/// <summary> /// /// </summary> public void Permute() { Block tempBlock = this.bottomBlock; this.bottomBlock = this.middleBlock; this.middleBlock = this.topBlock; this.topBlock = tempBlock; }
void markBlock(int row, int column, Block someBlock) { someBlock.Y = row * Block.BlockWidth; someBlock.X = column * Block.BlockWidth; someBlock.GridX = column; someBlock.GridY = row; grid[column, row] = someBlock; AddObject(someBlock); }