コード例 #1
0
        public static Surface Render(PlayerUnit Unit)
        {
            Surface Buffer = new Surface(PUNIT_WIDTH_PX, PUNIT_WIDTH_PX);
            Color Bg = Color.WhiteSmoke;

            switch (Unit.Class)
            {
                case UnitClasses.Archer: Bg = Color.Orange;
                    break;
                case UnitClasses.Mage: Bg = Color.Blue;
                    break;
                case UnitClasses.Paladin: Bg = Color.DeepPink;
                    break;
                case UnitClasses.Soldier: Bg = Color.Brown;
                    break;
                case UnitClasses.Thieft: Bg = Color.Yellow;
                    break;

            }

            Rectangle UnitRect = new Rectangle(new Point(0,0), new Size(Buffer.Width, Buffer.Height));
            Box Border = new Box(new Point(0, 0), new Size(Buffer.Width - 1, Buffer.Height - 1));
            Buffer.Fill(UnitRect, Bg);
            Buffer.Draw(Border, Color.WhiteSmoke, true);
            Buffer.AlphaBlending = true;
            Buffer.Alpha = 230;
            return Buffer;
        }
コード例 #2
0
        public static void DrawSpriteHPBar(RendererDestinationData destData, ISprite sprite, int hp, int maxHP)
        {
            int x = 0;
            int y = 0;

            x = ScreenRenderer.ToTileX(sprite.Location.X) + sprite.Offset.X;
            y = ScreenRenderer.ToTileY(sprite.Location.Y) + sprite.Offset.Y;
            //if (sprite == ScreenRenderer.Camera.FocusedSprite) {
            //    x = ScreenRenderer.NewX;
            //    y = ScreenRenderer.NewY;
            //} else {

            //}

            //if (MaxInfo.SpriteSize == 0) {
            //    Box hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(x, y + 32), new Point(x + 50, y + 36));
            //    destSurf.Draw(hpBox, Color.Black, false, true);
            //    if (maxHP < 1) {
            //        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(x, y + 32), new Point(x + ((hp / 100) / ((maxHP + 1) / 100) * 50), y + 36));
            //    } else {
            //        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(x, y + 32), new Point(x + ((hp / 100) / (maxHP / 100) * 50), y + 36));
            //    }
            //    destSurf.Draw(hpBox, Color.LightGreen, false, true);
            //} else {
            Box hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 36), new Point(destData.Location.X + x + 32, destData.Location.Y + y + 40));

            destData.Draw(hpBox, Color.Black, false, true);
            if (maxHP > 0)
            {
                hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x + 1, destData.Location.Y + y + 37), new Point(Convert.ToInt32(destData.Location.X + x + (Logic.MathFunctions.CalculatePercent(hp, maxHP) * 0.01) * 31), destData.Location.Y + y + 39));
            }
            destData.Draw(hpBox, Color.LightGreen, false, true);
            //}
        }
コード例 #3
0
ファイル: HelloWorld.cs プロジェクト: DarkYuan/sdl-testing
        public HelloWorld()
        {
            // System Setup
            Video.SetVideoMode(400, 300);
            Video.WindowCaption = "Hello World!";

            // Objects Setup
            Player = new Box(20, 20, 60, 60);
        }
コード例 #4
0
 public void Draw(Surface sfcGameWindow, float x, float y, int alpha=255, bool fill=false)
 {
     if (sfc != null) {
         sfcGameWindow.Blit (sfc, new Point ((int)x, (int)y));
     } else {
         box = new Box (new Point ((int)x, (int)y), new Size (width, height));
         int r = colour.R;
         int g = colour.G;
         int b = colour.B;
         Color colour2 = Color.FromArgb (alpha, r, g, b);
         if (colour == Color.Transparent) {
             colour2 = colour;
         }
         sfcGameWindow.Draw (box, colour2, true, fill);
     }
 }
コード例 #5
0
        public static void DrawNpcBars(RendererDestinationData destData, Map map, Enums.MapID targetMapID, int npcSlot)
        {
            MapNpc npc = map.MapNpcs[npcSlot];
            int    x, y;

            if (npc != null && npc.HP > 0 && npc.Num > 0 && npc.ScreenActive)
            {
                if (npc.HP != npc.MaxHP)
                {
                    //if (Npc.NpcHelper.Npcs[npc.Num].Big) {
                    //    x = (npc.Location.X * Constants.TILE_WIDTH - 9 + npc.Offset.X) - (Globals.NewMapX * Constants.TILE_WIDTH) - Globals.NewMapXOffset;
                    //    y = (npc.Location.Y * Constants.TILE_HEIGHT + npc.Offset.Y) - (Globals.NewMapY * Constants.TILE_HEIGHT) - Globals.NewMapYOffset;

                    //    Box hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + 50, destData.Location.Y + y + 36));
                    //    destData.Draw(hpBox, Color.Black, false, true);
                    //    if (npc.MaxHP < 1) {
                    //        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + ((npc.HP / 100) / ((npc.MaxHP + 1) / 100) * 50), destData.Location.Y + y + 36));
                    //    } else {
                    //        double
                    //        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + ((npc.HP / 100) / (double)((double)npc.MaxHP / 100) * 50)), destData.Location.Y + y + 36));
                    //    }
                    //    destData.Draw(hpBox, Color.LightGreen, false, true);
                    //} else {
                    int npcX = npc.Location.X;
                    int npcY = npc.Location.Y;
                    Renderers.Maps.SeamlessWorldHelper.ConvertCoordinatesToBorderless(map, targetMapID, ref npcX, ref npcY);

                    x = ScreenRenderer.ToTileX(npcX) + npc.Offset.X; //(npc.X * Constants.TILE_WIDTH + sx + npc.XOffset) - (Globals.NewMapX * Constants.TILE_WIDTH) - Globals.NewMapXOffset;
                    y = ScreenRenderer.ToTileY(npcY) + npc.Offset.Y; //(npc.Y * Constants.TILE_HEIGHT + sx + npc.YOffset) - (Globals.NewMapY * Constants.TILE_HEIGHT) - Globals.NewMapYOffset;

                    Box hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + 32, destData.Location.Y + y + 36));
                    destData.Draw(hpBox, Color.Black, false, true);
                    if (npc.MaxHP < 1)
                    {
                        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + 32, destData.Location.Y + y + 36));
                    }
                    else
                    {
                        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x + 1, destData.Location.Y + y + 33), new Point(Convert.ToInt32(destData.Location.X + x + (Logic.MathFunctions.CalculatePercent(npc.HP, npc.MaxHP) * 0.01) * 31), destData.Location.Y + y + 35));
                    }
                    destData.Draw(hpBox, Color.LightGreen, false, true);
                    //}
                }
            }
        }
コード例 #6
0
ファイル: InfoForm.cs プロジェクト: walle/myleveleditor
        public void Initialize(Rectangle mapRectangle, Rectangle showRectangle, Surface map)
        {
            double xScaleFactor = Convert.ToDouble(panel.Width) / Convert.ToDouble(mapRectangle.Width);
            double yScaleFactor = Convert.ToDouble(panel.Height) / Convert.ToDouble(mapRectangle.Height);

            if (xScaleFactor < yScaleFactor) { scaleFactor = xScaleFactor; }
            else { scaleFactor = yScaleFactor; }

            short mapX = (short)(mapRectangle.X * scaleFactor);
            short mapY = (short)(mapRectangle.Y * scaleFactor);
            short mapW = (short)(mapRectangle.Width * scaleFactor);
            short mapH = (short)(mapRectangle.Height * scaleFactor);

            short x = (short)(showRectangle.X * scaleFactor);
            short y = (short)(showRectangle.Y * scaleFactor);
            short w = (short)(showRectangle.Width * scaleFactor);
            short h = (short)(showRectangle.Height * scaleFactor);

            if (mapW > surfaceControl.Width) { mapW = (short)panel.Width; }
            if (mapH > surfaceControl.Height) { mapH = (short)panel.Height; }

            mapViewport = new Box(new Point(x, y), new Point(x + w - 1, y + h - 1));

            mapSurface = map;

            surface = new Surface(mapW, mapH);
            surface = map.CreateScaledSurface(scaleFactor, true);
            surface.Draw(mapViewport, Color.Red);
            Point pos = new Point((panel.Width / 2) - (mapW / 2), (panel.Height / 2) - (mapH / 2));
            surfaceControl.Width = mapW;
            surfaceControl.Height = mapH;
            surfaceControl.Location = pos;
            this.surfaceControl.Blit(surface);

            this.initialized = true;
        }
コード例 #7
0
 private void CreerLevens()
 {
     Levens.Clear();
     for (int i = speler.Levens; i >0; i--)
     {
         LevensBoxen[i] = new Box( new Point(25,25+(i*25)),new Size(50,20));
         Levens.Add(LevensBoxen[i]);
     }
 }
コード例 #8
0
ファイル: InfoForm.cs プロジェクト: walle/myleveleditor
        public void ViewportChanged(Rectangle newViewport, Surface map)
        {
            if (initialized)
            {
                short x = (short)(newViewport.X * scaleFactor);
                short y = (short)(newViewport.Y * scaleFactor);
                short w = (short)(newViewport.Width * scaleFactor);
                short h = (short)(newViewport.Height * scaleFactor);

                if (w > surfaceControl.Width) { w = (short)surface.Width; }
                if (h > surfaceControl.Height) { h = (short)surface.Height; }

                mapViewport = new Box(new Point(x, y), new Point(x + w - 1, y + h - 1));

                mapSurface = map;

                if (map != null) { surface = map.CreateScaledSurface(scaleFactor, true); }
                surface.Draw(mapViewport, Color.Red);
                this.surfaceControl.Blit(surface);
            }
        }
コード例 #9
0
        public override Surface Render()
        {
            Surface Buffer = new Surface(Width,Height);

            for (int i = 0; i < map.Rows; i++)
            {
                for (int j = 0; j < map.Columns; j++)
                {
                    String TexName = map.DefaultTileTexture;
                    Rectangle Clip = new Rectangle(new Point(j * TileWidth, i * TileHeight), new Size(Tile.TILE_WIDTH,Tile.TILE_HEIGHT));
                    Buffer.Blit(Textures[TexName], Clip);
                }
            }

            for(int i=0; i<map.Rows; i++)
            {
                for(int j=0; j<map.Columns; j++)
                {
                    String TexName = map.Tiles[i][j].Texture;
                    Rectangle Clip = new Rectangle(new Point(j * TileWidth, i * TileHeight), new Size(Tile.TILE_WIDTH, Tile.TILE_HEIGHT));
                    Buffer.Blit(Textures[TexName], Clip);
                }
            }

            Box Border = new Box(new Point(0, 0), new Size(Width - 1, Height - 1));

            Buffer.Draw(Border, Color.Black, true);

            return Buffer;
        }
コード例 #10
0
        public override Surface RenderHighlight()
        {
            Box outline = new Box(new Point(0, 0), new Size(Width-1, Height-1));

            Surface Buffer = new Surface(Width, Height);

            Buffer.Fill(Color.YellowGreen);

            Buffer.Draw(outline, Color.WhiteSmoke);

            Surface CaptionSur = DefaultStyle.GetFont().Render(Caption, Color.White);

            Buffer.Blit(CaptionSur, new Point((Width - CaptionSur.Width) / 2, (Height - CaptionSur.Height) / 2));

            return Buffer;
        }
コード例 #11
0
ファイル: GameGui.cs プロジェクト: jordsti/towerdefenserpg
        public WaveInfoBox(XmlCreepWave Wave, List<GuiItem> Garbage)
            : base("WaveInfoBox")
        {
            this.Wave = Wave;
            this.Garbage = Garbage;
            Width = 300;
            Height = 300;

            Background = new BackgroundItem(Color.WhiteSmoke);
            Background.Width = Width;
            Background.Height = Height;

            TimeBar = new Rectangle(new Point(10,220),new Size(Width-20,22));
            TimeBarBorder = new Box(TimeBar.Location, TimeBar.Size);

            labelHealth = new LabelItem();
            labelResist = new LabelItem();
            labelWeakness = new LabelItem();
            labelNumbers = new LabelItem();
            labelName = new LabelItem();
            labelTips = new LabelItem();
            labelTitle = new LabelItem("Next Wave");
        }
コード例 #12
0
ファイル: PanelGraphics.cs プロジェクト: hgabor/kfirpgcreator
 public override void Render(int x, int y, SdlDotNet.Graphics.Surface dest)
 {
     Box box = new SdlDotNet.Graphics.Primitives.Box(new Point(x, y), size);
     dest.Draw(box, background, false, true);
     dest.Draw(box, border);
 }
コード例 #13
0
        public static Surface RenderHealthBar(int TotalHealth, int Health)
        {
            Surface Buffer = new Surface(HEALTHBAR_WIDTH, HEALTHBAR_HEIGHT);
            Buffer.Fill(Color.Red);

            int CurHealthWidth = (Buffer.Width * Health) / TotalHealth;

            Rectangle LifeRect = new Rectangle(new Point(0, 0), new Size(CurHealthWidth, HEALTHBAR_HEIGHT));

            Buffer.Fill(LifeRect, Color.LimeGreen);

            Box Border = new Box(new Point(0, 0), new Size(Buffer.Width - 1, Buffer.Height - 1));

            Buffer.Draw(Border, Color.Black, true);

            return Buffer;
        }
コード例 #14
0
ファイル: NpcRenderer.cs プロジェクト: blastboy/Client
        public static void DrawNpcBars(RendererDestinationData destData, Map map, Enums.MapID targetMapID, int npcSlot)
        {
            MapNpc npc = map.MapNpcs[npcSlot];
            int x, y;

            if (npc != null && npc.HP > 0 && npc.Num > 0 && npc.ScreenActive) {
                if (npc.HP != npc.MaxHP) {
                    //if (Npc.NpcHelper.Npcs[npc.Num].Big) {
                    //    x = (npc.Location.X * Constants.TILE_WIDTH - 9 + npc.Offset.X) - (Globals.NewMapX * Constants.TILE_WIDTH) - Globals.NewMapXOffset;
                    //    y = (npc.Location.Y * Constants.TILE_HEIGHT + npc.Offset.Y) - (Globals.NewMapY * Constants.TILE_HEIGHT) - Globals.NewMapYOffset;

                    //    Box hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + 50, destData.Location.Y + y + 36));
                    //    destData.Draw(hpBox, Color.Black, false, true);
                    //    if (npc.MaxHP < 1) {
                    //        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + ((npc.HP / 100) / ((npc.MaxHP + 1) / 100) * 50), destData.Location.Y + y + 36));
                    //    } else {
                    //        double
                    //        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + ((npc.HP / 100) / (double)((double)npc.MaxHP / 100) * 50)), destData.Location.Y + y + 36));
                    //    }
                    //    destData.Draw(hpBox, Color.LightGreen, false, true);
                    //} else {
                    int npcX = npc.Location.X;
                    int npcY = npc.Location.Y;
                    Renderers.Maps.SeamlessWorldHelper.ConvertCoordinatesToBorderless(map, targetMapID, ref npcX, ref npcY);

                    x = ScreenRenderer.ToTileX(npcX) + npc.Offset.X;//(npc.X * Constants.TILE_WIDTH + sx + npc.XOffset) - (Globals.NewMapX * Constants.TILE_WIDTH) - Globals.NewMapXOffset;
                    y = ScreenRenderer.ToTileY(npcY) + npc.Offset.Y;//(npc.Y * Constants.TILE_HEIGHT + sx + npc.YOffset) - (Globals.NewMapY * Constants.TILE_HEIGHT) - Globals.NewMapYOffset;

                    Box hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + 32, destData.Location.Y + y + 36));
                    destData.Draw(hpBox, Color.Black, false, true);
                    if (npc.MaxHP < 1) {
                        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 32), new Point(destData.Location.X + x + 32, destData.Location.Y + y + 36));
                    } else {
                        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x + 1, destData.Location.Y + y + 33), new Point(Convert.ToInt32(destData.Location.X + x + (Logic.MathFunctions.CalculatePercent(npc.HP, npc.MaxHP) * 0.01) * 31), destData.Location.Y + y + 35));
                    }
                    destData.Draw(hpBox, Color.LightGreen, false, true);
                    //}
                }
            }
        }
コード例 #15
0
ファイル: Game.cs プロジェクト: HWiese1980/NongrammerSDL
        public void Render(Surface sfc)
        {
            var equal = _pfields.Rank == _fields.Rank &&
                        Enumerable.Range(0, _pfields.Rank).All(dim => _pfields.GetLength(dim) == _fields.GetLength(dim)) &&
                        _pfields.Cast<bool>().SequenceEqual(_fields.Cast<bool>());

            if (!Won && equal)
            {
                bWon = true;
                return;
            }

            var digitHeight = f.SizeText("10").Height;
            var digitWidth = f.SizeText("10").Width;

            sfc.Fill(Color.Black);
            _fwidth = ((sfc.Width - homeArea) / size);
            _fheight = ((sfc.Height - homeArea) / size);
            for (int i = 0; i < size && !Won; i++)
            {
                var col = (i % 5 == 0) ? Color.OrangeRed : Color.White;
                var x = (short)(homeArea + (i * _fwidth));
                var y = (short)(homeArea + (i * _fheight));
                var lh = new Line(x, 0, x, (short)sfc.Height);
                var lv = new Line(0, y, (short)sfc.Width, y);
                lh.Draw(sfc, col, true);
                lv.Draw(sfc, col, true);
            }

            var colcounts = new Dictionary<int, List<int>>();
            var rowcounts = new Dictionary<int, List<int>>();
            for (int col = 0; col < size; col++)
            {
                colcounts[col] = new List<int>();
                bool counting = false;
                int count = 0;
                for (int row = 0; row < size; row++)
                {
                    if (!counting && _fields[col, row]) counting = true;
                    if (counting && !_fields[col, row])
                    {
                        counting = false;
                        colcounts[col].Add(count);
                        count = 0;
                    }
                    if (counting && _fields[col, row]) count++;
                }
                if (counting) colcounts[col].Add(count);
            }

            for (int row = 0; row < size; row++)
            {
                rowcounts[row] = new List<int>();
                bool counting = false;
                int count = 0;
                for (int col = 0; col < size; col++)
                {
                    if (!counting && _fields[col, row]) counting = true;
                    if (counting && !_fields[col, row])
                    {
                        counting = false;
                        rowcounts[row].Add(count);
                        count = 0;
                    }
                    if (counting && _fields[col, row]) count++;
                }
                if (counting) rowcounts[row].Add(count);
            }

            for (int col = 0; col < size && !Won; col++)
            {
                var colc = colcounts[col];
                for (int colcIdx = 0; colcIdx < colc.Count; colcIdx++)
                {
                    var colcSfc = f.Render(String.Format("{0}", colc[colcIdx]), Color.White, true);
                    sfc.Blit(colcSfc, new Rectangle(homeArea + col * _fwidth + 10, colcIdx * (digitHeight) + 3, digitWidth, digitHeight));
                }
            }

            for (int row = 0; row < size && !Won; row++)
            {
                var rowc = rowcounts[row];
                for (int rowcIdx = 0; rowcIdx < rowc.Count; rowcIdx++)
                {
                    var rowcSfc = f.Render(String.Format("{0}", rowc[rowcIdx]), Color.White, true);
                    sfc.Blit(rowcSfc, new Rectangle(rowcIdx * (digitWidth) + 3, homeArea + row * _fheight + 3, digitWidth, digitHeight));
                }
            }

            for (int r = 0; r < size; r++)
                for (int c = 0; c < size; c++)
                {
                    var x1 = c * _fwidth;
                    var y1 = r * _fheight;
                    if (_ufields[c, r] && !Won)
                    {
                        Line r1 = new Line((short)(x1 + homeArea), (short)(y1 + homeArea), (short)(x1 + _fwidth + homeArea), (short)(y1 + _fheight + homeArea));
                        Line r2 = new Line((short)(x1 + homeArea), (short)(y1 + _fheight + homeArea), (short)(x1 + _fwidth + homeArea), (short)(y1 + homeArea));
                        r1.Draw(sfc, Color.Tomato, true);
                        r2.Draw(sfc, Color.Tomato, true);
                    }
                    else
                    {
                        var col = (_pfields[c, r]) ? ((_fields[c, r]) ? Color.Green : Color.Yellow) : Color.Black;
                        var x = (short)((homeArea + x1) + 1);
                        var y = (short)((homeArea + y1) + 1);

                        Box b = new Box(x, y, (short)((x + _fwidth - 2)), (short)(y + _fheight - 2));
                        b.Draw(sfc, col, true, true);
                    }
                }
        }
コード例 #16
0
ファイル: GameWindow.cs プロジェクト: jordsti/towerdefenserpg
        public override void Tick(object sender, TickEventArgs args)
        {
            //Game Logic Tick
            GameObj.GameTick();

            //HUD Update
            LabelScore.Caption = "Score : " + GameObj.Score;
            LabelWave.Caption = "Wave : " + GameObj.Wave;
            LabelCrystal.Caption = "Crystals Left : " + GameObj.Crystal;
            LabelGold.Caption = "Gold : " + GameObj.Gold;

            LabelFps.Caption = "Fps : " + args.Fps;

            NextWaveBox.CurrentWave = GameObj.Wave - 1;

            CleanGarbage();

            //Normal GUI Render
            foreach (GuiItem Item in Container)
            {
                Surface RenderedItem = RenderItem(Item);

                Screen.Blit(RenderedItem, Item.GetRect());
            }

            //Game Graphics Render
            //Surface GameSurface = MapRender.Render();
            Surface GameSurface = new Surface(MapBackground);
            //GameSurface.Blit(MapBackground, new Point(0, 0));
            //Surface GameSurface = new Surface(MapRenderer.MAP_WIDTH_PX, MapRenderer.MAP_HEIGHT_PX);
            if (GameObj.State == GameState.CreepAttack)
            {
                isNewWave = true;
                Surface CreepsLayer = CreepRender.Render(GameObj.Creeps,GameObj.map);
                GameSurface.Blit(CreepsLayer, new Point(0, 0));
            }
            else if (GameObj.State == GameState.NoAttack)
            {
                if (isNewWave)
                {
                    LastAttackInfo = 0;
                    isNewWave = false;
                    WaveBox.Wave = GameObj.GetNextWaveInfo();
                    WaveBox.UpdateCaption();

                    CreepRender.Clean();
                    CreepRender = new CreepRenderer(CreepTextures.GetEntry(GameObj.CurrentWave.GfxName));

                    TopLevelContainer.Add(WaveBox);
                }

                if (UnitClassesChooserBox.ChoosenClass != UnitClasses.None)
                {
                    if (GameRectangle.Contains(MousePos))
                    {
                        Point relpoint = new Point(MousePos.X - GameStartP.X, MousePos.Y - GameStartP.Y);

                        MapCoord Coord = new MapCoord(relpoint);

                        PlayerUnit tmpUnit = PlayerUnit.CreateUnit(UnitClassesChooserBox.ChoosenClass);
                        UnitInfoBox.ChangeUnit(tmpUnit);
                        Surface UnitGfx = PlayerUnitRenderer.Render(tmpUnit);

                        if (GameObj.map.Tiles[Coord.Row][Coord.Column].Type == TileType.Normal)
                        {
                            GameSurface.Blit(UnitGfx, new Rectangle(new Point(Coord.ToPoint().X + (Tile.TILE_WIDTH - UnitGfx.Width) / 2, Coord.ToPoint().Y + (Tile.TILE_HEIGHT - UnitGfx.Height) / 2), new Size(UnitGfx.Width, UnitGfx.Height)));

                            DrawUnitRange(GameSurface, Coord, tmpUnit);
                        }
                    }
                }
            }
            else if (GameObj.State == GameState.GameOver && TopLevelContainer.Count == 0)
            {
                if (!AskedPlayerName)
                {
                    PlayerNameDialog.TextEntry = PlayerName;

                    TopLevelContainer.Add(PlayerNameDialog);
                    PlayerNameDialog.SetEvents();
                    AskedPlayerName = true;
                }
                else
                {
                    GameOverBox box = new GameOverBox(GameObj, Garbage);
                    box.SetEvents();
                    box.X = (Width - box.Width) / 2;
                    box.Y = (Height - box.Height) / 2;
                    TopLevelContainer.Add(box);

                    //Saving Score , must ask for name before
                    GameObj.SaveScore(PlayerName);
                    LastAttackInfo = 0;
                    AskedPlayerName = false;
                }
            }
            else if (GameObj.State == GameState.Complete && TopLevelContainer.Count == 0)
            {
                if (!AskedPlayerName)
                {
                    PlayerNameDialog.TextEntry = PlayerName;

                    TopLevelContainer.Add(PlayerNameDialog);
                    PlayerNameDialog.SetEvents();
                    AskedPlayerName = true;
                }
                else
                {
                    GameCompleteBox box = new GameCompleteBox(GameObj, Garbage);
                    box.SetEvents();
                    box.X = (Width - box.Width) / 2;
                    box.Y = (Height - box.Height) / 2;
                    TopLevelContainer.Add(box);

                    //Saving Score , must ask for name before
                    GameObj.SaveScore(PlayerName);
                    LastAttackInfo = 0;
                    AskedPlayerName = false;
                }
            }

            foreach (MapCoord Coord in GameObj.PlayerUnits.Keys)
            {
                Surface Unit = PlayerUnitRenderer.Render(GameObj.PlayerUnits[Coord]);
                Point Dest = new Point(Coord.ToPoint().X + ((Tile.TILE_WIDTH - Unit.Width) / 2), Coord.ToPoint().Y + ((Tile.TILE_HEIGHT - Unit.Height) / 2));
                Rectangle Clip = new Rectangle(Dest, Unit.Size);
                GameSurface.Blit(Unit, Clip);

                if (!SelectedTile.isEmpty && Coord.SameCoord(SelectedTile))
                {
                    DrawUnitRange(GameSurface, Coord, GameObj.PlayerUnits[Coord]);
                }

            }

            if (!SelectedTile.isEmpty && GameObj.map.Tiles[SelectedTile.Row][SelectedTile.Column].Type == TileType.Normal)
            {
                Surface Sqr = new Surface(Tile.TILE_WIDTH, Tile.TILE_HEIGHT);
                Sqr.Alpha = 100;
                Sqr.AlphaBlending = true;
                Sqr.Fill(Color.LightBlue);

                Box Border = new Box(new Point(0, 0), new Size(Sqr.Width-1, Sqr.Height-1));
                Sqr.Draw(Border, Color.Black);

                Rectangle Clip = new Rectangle(SelectedTile.ToPoint(), new Size(Tile.TILE_WIDTH, Tile.TILE_HEIGHT));

                GameSurface.Blit(Sqr, Clip);
            }

            UpdateAttackSpriteCollection();

            MageSprites.Update(args);

            if (GameObj.State == GameState.CreepAttack)
            {
                foreach (TextSprite Spr in CritSprites)
                {
                    GameSurface.Blit(Spr, new Rectangle(Spr.Position, Spr.Size));

                }

                foreach (MageAttackSprite Spr in MageSprites.Sprites)
                {
                    GameSurface.Blit(Spr);
                }

                foreach (Projectile pro in GameObj.Projectiles)
                {
                    Circle c = new Circle(pro.Position, 3);
                    Circle d = new Circle(pro.Position, 2);
                    GameSurface.Draw(c, Color.Blue);
                    GameSurface.Draw(d, Color.BlueViolet);
                }
            }

            Screen.Blit(GameSurface, GameRectangle);

            //Top Level gui Render (Menu to Add Tower and Upgrade Tower)
            foreach (GuiItem Item in TopLevelContainer)
            {
                Surface RenderedItem = RenderItem(Item);

                Screen.Blit(RenderedItem, Item.GetRect());
            }

            Screen.Update();
        }
コード例 #17
0
ファイル: SceneOption.cs プロジェクト: davinx/PitchPitch
        private void drawWave(Surface s, audio.PitchResult pitch, audio.ToneResult tone, SdlDotNet.Graphics.Font font, Rectangle rect)
        {
            if (pitch != null)
            {
                double dx = rect.Width / (double)pitch.Length;
                int width = rect.Width;
                int height = rect.Height;

                #region 波形用点列作成
                double maxPower = double.MinValue;
                double maxCorrelation = double.MinValue; double minCorrelation = double.MaxValue;
                for (int i = 0; i < pitch.Length; i++)
                {
                    if (maxPower < pitch.Power[i]) maxPower = pitch.Power[i];
                    if (maxCorrelation < pitch.Correlation[i]) maxCorrelation = pitch.Correlation[i];
                    if (minCorrelation > pitch.Correlation[i]) minCorrelation = pitch.Correlation[i];
                }
                if (maxCorrelation > -minCorrelation) minCorrelation = -maxCorrelation;
                else maxCorrelation = -minCorrelation;

                List<Point> signal = new List<Point>();
                List<Point> nsdf = new List<Point>();
                List<Point> power = new List<Point>();

                double x = rect.X;
                for (int i = 0; i < pitch.Length; i++)
                {
                    signal.Add(new Point((int)x, (int)(rect.Bottom - rect.Height * (pitch.Signal[i] + 1) / 2.0))); // 入力波
                    nsdf.Add(new Point((int)x, (int)(rect.Bottom - rect.Height * (pitch.NSDF[i] + 1) / 2.0))); // NSDF
                    power.Add(new Point((int)x, (int)(rect.Bottom - rect.Height * (pitch.Power[i] / (maxPower == 0 ? 1.0 : maxPower))))); // Power
                    x += dx;
                }
                #endregion

                // 波形描画
                drawLines(s, nsdf, _nsdfColor);
                drawLines(s, power, _powerColor);
                drawLines(s, signal, _signalColor);
            }

            // 枠
            Box box = new Box(rect.Location, rect.Size);
            s.Draw(box, Constants.Color_Foreground, true, false);
            s.Draw(new Line(
                new Point(rect.X, rect.Top + (int)(rect.Height / 2.0)),
                new Point(rect.Right, rect.Top + (int)(rect.Height / 2.0))), Constants.Color_Foreground);
        }
コード例 #18
0
        private void Tick(object sender, TickEventArgs e)
        {
            while (times < MAXCOUNT)
            {
                circle = new Circle(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100));
                surf.Draw(circle,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                circle = new Circle(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100));
                surf.Draw(circle,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                ellipse = new Ellipse(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(20, 100));
                surf.Draw(ellipse,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                ellipse = new Ellipse(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(20, 100));
                surf.Draw(ellipse,
                    Color.FromArgb(rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                line = new Line(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(line,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                triangle = new Triangle(
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2));
                surf.Draw(triangle,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)
                    , rand.Next(255)));
                triangle = new Triangle(
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2));
                surf.Draw(triangle,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);


            while (times < MAXCOUNT)
            {
                short[] x = {
											(short)rand.Next(0, width), 
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width)
										};
                short[] y = {
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height)
										};
                polygon = new Polygon(x, y);
                surf.Draw(polygon,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                short[] a = {
											(short)rand.Next(0, width), 
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width)
										};
                short[] b = {
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height),
											(short)rand.Next(0, height)
										};
                polygon = new Polygon(a, b);
                surf.Draw(polygon,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            try
            {
                while (times < MAXCOUNT)
                {
                    short[] x = {
											(short)rand.Next(0, width), 
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width)
										};
                    short[] y = {
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height)
										};
                    texturedPolygon = new TexturedPolygon(new Surface(file), x, y, 10, 10);
                    surf.Draw(texturedPolygon,
                        Color.FromArgb(
                        rand.Next(255),
                        rand.Next(255),
                        rand.Next(255),
                        rand.Next(255)));
                    short[] a = {
                                            (short)rand.Next(0, width), 
                                            (short)rand.Next(0, width),
                                            (short)rand.Next(0, width),
                                            (short)rand.Next(0, width),
                                            (short)rand.Next(0, width)
                                        };
                    short[] b = {
                                            (short)rand.Next(0, height), 
                                            (short)rand.Next(0, height), 
                                            (short)rand.Next(0, height), 
                                            (short)rand.Next(0, height),
                                            (short)rand.Next(0, height)
                                            };
                    //short[] a = {
                    //                            0, 200, 200, 0
                    //                        };
                    //short[] b = {
                    //                            0, 0, 200, 200

                    //                        };
                    texturedPolygon = new TexturedPolygon(new Surface(file), a, b, 10, 20);
                    surf.Draw(texturedPolygon,
                        Color.FromArgb(
                        rand.Next(255),
                        rand.Next(255),
                        rand.Next(255),
                        rand.Next(255)), false, true);
                    times++;
                    screen.Update();
                    screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                    Thread.Sleep(SLEEPTIME);
                }
            }
            catch (EntryPointNotFoundException ex)
            {
                Console.WriteLine("Using old version of SDL_gfx. Please upgrade to >=2.0.16");
                Console.WriteLine(ex);
            }


            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                pie = new Pie((short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(0, 360),
                    (short)rand.Next(0, 360));

                surf.Draw(pie,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                pie = new Pie((short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(0, 360),
                    (short)rand.Next(0, 360));

                surf.Draw(pie,
                    Color.FromArgb(rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);
            while (Events.Poll())
            {
                // handle events till the queue is empty
            }

            while (times < MAXCOUNT)
            {
                short[] c = {(short)rand.Next(0, width), 
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width)};
                short[] d = {(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height),
											(short)rand.Next(0, height)};

                bezier = new Bezier(c, d, 0);
                surf.Draw(bezier,
                    Color.FromArgb(rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);


            while (times < MAXCOUNT)
            {
                box = new Box(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(box,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                box = new Box(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(box,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }
            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            int xpixel;
            int ypixel;
            int rpixel;
            int gpixel;
            int bpixel;

            while (times < 100)
            {
                xpixel = rand.Next(10, width);
                ypixel = rand.Next(10, height);
                rpixel = rand.Next(255);
                gpixel = rand.Next(255);
                bpixel = rand.Next(255);

                surf.GetColorValue(Color.FromArgb(rpixel, gpixel, bpixel));
                //colorValue = screen.MapColor(Color.FromArgb(254, 0, 0));
                //screen.DrawPixel(x, y, Color.Red);
                //Console.WriteLine("colorValue: " + colorValue.ToString(CultureInfo.CurrentCulture));
                surf.Draw(new Point(xpixel, ypixel), Color.FromArgb(rpixel, gpixel, bpixel));
                //screen.DrawPixel(x, y, Color.Red);
                //Console.WriteLine("GetPixel: " + screen.GetPixel(xpixel, ypixel).ToString());
                //Console.WriteLine("GetPixel: " + screen.GetColorValue(screen.GetPixel(xpixel, ypixel)).ToString(CultureInfo.CurrentCulture));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
            }
        }
コード例 #19
0
        public override Surface Render()
        {
            Surface Buffer = new Surface(Width, Height);

            Box line = new Box(new Point(0, 0), new Size(Width - 1, Height - 1));

            Buffer.Transparent = true;
            Buffer.TransparentColor = Color.Magenta;

            Buffer.Fill(Color.Magenta);

            Buffer.Draw(line, Color.Snow);

            for (int i=0; i<Items.Count; i++)
            {
                Surface ibff;

                if (SelectedIndex == i)
                {
                    ibff = Items[i].RenderHighlight();
                    Buffer.Blit(ibff, Items[i].GetRect());
                }
                else
                {
                    ibff = Items[i].Render();
                    Buffer.Blit(ibff, Items[i].GetRect());
                }
            }

            return Buffer;
        }
コード例 #20
0
        public static void DrawSpriteHPBar(RendererDestinationData destData, ISprite sprite, int hp, int maxHP)
        {
            int x = 0;
            int y = 0;

            x = ScreenRenderer.ToTileX(sprite.Location.X) + sprite.Offset.X;
            y = ScreenRenderer.ToTileY(sprite.Location.Y) + sprite.Offset.Y;
            //if (sprite == ScreenRenderer.Camera.FocusedSprite) {
            //    x = ScreenRenderer.NewX;
            //    y = ScreenRenderer.NewY;
            //} else {

            //}

            //if (MaxInfo.SpriteSize == 0) {
            //    Box hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(x, y + 32), new Point(x + 50, y + 36));
            //    destSurf.Draw(hpBox, Color.Black, false, true);
            //    if (maxHP < 1) {
            //        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(x, y + 32), new Point(x + ((hp / 100) / ((maxHP + 1) / 100) * 50), y + 36));
            //    } else {
            //        hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(x, y + 32), new Point(x + ((hp / 100) / (maxHP / 100) * 50), y + 36));
            //    }
            //    destSurf.Draw(hpBox, Color.LightGreen, false, true);
            //} else {
            Box hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x, destData.Location.Y + y + 36), new Point(destData.Location.X + x + 32, destData.Location.Y + y + 40));
            destData.Draw(hpBox, Color.Black, false, true);
            if (maxHP > 0) {
                hpBox = new SdlDotNet.Graphics.Primitives.Box(new Point(destData.Location.X + x + 1, destData.Location.Y + y + 37), new Point(Convert.ToInt32(destData.Location.X + x + (Logic.MathFunctions.CalculatePercent(hp, maxHP) * 0.01) * 31), destData.Location.Y + y + 39));
            }
            destData.Draw(hpBox, Color.LightGreen, false, true);
            //}
        }
コード例 #21
0
        void Events_KeyboardDown(object sender, SdlDotNet.Input.KeyboardEventArgs e)
        {
            if (startMenu == true)//Mag het startlenu getoont worden
            {
                if (e.Key == SdlDotNet.Input.Key.UpArrow)//freemode Up
                {
                    if (beweeg.Y > 450)
                        beweeg.Y -= 50;

                    selctieboxje = new Box(beweeg, new Size(750, 50));
                }
                if (e.Key == SdlDotNet.Input.Key.DownArrow) //Down
                {
                    if (beweeg.Y < 550)
                        beweeg.Y += 50;
                    selctieboxje = new Box(beweeg, new Size(750, 50));
                }
            }
                if (levela == true) //kan het twede startscherm getoond worden
                {
                    if (e.Key == SdlDotNet.Input.Key.UpArrow)//freemode Up
                    {
                        if (levela == true)
                            if (textvalue < 250)
                                textvalue += 50;
                    }
                    if (e.Key == SdlDotNet.Input.Key.DownArrow) //Down
                    {
                        if (levela == true)
                            if (textvalue > 100)
                                textvalue -= 50;
                    }
                }
                if(e.Key == SdlDotNet.Input.Key.Escape)
                {
                    if ((Remaining.TotalMilliseconds <= 0 || speler.Levens <= 0) && end == true)
                    {
                        play.StopMusic();
                        esc = true;
                        Events.QuitApplication();
                        PlayBoem = true;
                        PlayYha = true;
                    }
                    if(col.GameEnd || Cheater.Enough)
                    {
                        speler = new Player();
                        level = new Level();
                        gameObjecten = new List<GameObject>();
                        col = new CollisionDetection();
                        removeDirt = new RemoveDirt();
                        gameObjecten.Add(speler);
                        laad = new LoadLevel();
                        CreerLevens();
                        levela = true;
                        Level1 = false;
                        Level2= false;
                        PlayBoem = true;
                        PlayYha = true;
                        kleur = Color.Green;

                    }
                }
            if(e.Key==SdlDotNet.Input.Key.F1)
            {
                Cheater.CheatBaar = true;
            }
                if (e.Key == SdlDotNet.Input.Key.Return)
                {
                    if (startMenu ==true)
                    {
                        if (beweeg.Y == 550)
                        {
                            Events.QuitApplication();
                        }
                        else if (beweeg.Y == 500)
                        {
                            levela = true;
                            startMenu = false;
                            go = false;
                        }
                        else if (beweeg.Y == 450)
                        {
                            laad.LevelFile = "Level.txt";
                            initialize();
                            Free = true;
                            end = true;
                            go = false;
                        }
                    }
                    if(levela == true)
                    {
                        if(textvalue == 100)
                        {
                            Events.QuitApplication();
                        }
                        else if(textvalue ==150)
                        {
                            levela = false;
                            Free = false;
                            beweeg.Y = 450;
                            textvalue = 250;
                            startMenu = true;
                            go = false;
                        }
                        else if(textvalue ==200)
                        {
                            laad.LevelFile = "Level2.txt";
                            initialize();
                            Time = DateTime.Now;
                            Level2 = true;
                            levela = false;
                            end = true;

                        }
                        else if(textvalue == 250 && go ==true)
                        {
                            laad.LevelFile = "Level1.txt";
                            initialize();
                            Time = DateTime.Now;
                            end = true;
                            Level1 = true;
                            levela = false;
                        }
                        go = true;
                    }

                }
        }
コード例 #22
0
ファイル: GameGui.cs プロジェクト: jordsti/towerdefenserpg
        public override Surface Render()
        {
            Surface Buffer = new Surface(Width, Height);

            Buffer.Blit(Background.Render(), Background.GetRect());

            Buffer.Blit(BoxTitle.Render(), BoxTitle.GetRect());

            int j = 0;
            for (int i = CurrentWave; i < WaveList.Wave.Count; i++)
            {
                if (j == 5)
                {
                    break;
                }
                XmlCreepWave wave = WaveList.Wave[i];
                //Surface label = DefaultStyle.GetFont().Render(wave.Name,Color.Black);

                //Point p = new Point((Width - label.Width) / 2, (j * INFOBOX_HEIGHT) + 20);

                if (j == 0)
                {
                    Rectangle bg = new Rectangle(new Point(10, (j * INFOBOX_HEIGHT) + 20), new Size(Width - 20, INFOBOX_HEIGHT - 10));
                    Buffer.Fill(bg, Color.LightYellow);
                }

                Box Border = new Box(new Point(10,(j*INFOBOX_HEIGHT) + 20),new Size(Width - 20, INFOBOX_HEIGHT - 10));

                Surface CreepGfx = WavesGfx[i];

                Rectangle GfxRect = new Rectangle(new Point((Width - CreepGfx.Width) / 2, (j * INFOBOX_HEIGHT) + 25), CreepGfx.Size);

                Surface HealthLabel = DefaultStyle.GetFont().Render("Health : " + wave.Health, Color.Black);

                Point HealthP = new Point((Width - HealthLabel.Width) / 2, (j * INFOBOX_HEIGHT) + 55);

                Surface WeaknessLabel = DefaultStyle.GetFont().Render("Weakness : " + UnitDmg.GetDamageType(wave.Weakness), Color.Black);

                Point WeaknessP = new Point((Width - WeaknessLabel.Width) / 2, (j * INFOBOX_HEIGHT) + 70);

                Surface ResistLabel = DefaultStyle.GetFont().Render("Resist : " + UnitDmg.GetDamageType(wave.Resist), Color.Black);

                Point ResistP = new Point((Width - ResistLabel.Width) / 2, (j * INFOBOX_HEIGHT) + 85);

                Surface creepsNb = DefaultStyle.GetBoldFont().Render("x" + wave.Numbers, Color.OrangeRed);
                Point creepsNbP = new Point(GfxRect.X + GfxRect.Width + 5, (j * INFOBOX_HEIGHT) + 35);

                if (wave.StealAmount != 1)
                {
                    Surface stealLabel = DefaultStyle.GetFont().Render("Steal Multiple Crystal", Color.Red);
                    Point stealP = new Point((Width - stealLabel.Width) / 2, (j * INFOBOX_HEIGHT) + 100);

                    Buffer.Blit(stealLabel, stealP);
                }
                else if (wave.Speed != 1)
                {
                    Surface speedLabel = DefaultStyle.GetFont().Render("Moving Faster", Color.Red);
                    Point speedP = new Point((Width - speedLabel.Width) / 2, (j * INFOBOX_HEIGHT) + 100);

                    Buffer.Blit(speedLabel, speedP);
                }

                Buffer.Blit(CreepGfx, GfxRect);
                Buffer.Blit(HealthLabel, HealthP);

                Buffer.Blit(WeaknessLabel, WeaknessP);
                Buffer.Blit(ResistLabel, ResistP);

                Buffer.Blit(creepsNb, creepsNbP);

                Buffer.Draw(Border, Color.Black);

                j++;
            }

                return Buffer;
        }
コード例 #23
0
ファイル: SceneGameStage.cs プロジェクト: davinx/PitchPitch
        protected virtual void renderKeyboard(Surface s)
        {
            if (_keyboardSurface == null)
            {
                _keyboardSurface = new Surface(_keyRect.Size);
                foreach (KeyValuePair<Rectangle, string> kv in _whiteKeys)
                {
                    Box box = new Box(kv.Key.Location, kv.Key.Size);
                    _keyboardSurface.Draw(box, _backColor, true, true);
                    _keyboardSurface.Draw(box, _foreColor, true, false);
                }
                foreach (KeyValuePair<Rectangle, string> kv in _blackKeys)
                {
                    Box box = new Box(kv.Key.Location, kv.Key.Size);
                    _keyboardSurface.Draw(box, _foreColor, true, true);
                }
            }
            s.Blit(_keyboardSurface, _keyRect.Location);

            bool black = false;
            Rectangle cr = Rectangle.Empty;
            foreach (KeyValuePair<Rectangle, string> kv in _blackKeys)
            {
                if (kv.Key.Top <= _parent.Player.Y - _view.Y && 
                    _parent.Player.Y - _view.Y <= kv.Key.Bottom)
                {
                    cr = new Rectangle(kv.Key.Location, kv.Key.Size);
                    black = true;
                    break;
                }
            }
            if (!black)
            {
                foreach (KeyValuePair<Rectangle, string> kv in _whiteKeys)
                {
                    if (kv.Key.Top <= _parent.Player.Y - _view.Y &&
                        _parent.Player.Y - _view.Y <= kv.Key.Bottom)
                    {
                        cr = new Rectangle(kv.Key.Location, kv.Key.Size);
                        break;
                    }
                }
            }
            if (!cr.IsEmpty)
            {
                cr.Offset(_keyRect.Location);
                Circle cir = new Circle(new Point(cr.Right - 22, (int)(cr.Y + cr.Height / 2.0)), 10);
                s.Draw(cir, _strongColor, true, true);
                s.Draw(cir, _strongColor, true, false);
            }
        }