private void ProcessField(Field NewField) { if (gamemode) { WaitForPlayerForm LookForParnter = new WaitForPlayerForm(); LookForParnter.Owner = this; if (LookForParnter.ShowDialog() == DialogResult.OK) { GameForm = new FieldForm(new Game(NewField, true)); GameForm.Owner = this; this.Hide(); GameForm.ShowDialog(); } } else { ConnectToTheGameForm ConnectForm = new ConnectToTheGameForm(); ConnectForm.Owner = this; if (ConnectForm.ShowDialog() == DialogResult.OK) { GameForm = new FieldForm(new Game(NewField, false)); GameForm.Owner = this; this.Hide(); GameForm.ShowDialog(); } } this.Show(); }
///////////////////////CallBackHandlers----------------------------------------------------------------------------------------------------------------------------- private void OnConnectionLostHandler(object sender, EventArgs e) { /* * after restoring connection server takes the move */ if (MessageBox.Show("Соединение с партнером было потеряно. Хотите подключиться заново? ", "Ошибка", MessageBoxButtons.YesNo, MessageBoxIcon.Error) == DialogResult.Yes) { bool rep = true; bool Mode = Program.ConnectionManager.Mode; //mode will be reset to default if user close connection form without success while (rep) { if (Mode) { WaitForPlayerForm WaitForm = new WaitForPlayerForm(); if (WaitForm.ShowDialog() == DialogResult.Cancel) { if (MessageBox.Show("Вы уверены что хотите завершить текущую игру?", "Потдверждение", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.Yes) { rep = false; SafeClose(this); } } else { rep = false; GameObject.CurrentMove = true; updateMoveLabel(); SafeEnable(EnemyField, true); } } else { ConnectToTheGameForm ConnectForm = new ConnectToTheGameForm(); if (ConnectForm.ShowDialog() == DialogResult.Cancel) { if (MessageBox.Show("Вы уверены что хотите завершить текущую игру?", "Потдверждение", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.Yes) { rep = false; SafeClose(this); } } else { rep = false; GameObject.CurrentMove = false; updateMoveLabel(); SafeEnable(EnemyField, false); } } } } else { SafeClose(this); } }