlue); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); SpriteBatchSDK.Begin(screenWidth, screenHeight); main.DrawSide(); glControl3.SwapBuffers(); }