private void NewGame_OnClick(object sender, RoutedEventArgs e) { this._sea = new Sea(); var board = new GameBoard(this._sea); this.Close(); board.Show(); }
public BattleScreen(IPlayer player, IEnemy enemy, GameBoard board) { this.InitializeComponent(); this.Player = player; this.Enemy = enemy; this.board = board; this.PopulateCharacterCell(player); this.PopulateCharacterCell(enemy); this.DrawCharactersStatistic(); this.Skill1.Content = player.Skills[0].Name; this.Skill2.Content = player.Skills[1].Name; this.Skill3.Content = player.Skills[2].Name; this.Skill4.Content = player.Skills[3].Name; }