public LeadersWindow(LeadersWindowViewModel p_VM) { this.DataContext = p_VM; _VM = p_VM; InitializeComponent(); // LeadersList.Items.Clear(); }
private void _Game_PropertyChanged(object sender, PropertyChangedEventArgs e) { if (e.PropertyName == "Stage") { if (_Game.Stage == GameStage.Playing) { // 1.Check if the User arranged his Boats correctly _Game.UserBattleField.ParseArrangement(); bool _isArrangedCorrectly = false; string _errorMessage; _isArrangedCorrectly = _Game.UserBattleField.CheckArrangement(out _errorMessage); if (_isArrangedCorrectly) { MessageBox.Show(_errorMessage); //successfully arranged // 2. Fill Enemy's BattleField automatically _Game.EnemyBattleField.ArrangeAutomatically(); } else { _Game.Stage = GameStage.BoatsArrange; MessageBox.Show(_errorMessage); } } else if (_Game.Stage == GameStage.Finished) { LeadersWindowViewModel LeadersWindowVM = new LeadersWindowViewModel(MyGame.UserScores, MyGame.EnemyScores, (MyGame.Result == GameResult.Victory)); LeadersWindow MyLeadersWindow = new LeadersWindow(LeadersWindowVM); MyLeadersWindow.Show(); } } }